Epic: Usable Interaction Model for Displays and Keybindings #51

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opened 2026-03-21 22:37:48 +00:00 by david · 0 comments
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Summary

Create a comprehensive interaction model for Mainline displays and keybindings to ensure usability and accessibility.

Problem Statement

The current display and keybinding system needs a standardized interaction model that provides:

  1. Consistent keybindings across all display backends
  2. Accessible UI for users with different input methods
  3. Configurable controls for custom workflows
  4. Clear documentation of available interactions

Proposed Interaction Model

Display Backends

  • Terminal: Keyboard-only navigation, ANSI escape codes
  • Pygame: Keyboard + mouse support
  • ModernGL: Keyboard + mouse + gamepad (future)
  • WebSocket: Remote control via web interface
  • Multi: Composite of multiple displays

Keybinding Categories

  1. Navigation: Scroll, pan, zoom controls
  2. Effect Control: Toggle, adjust intensity, reorder effects
  3. Pipeline Control: Start/stop, pause, reset
  4. Display Control: Switch display modes, toggle UI panel
  5. System: Quit, help, configuration

Implementation Tasks

  • Audit existing keybindings across all backends
  • Define unified keybinding schema
  • Implement configurable keybinding system
  • Add keybinding help/overlay UI
  • Document interaction model in README
  • Dependent on: ModernGL display backend (issue #42)
  • Related to: Pipeline mutation API
  • Skills: mainline-display, mainline-architecture
## Summary Create a comprehensive interaction model for Mainline displays and keybindings to ensure usability and accessibility. ## Problem Statement The current display and keybinding system needs a standardized interaction model that provides: 1. **Consistent keybindings** across all display backends 2. **Accessible UI** for users with different input methods 3. **Configurable controls** for custom workflows 4. **Clear documentation** of available interactions ## Proposed Interaction Model ### Display Backends - **Terminal**: Keyboard-only navigation, ANSI escape codes - **Pygame**: Keyboard + mouse support - **ModernGL**: Keyboard + mouse + gamepad (future) - **WebSocket**: Remote control via web interface - **Multi**: Composite of multiple displays ### Keybinding Categories 1. **Navigation**: Scroll, pan, zoom controls 2. **Effect Control**: Toggle, adjust intensity, reorder effects 3. **Pipeline Control**: Start/stop, pause, reset 4. **Display Control**: Switch display modes, toggle UI panel 5. **System**: Quit, help, configuration ### Implementation Tasks - [ ] Audit existing keybindings across all backends - [ ] Define unified keybinding schema - [ ] Implement configurable keybinding system - [ ] Add keybinding help/overlay UI - [ ] Document interaction model in README ## Related - Dependent on: ModernGL display backend (issue #42) - Related to: Pipeline mutation API - Skills: mainline-display, mainline-architecture
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Reference: klubhaus/sideline#51