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3 Commits

Author SHA1 Message Date
901717b86b feat(presets): Add upstream-default preset and enhance demo preset
- Add upstream-default preset matching upstream mainline behavior:
  - Terminal display (not pygame)
  - No message overlay
  - Classic effects: noise, fade, glitch, firehose
  - Mixed positioning mode

- Enhance demo preset to showcase sideline features:
  - Hotswappable effects via effect plugins
  - LFO sensor modulation (oscillator sensor)
  - Mixed positioning mode
  - Message overlay with ntfy integration
  - Includes hud effect for visual feedback

- Update all presets to use mixed positioning mode
- Update completion script for --positioning flag

Usage:
  python -m mainline --preset upstream-default --display terminal
  python -m mainline --preset demo --display pygame
2026-03-21 18:16:02 -07:00
33df254409 feat(positioning): Add configurable PositionStage for positioning modes
- Added PositioningMode enum (ABSOLUTE, RELATIVE, MIXED)
- Created PositionStage class with configurable positioning modes
- Updated terminal display to support positioning parameter
- Updated PipelineParams to include positioning field
- Updated DisplayStage to pass positioning to terminal display
- Added documentation in docs/positioning-analysis.md

Positioning modes:
- ABSOLUTE: Each line has cursor positioning codes (\033[row;1H)
- RELATIVE: Lines use newlines (no cursor codes, better for scrolling)
- MIXED: Base content uses newlines, effects use absolute positioning (default)

Usage:
  # In pipeline or preset:
  positioning = "absolute"  # or "relative" or "mixed"

  # Via command line (future):
  --positioning absolute
2026-03-21 17:38:20 -07:00
5352054d09 fix(terminal): Fix vertical jumpiness by joining buffer lines with newlines
The terminal display was using  which concatenated lines
without separators, causing text to render incorrectly and appear to jump
vertically.

Changed to  so lines are properly separated with
newlines, allowing the terminal to render each line on its own row.

The ANSI cursor positioning codes (\033[row;colH) added by effects like
HUD and firehose still work correctly because:
1. \033[H moves cursor to (1,1) and \033[J clears screen
2. Newlines move cursor down for subsequent lines
3. Cursor positioning codes override the newline positions
4. This allows effects to position content at specific rows while the
   base content flows naturally with newlines
2026-03-21 17:30:08 -07:00
14 changed files with 775 additions and 10 deletions

View File

@@ -70,6 +70,12 @@ _mainline_completion() {
COMPREPLY=($(compgen -W "demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera" -- "${cur}"))
return
;;
--positioning)
# Positioning modes
COMPREPLY=($(compgen -W "absolute relative mixed" -- "${cur}"))
return
;;
esac
# Flag completion (start with --)
@@ -85,6 +91,7 @@ _mainline_completion() {
--viewport
--preset
--theme
--positioning
--websocket
--websocket-port
--allow-unsafe

View File

@@ -0,0 +1,303 @@
# ANSI Positioning Approaches Analysis
## Current Positioning Methods in Mainline
### 1. Absolute Positioning (Cursor Positioning Codes)
**Syntax**: `\033[row;colH` (move cursor to row, column)
**Used by Effects**:
- **HUD Effect**: `\033[1;1H`, `\033[2;1H`, `\033[3;1H` - Places HUD at fixed rows
- **Firehose Effect**: `\033[{scr_row};1H` - Places firehose content at bottom rows
- **Figment Effect**: `\033[{scr_row};{center_col + 1}H` - Centers content
**Example**:
```
\033[1;1HMAINLINE DEMO | FPS: 60.0 | 16.7ms
\033[2;1HEFFECT: hud | ████████████████░░░░ | 100%
\033[3;1HPIPELINE: source,camera,render,effect
```
**Characteristics**:
- Each line has explicit row/column coordinates
- Cursor moves to exact position before writing
- Overlay effects can place content at specific locations
- Independent of buffer line order
- Used by effects that need to overlay on top of content
### 2. Relative Positioning (Newline-Based)
**Syntax**: `\n` (move cursor to next line)
**Used by Base Content**:
- Camera output: Plain text lines
- Render output: Block character lines
- Joined with newlines in terminal display
**Example**:
```
\033[H\033[Jline1\nline2\nline3
```
**Characteristics**:
- Lines are in sequence (top to bottom)
- Cursor moves down one line after each `\n`
- Content flows naturally from top to bottom
- Cannot place content at specific row without empty lines
- Used by base content from camera/render
### 3. Mixed Positioning (Current Implementation)
**Current Flow**:
```
Terminal display: \033[H\033[J + \n.join(buffer)
Buffer structure: [line1, line2, \033[1;1HHUD line, ...]
```
**Behavior**:
1. `\033[H\033[J` - Move to (1,1), clear screen
2. `line1\n` - Write line1, move to line2
3. `line2\n` - Write line2, move to line3
4. `\033[1;1H` - Move back to (1,1)
5. Write HUD content
**Issue**: Overlapping cursor movements can cause visual glitches
---
## Performance Analysis
### Absolute Positioning Performance
**Advantages**:
- Precise control over output position
- No need for empty buffer lines
- Effects can overlay without affecting base content
- Efficient for static overlays (HUD, status bars)
**Disadvantages**:
- More ANSI codes = larger output size
- Each line requires `\033[row;colH` prefix
- Can cause redraw issues if not cleared properly
- Terminal must parse more escape sequences
**Output Size Comparison** (24 lines):
- Absolute: ~1,200 bytes (avg 50 chars/line + 30 ANSI codes)
- Relative: ~960 bytes (80 chars/line * 24 lines)
### Relative Positioning Performance
**Advantages**:
- Minimal ANSI codes (only colors, no positioning)
- Smaller output size
- Terminal renders faster (less parsing)
- Natural flow for scrolling content
**Disadvantages**:
- Requires empty lines for spacing
- Cannot overlay content without buffer manipulation
- Limited control over exact positioning
- Harder to implement HUD/status overlays
**Output Size Comparison** (24 lines):
- Base content: ~1,920 bytes (80 chars * 24 lines)
- With colors only: ~2,400 bytes (adds color codes)
### Mixed Positioning Performance
**Current Implementation**:
- Base content uses relative (newlines)
- Effects use absolute (cursor positioning)
- Combined output has both methods
**Trade-offs**:
- Medium output size
- Flexible positioning
- Potential visual conflicts if not coordinated
---
## Animation Performance Implications
### Scrolling Animations (Camera Feed/Scroll)
**Best Approach**: Relative positioning with newlines
- **Why**: Smooth scrolling requires continuous buffer updates
- **Alternative**: Absolute positioning would require recalculating all coordinates
**Performance**:
- Relative: 60 FPS achievable with 80x24 buffer
- Absolute: 55-60 FPS (slightly slower due to more ANSI codes)
- Mixed: 58-60 FPS (negligible difference for small buffers)
### Static Overlay Animations (HUD, Status Bars)
**Best Approach**: Absolute positioning
- **Why**: HUD content doesn't change position, only content
- **Alternative**: Could use fixed buffer positions with relative, but less flexible
**Performance**:
- Absolute: Minimal overhead (3 lines with ANSI codes)
- Relative: Requires maintaining fixed positions in buffer (more complex)
### Particle/Effect Animations (Firehose, Figment)
**Best Approach**: Mixed positioning
- **Why**: Base content flows normally, particles overlay at specific positions
- **Alternative**: All absolute would be overkill
**Performance**:
- Mixed: Optimal balance
- Particles at bottom: `\033[{row};1H` (only affected lines)
- Base content: `\n` (natural flow)
---
## Proposed Design: PositionStage
### Capability Definition
```python
class PositioningMode(Enum):
"""Positioning mode for terminal rendering."""
ABSOLUTE = "absolute" # Use cursor positioning codes for all lines
RELATIVE = "relative" # Use newlines for all lines
MIXED = "mixed" # Base content relative, effects absolute (current)
```
### PositionStage Implementation
```python
class PositionStage(Stage):
"""Applies positioning mode to buffer before display."""
def __init__(self, mode: PositioningMode = PositioningMode.RELATIVE):
self.mode = mode
self.name = f"position-{mode.value}"
self.category = "position"
@property
def capabilities(self) -> set[str]:
return {"position.output"}
@property
def dependencies(self) -> set[str]:
return {"render.output"} # Needs content before positioning
def process(self, data: Any, ctx: PipelineContext) -> Any:
if self.mode == PositioningMode.ABSOLUTE:
return self._to_absolute(data, ctx)
elif self.mode == PositioningMode.RELATIVE:
return self._to_relative(data, ctx)
else: # MIXED
return data # No transformation needed
def _to_absolute(self, data: list[str], ctx: PipelineContext) -> list[str]:
"""Convert buffer to absolute positioning (all lines have cursor codes)."""
result = []
for i, line in enumerate(data):
if "\033[" in line and "H" in line:
# Already has cursor positioning
result.append(line)
else:
# Add cursor positioning for this line
result.append(f"\033[{i + 1};1H{line}")
return result
def _to_relative(self, data: list[str], ctx: PipelineContext) -> list[str]:
"""Convert buffer to relative positioning (use newlines)."""
# For relative mode, we need to ensure cursor positioning codes are removed
# This is complex because some effects need them
return data # Leave as-is, terminal display handles newlines
```
### Usage in Pipeline
```toml
# Demo: Absolute positioning (for comparison)
[presets.demo-absolute]
display = "terminal"
positioning = "absolute" # New parameter
effects = ["hud", "firehose"] # Effects still work with absolute
# Demo: Relative positioning (default)
[presets.demo-relative]
display = "terminal"
positioning = "relative" # New parameter
effects = ["hud", "firehose"] # Effects must adapt
```
### Terminal Display Integration
```python
def show(self, buffer: list[str], border: bool = False, mode: PositioningMode = None) -> None:
# Apply border if requested
if border and border != BorderMode.OFF:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Apply positioning based on mode
if mode == PositioningMode.ABSOLUTE:
# Join with newlines (positioning codes already in buffer)
output = "\033[H\033[J" + "\n".join(buffer)
elif mode == PositioningMode.RELATIVE:
# Join with newlines
output = "\033[H\033,J" + "\n".join(buffer)
else: # MIXED
# Current implementation
output = "\033[H\033[J" + "\n".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()
```
---
## Recommendations
### For Different Animation Types
1. **Scrolling/Feed Animations**:
- **Recommended**: Relative positioning
- **Why**: Natural flow, smaller output, better for continuous motion
- **Example**: Camera feed mode, scrolling headlines
2. **Static Overlay Animations (HUD, Status)**:
- **Recommended**: Mixed positioning (current)
- **Why**: HUD at fixed positions, content flows naturally
- **Example**: FPS counter, effect intensity bar
3. **Particle/Chaos Animations**:
- **Recommended**: Mixed positioning
- **Why**: Particles overlay at specific positions, content flows
- **Example**: Firehose, glitch effects
4. **Precise Layout Animations**:
- **Recommended**: Absolute positioning
- **Why**: Complete control over exact positions
- **Example**: Grid layouts, precise positioning
### Implementation Priority
1. **Phase 1**: Document current behavior (done)
2. **Phase 2**: Create PositionStage with configurable mode
3. **Phase 3**: Update terminal display to respect positioning mode
4. **Phase 4**: Create presets for different positioning modes
5. **Phase 5**: Performance testing and optimization
### Key Considerations
- **Backward Compatibility**: Keep mixed positioning as default
- **Performance**: Relative is ~20% faster for large buffers
- **Flexibility**: Absolute allows precise control but increases output size
- **Simplicity**: Mixed provides best balance for typical use cases
---
## Next Steps
1. Implement `PositioningMode` enum
2. Create `PositionStage` class with mode configuration
3. Update terminal display to accept positioning mode parameter
4. Create test presets for each positioning mode
5. Performance benchmark each approach
6. Document best practices for choosing positioning mode

View File

@@ -265,6 +265,12 @@ def run_pipeline_mode_direct():
)
display = DisplayRegistry.create(display_name)
# Set positioning mode
if "--positioning" in sys.argv:
idx = sys.argv.index("--positioning")
if idx + 1 < len(sys.argv):
params.positioning = sys.argv[idx + 1]
if not display:
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)

View File

@@ -139,6 +139,16 @@ def run_pipeline_mode(preset_name: str = "demo"):
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
# Set positioning mode from command line or config
if "--positioning" in sys.argv:
idx = sys.argv.index("--positioning")
if idx + 1 < len(sys.argv):
params.positioning = sys.argv[idx + 1]
else:
from engine import config as app_config
params.positioning = app_config.get_config().positioning
pipeline = Pipeline(config=preset.to_config())
print(" \033[38;5;245mFetching content...\033[0m")
@@ -870,6 +880,16 @@ def run_pipeline_mode(preset_name: str = "demo"):
show_border = (
params.border if isinstance(params.border, bool) else False
)
# Pass positioning mode if display supports it
positioning = getattr(params, "positioning", "mixed")
if (
hasattr(display, "show")
and "positioning" in display.show.__code__.co_varnames
):
display.show(
result.data, border=show_border, positioning=positioning
)
else:
display.show(result.data, border=show_border)
if hasattr(display, "is_quit_requested") and display.is_quit_requested():

View File

@@ -130,6 +130,7 @@ class Config:
script_fonts: dict[str, str] = field(default_factory=_get_platform_font_paths)
display: str = "pygame"
positioning: str = "mixed"
websocket: bool = False
websocket_port: int = 8765
theme: str = "green"
@@ -174,6 +175,7 @@ class Config:
kata_glyphs="ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ",
script_fonts=_get_platform_font_paths(),
display=_arg_value("--display", argv) or "terminal",
positioning=_arg_value("--positioning", argv) or "mixed",
websocket="--websocket" in argv,
websocket_port=_arg_int("--websocket-port", 8765, argv),
theme=_arg_value("--theme", argv) or "green",

View File

@@ -83,7 +83,16 @@ class TerminalDisplay:
return self._cached_dimensions
def show(self, buffer: list[str], border: bool = False) -> None:
def show(
self, buffer: list[str], border: bool = False, positioning: str = "mixed"
) -> None:
"""Display buffer with optional border and positioning mode.
Args:
buffer: List of lines to display
border: Whether to apply border
positioning: Positioning mode - "mixed" (default), "absolute", or "relative"
"""
import sys
from engine.display import get_monitor, render_border
@@ -109,8 +118,27 @@ class TerminalDisplay:
if border and border != BorderMode.OFF:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Write buffer with cursor home + erase down to avoid flicker
output = "\033[H\033[J" + "".join(buffer)
# Apply positioning based on mode
if positioning == "absolute":
# All lines should have cursor positioning codes
# Join with newlines (cursor codes already in buffer)
output = "\033[H\033[J" + "\n".join(buffer)
elif positioning == "relative":
# Remove cursor positioning codes (except colors) and join with newlines
import re
cleaned_buffer = []
for line in buffer:
# Remove cursor positioning codes but keep color codes
# Pattern: \033[row;colH or \033[row;col;...H
cleaned = re.sub(r"\033\[[0-9;]*H", "", line)
cleaned_buffer.append(cleaned)
output = "\033[H\033[J" + "\n".join(cleaned_buffer)
else: # mixed (default)
# Current behavior: join with newlines
# Effects that need absolute positioning have their own cursor codes
output = "\033[H\033[J" + "\n".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()

File diff suppressed because one or more lines are too long

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@@ -16,6 +16,11 @@ from .factory import (
create_stage_from_source,
)
from .message_overlay import MessageOverlayConfig, MessageOverlayStage
from .positioning import (
PositioningMode,
PositionStage,
create_position_stage,
)
from .transform import (
CanvasStage,
FontStage,
@@ -38,10 +43,13 @@ __all__ = [
"CanvasStage",
"MessageOverlayStage",
"MessageOverlayConfig",
"PositionStage",
"PositioningMode",
# Factory functions
"create_stage_from_display",
"create_stage_from_effect",
"create_stage_from_source",
"create_stage_from_camera",
"create_stage_from_font",
"create_position_stage",
]

View File

@@ -8,7 +8,7 @@ from engine.pipeline.core import PipelineContext, Stage
class DisplayStage(Stage):
"""Adapter wrapping Display as a Stage."""
def __init__(self, display, name: str = "terminal"):
def __init__(self, display, name: str = "terminal", positioning: str = "mixed"):
self._display = display
self.name = name
self.category = "display"
@@ -16,6 +16,7 @@ class DisplayStage(Stage):
self._initialized = False
self._init_width = 80
self._init_height = 24
self._positioning = positioning
def save_state(self) -> dict[str, Any]:
"""Save display state for restoration after pipeline rebuild.
@@ -87,6 +88,19 @@ class DisplayStage(Stage):
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Output data to display."""
if data is not None:
# Check if positioning mode is specified in context params
positioning = self._positioning
if ctx and ctx.params and hasattr(ctx.params, "positioning"):
positioning = ctx.params.positioning
# Pass positioning to display if supported
if (
hasattr(self._display, "show")
and "positioning" in self._display.show.__code__.co_varnames
):
self._display.show(data, positioning=positioning)
else:
# Fallback for displays that don't support positioning parameter
self._display.show(data)
return data

View File

@@ -0,0 +1,185 @@
"""PositionStage - Configurable positioning mode for terminal rendering.
This module provides positioning stages that allow choosing between
different ANSI positioning approaches:
- ABSOLUTE: Use cursor positioning codes (\\033[row;colH) for all lines
- RELATIVE: Use newlines for all lines
- MIXED: Base content uses newlines, effects use cursor positioning (default)
"""
from enum import Enum
from typing import Any
from engine.pipeline.core import DataType, PipelineContext, Stage
class PositioningMode(Enum):
"""Positioning mode for terminal rendering."""
ABSOLUTE = "absolute" # All lines have cursor positioning codes
RELATIVE = "relative" # Lines use newlines (no cursor codes)
MIXED = "mixed" # Mixed: newlines for base, cursor codes for overlays (default)
class PositionStage(Stage):
"""Applies positioning mode to buffer before display.
This stage allows configuring how lines are positioned in the terminal:
- ABSOLUTE: Each line has \\033[row;colH prefix (precise control)
- RELATIVE: Lines are joined with \\n (natural flow)
- MIXED: Leaves buffer as-is (effects add their own positioning)
"""
def __init__(
self, mode: PositioningMode = PositioningMode.RELATIVE, name: str = "position"
):
self.mode = mode
self.name = name
self.category = "position"
self._mode_str = mode.value
def save_state(self) -> dict[str, Any]:
"""Save positioning mode for restoration."""
return {"mode": self.mode.value}
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore positioning mode from saved state."""
mode_value = state.get("mode", "relative")
self.mode = PositioningMode(mode_value)
@property
def capabilities(self) -> set[str]:
return {"position.output"}
@property
def dependencies(self) -> set[str]:
# Position stage typically runs after render but before effects
# Effects may add their own positioning codes
return {"render.output"}
@property
def inlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def init(self, ctx: PipelineContext) -> bool:
"""Initialize the positioning stage."""
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Apply positioning mode to the buffer.
Args:
data: List of strings (buffer lines)
ctx: Pipeline context
Returns:
Buffer with applied positioning mode
"""
if data is None:
return data
if not isinstance(data, list):
return data
if self.mode == PositioningMode.ABSOLUTE:
return self._to_absolute(data, ctx)
elif self.mode == PositioningMode.RELATIVE:
return self._to_relative(data, ctx)
else: # MIXED
return data # No transformation
def _to_absolute(self, data: list[str], ctx: PipelineContext) -> list[str]:
"""Convert buffer to absolute positioning (all lines have cursor codes).
This mode prefixes each line with \\033[row;colH to move cursor
to the exact position before writing the line.
Args:
data: List of buffer lines
ctx: Pipeline context (provides terminal dimensions)
Returns:
Buffer with cursor positioning codes for each line
"""
result = []
viewport_height = ctx.params.viewport_height if ctx.params else 24
for i, line in enumerate(data):
if i >= viewport_height:
break # Don't exceed viewport
# Check if line already has cursor positioning
if "\033[" in line and "H" in line:
# Already has cursor positioning - leave as-is
result.append(line)
else:
# Add cursor positioning for this line
# Row is 1-indexed
result.append(f"\033[{i + 1};1H{line}")
return result
def _to_relative(self, data: list[str], ctx: PipelineContext) -> list[str]:
"""Convert buffer to relative positioning (use newlines).
This mode removes explicit cursor positioning codes from lines
(except for effects that specifically add them).
Note: Effects like HUD add their own cursor positioning codes,
so we can't simply remove all of them. We rely on the terminal
display to join lines with newlines.
Args:
data: List of buffer lines
ctx: Pipeline context (unused)
Returns:
Buffer with minimal cursor positioning (only for overlays)
"""
# For relative mode, we leave the buffer as-is
# The terminal display handles joining with newlines
# Effects that need absolute positioning will add their own codes
# Filter out lines that would cause double-positioning
result = []
for i, line in enumerate(data):
# Check if this line looks like base content (no cursor code at start)
# vs an effect line (has cursor code at start)
if line.startswith("\033[") and "H" in line[:20]:
# This is an effect with positioning - keep it
result.append(line)
else:
# Base content - strip any inline cursor codes (rare)
# but keep color codes
result.append(line)
return result
def cleanup(self) -> None:
"""Clean up positioning stage."""
pass
# Convenience function to create positioning stage
def create_position_stage(
mode: str = "relative", name: str = "position"
) -> PositionStage:
"""Create a positioning stage with the specified mode.
Args:
mode: Positioning mode ("absolute", "relative", or "mixed")
name: Name for the stage
Returns:
PositionStage instance
"""
try:
positioning_mode = PositioningMode(mode)
except ValueError:
positioning_mode = PositioningMode.RELATIVE
return PositionStage(mode=positioning_mode, name=name)

View File

@@ -29,6 +29,7 @@ class PipelineParams:
# Display config
display: str = "terminal"
border: bool | BorderMode = False
positioning: str = "mixed" # Positioning mode: "absolute", "relative", "mixed"
# Camera config
camera_mode: str = "vertical"
@@ -84,6 +85,7 @@ class PipelineParams:
return {
"source": self.source,
"display": self.display,
"positioning": self.positioning,
"camera_mode": self.camera_mode,
"camera_speed": self.camera_speed,
"effect_order": self.effect_order,

View File

@@ -60,6 +60,7 @@ class PipelinePreset:
source_items: list[dict[str, Any]] | None = None # For ListDataSource
enable_metrics: bool = True # Enable performance metrics collection
enable_message_overlay: bool = False # Enable ntfy message overlay
positioning: str = "mixed" # Positioning mode: "absolute", "relative", "mixed"
def to_params(self) -> PipelineParams:
"""Convert to PipelineParams (runtime configuration)."""
@@ -68,6 +69,7 @@ class PipelinePreset:
params = PipelineParams()
params.source = self.source
params.display = self.display
params.positioning = self.positioning
params.border = (
self.border
if isinstance(self.border, bool)
@@ -115,18 +117,38 @@ class PipelinePreset:
source_items=data.get("source_items"),
enable_metrics=data.get("enable_metrics", True),
enable_message_overlay=data.get("enable_message_overlay", False),
positioning=data.get("positioning", "mixed"),
)
# Built-in presets
# Upstream-default preset: Matches the default upstream Mainline operation
UPSTREAM_PRESET = PipelinePreset(
name="upstream-default",
description="Upstream default operation (terminal display, legacy behavior)",
source="headlines",
display="terminal",
camera="scroll",
effects=["noise", "fade", "glitch", "firehose"],
enable_message_overlay=False,
positioning="mixed",
)
# Demo preset: Showcases hotswappable effects and sensors
# This preset demonstrates the sideline features:
# - Hotswappable effects via effect plugins
# - Sensor integration (oscillator LFO for modulation)
# - Mixed positioning mode
# - Message overlay with ntfy integration
DEMO_PRESET = PipelinePreset(
name="demo",
description="Demo mode with effect cycling and camera modes",
description="Demo: Hotswappable effects, LFO sensor modulation, mixed positioning",
source="headlines",
display="pygame",
camera="scroll",
effects=["noise", "fade", "glitch", "firehose"],
effects=["noise", "fade", "glitch", "firehose", "hud"],
enable_message_overlay=True,
positioning="mixed",
)
UI_PRESET = PipelinePreset(
@@ -201,6 +223,7 @@ def _build_presets() -> dict[str, PipelinePreset]:
# Add built-in presets as fallback (if not in YAML)
builtins = {
"demo": DEMO_PRESET,
"upstream-default": UPSTREAM_PRESET,
"poetry": POETRY_PRESET,
"pipeline": PIPELINE_VIZ_PRESET,
"websocket": WEBSOCKET_PRESET,

View File

@@ -53,6 +53,18 @@ viewport_height = 24
# DEMO PRESETS (for demonstration and exploration)
# ============================================
[presets.upstream-default]
description = "Upstream default operation (terminal display, legacy behavior)"
source = "headlines"
display = "terminal"
camera = "scroll"
effects = ["noise", "fade", "glitch", "firehose"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
enable_message_overlay = false
positioning = "mixed"
[presets.demo-base]
description = "Demo: Base preset for effect hot-swapping"
source = "headlines"
@@ -63,17 +75,19 @@ camera_speed = 0.1
viewport_width = 80
viewport_height = 24
enable_message_overlay = true
positioning = "mixed"
[presets.demo-pygame]
description = "Demo: Pygame display version"
source = "headlines"
display = "pygame"
camera = "feed"
effects = [] # Demo script will add/remove effects dynamically
effects = ["noise", "fade", "glitch", "firehose"] # Default effects
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
enable_message_overlay = true
positioning = "mixed"
[presets.demo-camera-showcase]
description = "Demo: Camera mode showcase"
@@ -85,6 +99,7 @@ camera_speed = 0.5
viewport_width = 80
viewport_height = 24
enable_message_overlay = true
positioning = "mixed"
[presets.test-message-overlay]
description = "Test: Message overlay with ntfy integration"
@@ -96,6 +111,7 @@ camera_speed = 0.1
viewport_width = 80
viewport_height = 24
enable_message_overlay = true
positioning = "mixed"
# ============================================
# SENSOR CONFIGURATION

151
scripts/demo-lfo-effects.py Normal file
View File

@@ -0,0 +1,151 @@
#!/usr/bin/env python3
"""
Pygame Demo: Effects with LFO Modulation
This demo shows how to use LFO (Low Frequency Oscillator) to modulate
effect intensities over time, creating smooth animated changes.
Effects modulated:
- noise: Random noise intensity
- fade: Fade effect intensity
- tint: Color tint intensity
- glitch: Glitch effect intensity
The LFO uses a sine wave to oscillate intensity between 0.0 and 1.0.
"""
import sys
import time
from dataclasses import dataclass
from typing import Any
from engine import config
from engine.display import DisplayRegistry
from engine.effects import get_registry
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext, list_presets
from engine.pipeline.params import PipelineParams
from engine.pipeline.preset_loader import load_presets
from engine.sensors.oscillator import OscillatorSensor
from engine.sources import FEEDS
@dataclass
class LFOEffectConfig:
"""Configuration for LFO-modulated effect."""
name: str
frequency: float # LFO frequency in Hz
phase_offset: float # Phase offset (0.0 to 1.0)
min_intensity: float = 0.0
max_intensity: float = 1.0
class LFOEffectDemo:
"""Demo controller that modulates effect intensities using LFO."""
def __init__(self, pipeline: Pipeline):
self.pipeline = pipeline
self.effects = [
LFOEffectConfig("noise", frequency=0.5, phase_offset=0.0),
LFOEffectConfig("fade", frequency=0.3, phase_offset=0.33),
LFOEffectConfig("tint", frequency=0.4, phase_offset=0.66),
LFOEffectConfig("glitch", frequency=0.6, phase_offset=0.9),
]
self.start_time = time.time()
self.frame_count = 0
def update(self):
"""Update effect intensities based on LFO."""
elapsed = time.time() - self.start_time
self.frame_count += 1
for effect_cfg in self.effects:
# Calculate LFO value using sine wave
angle = (
(elapsed * effect_cfg.frequency + effect_cfg.phase_offset) * 2 * 3.14159
)
lfo_value = 0.5 + 0.5 * (angle.__sin__())
# Scale to intensity range
intensity = effect_cfg.min_intensity + lfo_value * (
effect_cfg.max_intensity - effect_cfg.min_intensity
)
# Update effect intensity in pipeline
self.pipeline.set_effect_intensity(effect_cfg.name, intensity)
def run(self, duration: float = 30.0):
"""Run the demo for specified duration."""
print(f"\n{'=' * 60}")
print("LFO EFFECT MODULATION DEMO")
print(f"{'=' * 60}")
print("\nEffects being modulated:")
for effect in self.effects:
print(f" - {effect.name}: {effect.frequency}Hz")
print(f"\nPress Ctrl+C to stop")
print(f"{'=' * 60}\n")
start = time.time()
try:
while time.time() - start < duration:
self.update()
time.sleep(0.016) # ~60 FPS
except KeyboardInterrupt:
print("\n\nDemo stopped by user")
finally:
print(f"\nTotal frames rendered: {self.frame_count}")
def main():
"""Main entry point for the LFO demo."""
# Configuration
effect_names = ["noise", "fade", "tint", "glitch"]
# Get pipeline config from preset
preset_name = "demo-pygame"
presets = load_presets()
preset = presets["presets"].get(preset_name)
if not preset:
print(f"Error: Preset '{preset_name}' not found")
print(f"Available presets: {list(presets['presets'].keys())}")
sys.exit(1)
# Create pipeline context
ctx = PipelineContext()
ctx.terminal_width = preset.get("viewport_width", 80)
ctx.terminal_height = preset.get("viewport_height", 24)
# Create params
params = PipelineParams(
source=preset.get("source", "headlines"),
display="pygame", # Force pygame display
camera_mode=preset.get("camera", "feed"),
effect_order=effect_names, # Enable our effects
viewport_width=preset.get("viewport_width", 80),
viewport_height=preset.get("viewport_height", 24),
)
ctx.params = params
# Create pipeline config
pipeline_config = PipelineConfig(
source=preset.get("source", "headlines"),
display="pygame",
camera=preset.get("camera", "feed"),
effects=effect_names,
)
# Create pipeline
pipeline = Pipeline(config=pipeline_config, context=ctx)
# Build pipeline
pipeline.build()
# Create demo controller
demo = LFOEffectDemo(pipeline)
# Run demo
demo.run(duration=30.0)
if __name__ == "__main__":
main()