Commit Graph

8 Commits

Author SHA1 Message Date
238bac1bb2 feat: Complete pipeline hot-rebuild implementation with acceptance tests
- Implements pipeline hot-rebuild with state preservation (issue #43)
- Adds auto-injection of MVP stages for missing capabilities
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects using framebuffer history
- Adds comprehensive acceptance tests for camera modes and pipeline rebuild
- Updates presets.toml with new effect configurations

Related to: #35 (Pipeline Mutation API epic)
Closes: #43, #44, #45
2026-03-19 03:34:06 -07:00
21fb210c6e feat(pipeline): integrate BorderMode and add UI preset
- params.py: border field now accepts bool | BorderMode
- presets.py: add UI_PRESET with BorderMode.UI, remove SIXEL_PRESET
- __init__.py: export UI_PRESET, drop SIXEL_PRESET
- registry.py: auto-register FrameBufferStage on discovery
- New FrameBufferStage for frame history and intensity maps
- Tests: update test_pipeline for UI preset, add test_framebuffer_stage.py

This sets the foundation for interactive UI panel and modern pipeline composition.
2026-03-18 12:19:10 -07:00
b926b346ad fix: resolve terminal display wobble and effect dimension stability
- Fix TerminalDisplay: add screen clear each frame (cursor home + erase down)
- Fix CameraStage: use set_canvas_size instead of read-only viewport properties
- Fix Glitch effect: preserve visible line lengths, remove cursor positioning
- Fix Fade effect: return original line when fade=0 instead of empty string
- Fix Noise effect: use input line length instead of terminal_width
- Remove HUD effect from all presets (redundant with border FPS display)
- Add regression tests for effect dimension stability
- Add docs/ARCHITECTURE.md with Mermaid diagrams
- Add mise tasks: diagram-ascii, diagram-validate, diagram-check
- Move markdown docs to docs/ (ARCHITECTURE, Refactor, hardware specs)
- Remove redundant requirements files (use pyproject.toml)
- Add *.dot and *.png to .gitignore

Closes #25
2026-03-18 03:37:53 -07:00
57de835ae0 feat: Implement scrolling camera with layout-aware filtering
- Rename VERTICAL camera mode to FEED (rapid single-item view)
- Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling
- Add estimate_block_height() for cheap layout calculation without full rendering
- Replace ViewportFilterStage with layout-aware filtering that tracks camera position
- Add render caching to FontStage to avoid re-rendering items
- Fix CameraStage to use global canvas height for scrolling bounds
- Add horizontal padding in Camera.apply() to prevent ghosting
- Add get_dimensions() to MultiDisplay for proper viewport sizing
- Fix PygameDisplay to auto-detect viewport from window size
- Update presets to use scroll camera with appropriate speeds
2026-03-17 00:21:18 -07:00
e0bbfea26c refactor: consolidate pipeline architecture with unified data source system
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.

## ARCHITECTURE CHANGES

### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
  * fetch() - idempotent data retrieval
  * get_items() - cached access with automatic refresh
  * refresh() - force cache invalidation
  * is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)

### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality

### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends

### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends

### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere

### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff

### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure

### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
  * Old: from engine.sources_v2 import HeadlinesDataSource
  * New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations

## BACKWARDS COMPATIBILITY

This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)

## TESTING

- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested

## FILES CHANGED

- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
2026-03-16 19:47:12 -07:00
1a42fca507 docs: update preset documentation from YAML to TOML 2026-03-16 13:56:09 -07:00
ea379f5aca fix(presets): set pygame as default display in pipeline presets 2026-03-16 12:08:09 -07:00
bcb4ef0cfe feat(pipeline): add unified pipeline architecture with Stage abstraction
- Add engine/pipeline/ module with Stage ABC, PipelineContext, PipelineParams
- Stage provides unified interface for sources, effects, displays, cameras
- Pipeline class handles DAG-based execution with dependency resolution
- PipelinePreset for pre-configured pipelines (demo, poetry, pipeline, etc.)
- Add PipelineParams as params layer for animation-driven config
- Add StageRegistry for unified stage registration
- Add sources_v2.py with DataSource.is_dynamic property
- Add animation.py with Preset and AnimationController
- Skip ntfy integration tests by default (require -m integration)
- Skip e2e tests by default (require -m e2e)
- Update pipeline.py with comprehensive introspection methods
2026-03-16 03:11:24 -07:00