Commit Graph

7 Commits

Author SHA1 Message Date
0eb5f1d5ff feat: Implement pipeline hot-rebuild and camera improvements
- Fixes issue #45: Add state property to EffectContext for motionblur/afterimage effects
- Fixes issue #44: Reset camera bounce direction state in reset() method
- Fixes issue #43: Implement pipeline hot-rebuild with state preservation
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects
- Adds acceptance tests for camera and pipeline rebuild

Closes #43, #44, #45
2026-03-19 03:33:48 -07:00
b926b346ad fix: resolve terminal display wobble and effect dimension stability
- Fix TerminalDisplay: add screen clear each frame (cursor home + erase down)
- Fix CameraStage: use set_canvas_size instead of read-only viewport properties
- Fix Glitch effect: preserve visible line lengths, remove cursor positioning
- Fix Fade effect: return original line when fade=0 instead of empty string
- Fix Noise effect: use input line length instead of terminal_width
- Remove HUD effect from all presets (redundant with border FPS display)
- Add regression tests for effect dimension stability
- Add docs/ARCHITECTURE.md with Mermaid diagrams
- Add mise tasks: diagram-ascii, diagram-validate, diagram-check
- Move markdown docs to docs/ (ARCHITECTURE, Refactor, hardware specs)
- Remove redundant requirements files (use pyproject.toml)
- Add *.dot and *.png to .gitignore

Closes #25
2026-03-18 03:37:53 -07:00
73ca72d920 fix(display): correct FPS calculation in all display backends
BUG: FPS display showed incorrect values (e.g., >1000 when actual FPS was ~60)

ROOT CAUSE: Display backends were looking for avg_ms at the wrong level
in the stats dictionary. The PerformanceMonitor.get_stats() returns:
  {
    'frame_count': N,
    'pipeline': {'avg_ms': X, ...},
    'effects': {...}
  }

But the display backends were using:
  avg_ms = stats.get('avg_ms', 0)  #  Returns 0 (not found at top level)

FIXED: All display backends now use:
  avg_ms = stats.get('pipeline', {}).get('avg_ms', 0)  #  Correct path

Updated backends:
- engine/display/backends/terminal.py
- engine/display/backends/websocket.py
- engine/display/backends/sixel.py
- engine/display/backends/pygame.py
- engine/display/backends/kitty.py

Now FPS displays correctly (e.g., 60 FPS for 16.67ms avg frame time).
2026-03-16 20:03:53 -07:00
e0bbfea26c refactor: consolidate pipeline architecture with unified data source system
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.

## ARCHITECTURE CHANGES

### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
  * fetch() - idempotent data retrieval
  * get_items() - cached access with automatic refresh
  * refresh() - force cache invalidation
  * is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)

### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality

### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends

### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends

### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere

### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff

### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure

### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
  * Old: from engine.sources_v2 import HeadlinesDataSource
  * New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations

## BACKWARDS COMPATIBILITY

This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)

## TESTING

- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested

## FILES CHANGED

- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
2026-03-16 19:47:12 -07:00
f5de2c62e0 feat(display): add reuse flag to Display protocol
- Add reuse parameter to Display.init() for all backends
- PygameDisplay: reuse existing SDL window via class-level flag
- TerminalDisplay: skip re-init when reuse=True
- WebSocketDisplay: skip server start when reuse=True
- SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable)
- MultiDisplay: pass reuse to child displays
- Update benchmark.py to reuse pygame display for effect benchmarks
- Add test_websocket_e2e.py with e2e marker
- Register e2e marker in pyproject.toml
2026-03-16 00:30:52 -07:00
9e4d54a82e feat(tests): improve coverage to 56%, add benchmark regression tests
- Add EffectPlugin ABC with @abstractmethod decorators for interface enforcement
- Add runtime interface checking in discover_plugins() with issubclass()
- Add EffectContext factory with sensible defaults
- Standardize Display __init__ (remove redundant init in TerminalDisplay)
- Document effect behavior when ticker_height=0
- Evaluate legacy effects: document coexistence, no deprecation needed
- Research plugin patterns (VST, Python entry points)
- Fix pysixel dependency (removed broken dependency)

Test coverage improvements:
- Add DisplayRegistry tests
- Add MultiDisplay tests
- Add SixelDisplay tests
- Add controller._get_display tests
- Add effects controller command handling tests
- Add benchmark regression tests (@pytest.mark.benchmark)
- Add pytest marker for benchmark tests in pyproject.toml

Documentation updates:
- Update AGENTS.md with 56% coverage stats and effect plugin docs
- Update README.md with Sixel display mode and benchmark commands
- Add new modules to architecture section
2026-03-15 23:26:10 -07:00
829c4ab63d refactor: modularize display backends and add benchmark runner
- Create engine/display/ package with registry pattern
- Move displays to engine/display/backends/ (terminal, null, websocket, sixel)
- Add DisplayRegistry with auto-discovery
- Add benchmark.py for performance testing effects × displays matrix
- Add mise tasks: benchmark, benchmark-json, benchmark-report
- Update controller to use new display module
2026-03-15 22:25:28 -07:00