forked from genewildish/Mainline
feat(display): add reuse flag to Display protocol
- Add reuse parameter to Display.init() for all backends - PygameDisplay: reuse existing SDL window via class-level flag - TerminalDisplay: skip re-init when reuse=True - WebSocketDisplay: skip server start when reuse=True - SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable) - MultiDisplay: pass reuse to child displays - Update benchmark.py to reuse pygame display for effect benchmarks - Add test_websocket_e2e.py with e2e marker - Register e2e marker in pyproject.toml
This commit is contained in:
@@ -86,12 +86,20 @@ class WebSocketDisplay:
|
||||
"""Check if WebSocket support is available."""
|
||||
return self._available
|
||||
|
||||
def init(self, width: int, height: int) -> None:
|
||||
"""Initialize display with dimensions and start server."""
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions and start server.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: If True, skip starting servers (assume already running)
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.start_server()
|
||||
self.start_http_server()
|
||||
|
||||
if not reuse or not self._server_running:
|
||||
self.start_server()
|
||||
self.start_http_server()
|
||||
|
||||
def show(self, buffer: list[str]) -> None:
|
||||
"""Broadcast buffer to all connected clients."""
|
||||
|
||||
Reference in New Issue
Block a user