feat(display): add reuse flag to Display protocol

- Add reuse parameter to Display.init() for all backends
- PygameDisplay: reuse existing SDL window via class-level flag
- TerminalDisplay: skip re-init when reuse=True
- WebSocketDisplay: skip server start when reuse=True
- SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable)
- MultiDisplay: pass reuse to child displays
- Update benchmark.py to reuse pygame display for effect benchmarks
- Add test_websocket_e2e.py with e2e marker
- Register e2e marker in pyproject.toml
This commit is contained in:
2026-03-16 00:30:52 -07:00
parent f9991c24af
commit f5de2c62e0
13 changed files with 309 additions and 34 deletions

View File

@@ -86,12 +86,20 @@ class WebSocketDisplay:
"""Check if WebSocket support is available."""
return self._available
def init(self, width: int, height: int) -> None:
"""Initialize display with dimensions and start server."""
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions and start server.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, skip starting servers (assume already running)
"""
self.width = width
self.height = height
self.start_server()
self.start_http_server()
if not reuse or not self._server_running:
self.start_server()
self.start_http_server()
def show(self, buffer: list[str]) -> None:
"""Broadcast buffer to all connected clients."""