feat(integration): Complete feature rewrite with pipeline architecture, effects system, and display improvements

Major changes:
- Pipeline architecture with capability-based dependency resolution
- Effects plugin system with performance monitoring
- Display abstraction with multiple backends (terminal, null, websocket)
- Camera system for viewport scrolling
- Sensor framework for real-time input
- Command-and-control system via ntfy
- WebSocket display backend for browser clients
- Comprehensive test suite and documentation

Issue #48: ADR for preset scripting language included

This commit consolidates 110 individual commits into a single
feature integration that can be reviewed and tested before
further refinement.
This commit is contained in:
2026-03-20 04:41:23 -07:00
parent 42aa6f16cc
commit ef98add0c5
179 changed files with 27649 additions and 6552 deletions

View File

@@ -0,0 +1,37 @@
import random
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
class NoiseEffect(EffectPlugin):
name = "noise"
config = EffectConfig(enabled=True, intensity=0.15, entropy=0.4)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not ctx.ticker_height:
return buf
result = list(buf)
intensity = self.config.intensity
probability = intensity * 0.15
for r in range(len(result)):
cy = ctx.scroll_cam + r
if random.random() < probability:
original_line = result[r]
result[r] = self._generate_noise(len(original_line), cy)
return result
def _generate_noise(self, w: int, cy: int) -> str:
d = random.choice([0.15, 0.25, 0.35, 0.12])
return "".join(
f"{random.choice([G_LO, G_DIM, C_DIM, W_GHOST])}"
f"{random.choice(config.GLITCH + config.KATA)}{RST}"
if random.random() < d
else " "
for _ in range(w)
)
def configure(self, config: EffectConfig) -> None:
self.config = config