forked from genewildish/Mainline
feat(integration): Complete feature rewrite with pipeline architecture, effects system, and display improvements
Major changes: - Pipeline architecture with capability-based dependency resolution - Effects plugin system with performance monitoring - Display abstraction with multiple backends (terminal, null, websocket) - Camera system for viewport scrolling - Sensor framework for real-time input - Command-and-control system via ntfy - WebSocket display backend for browser clients - Comprehensive test suite and documentation Issue #48: ADR for preset scripting language included This commit consolidates 110 individual commits into a single feature integration that can be reviewed and tested before further refinement.
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docs/ARCHITECTURE.md
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153
docs/ARCHITECTURE.md
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# Mainline Architecture Diagrams
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> These diagrams use Mermaid. Render with: `npx @mermaid-js/mermaid-cli -i ARCHITECTURE.md` or view in GitHub/GitLab/Notion.
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## Class Hierarchy (Mermaid)
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```mermaid
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classDiagram
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class Stage {
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<<abstract>>
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+str name
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+set[str] capabilities
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+set[str] dependencies
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+process(data, ctx) Any
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}
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Stage <|-- DataSourceStage
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Stage <|-- CameraStage
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Stage <|-- FontStage
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Stage <|-- ViewportFilterStage
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Stage <|-- EffectPluginStage
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Stage <|-- DisplayStage
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Stage <|-- SourceItemsToBufferStage
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Stage <|-- PassthroughStage
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Stage <|-- ImageToTextStage
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Stage <|-- CanvasStage
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class EffectPlugin {
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<<abstract>>
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+str name
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+EffectConfig config
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+process(buf, ctx) list[str]
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+configure(config) None
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}
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EffectPlugin <|-- NoiseEffect
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EffectPlugin <|-- FadeEffect
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EffectPlugin <|-- GlitchEffect
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EffectPlugin <|-- FirehoseEffect
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EffectPlugin <|-- CropEffect
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EffectPlugin <|-- TintEffect
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class Display {
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<<protocol>>
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+int width
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+int height
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+init(width, height, reuse)
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+show(buffer, border)
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+clear() None
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+cleanup() None
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}
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Display <|.. TerminalDisplay
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Display <|.. NullDisplay
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Display <|.. PygameDisplay
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Display <|.. WebSocketDisplay
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class Camera {
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+int viewport_width
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+int viewport_height
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+CameraMode mode
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+apply(buffer, width, height) list[str]
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}
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class Pipeline {
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+dict[str, Stage] stages
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+PipelineContext context
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+execute(data) StageResult
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}
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Pipeline --> Stage
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Stage --> Display
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```
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## Data Flow (Mermaid)
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```mermaid
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flowchart LR
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DataSource[Data Source] --> DataSourceStage
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DataSourceStage --> FontStage
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FontStage --> CameraStage
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CameraStage --> EffectStages
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EffectStages --> DisplayStage
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DisplayStage --> TerminalDisplay
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DisplayStage --> BrowserWebSocket
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DisplayStage --> SixelDisplay
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DisplayStage --> NullDisplay
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```
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## Effect Chain (Mermaid)
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```mermaid
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flowchart LR
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InputBuffer --> NoiseEffect
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NoiseEffect --> FadeEffect
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FadeEffect --> GlitchEffect
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GlitchEffect --> FirehoseEffect
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FirehoseEffect --> Output
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```
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> **Note:** Each effect must preserve buffer dimensions (line count and visible width).
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## Stage Capabilities
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```mermaid
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flowchart TB
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subgraph "Capability Resolution"
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D[DataSource<br/>provides: source.*]
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C[Camera<br/>provides: render.output]
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E[Effects<br/>provides: render.effect]
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DIS[Display<br/>provides: display.output]
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end
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```
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---
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## Legacy ASCII Diagrams
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### Stage Inheritance
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```
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Stage(ABC)
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├── DataSourceStage
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├── CameraStage
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├── FontStage
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├── ViewportFilterStage
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├── EffectPluginStage
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├── DisplayStage
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├── SourceItemsToBufferStage
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├── PassthroughStage
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├── ImageToTextStage
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└── CanvasStage
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```
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### Display Backends
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```
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Display(Protocol)
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├── TerminalDisplay
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├── NullDisplay
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├── PygameDisplay
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├── WebSocketDisplay
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└── MultiDisplay
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```
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### Camera Modes
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```
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Camera
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├── FEED # Static view
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├── SCROLL # Horizontal scroll
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├── VERTICAL # Vertical scroll
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├── HORIZONTAL # Same as scroll
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├── OMNI # Omnidirectional
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├── FLOATING # Floating particles
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└── BOUNCE # Bouncing camera
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