feat(integration): Complete feature rewrite with pipeline architecture, effects system, and display improvements

Major changes:
- Pipeline architecture with capability-based dependency resolution
- Effects plugin system with performance monitoring
- Display abstraction with multiple backends (terminal, null, websocket)
- Camera system for viewport scrolling
- Sensor framework for real-time input
- Command-and-control system via ntfy
- WebSocket display backend for browser clients
- Comprehensive test suite and documentation

Issue #48: ADR for preset scripting language included

This commit consolidates 110 individual commits into a single
feature integration that can be reviewed and tested before
further refinement.
This commit is contained in:
2026-03-20 04:41:23 -07:00
parent 42aa6f16cc
commit ef98add0c5
179 changed files with 27649 additions and 6552 deletions

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# Mainline Architecture Diagrams
> These diagrams use Mermaid. Render with: `npx @mermaid-js/mermaid-cli -i ARCHITECTURE.md` or view in GitHub/GitLab/Notion.
## Class Hierarchy (Mermaid)
```mermaid
classDiagram
class Stage {
<<abstract>>
+str name
+set[str] capabilities
+set[str] dependencies
+process(data, ctx) Any
}
Stage <|-- DataSourceStage
Stage <|-- CameraStage
Stage <|-- FontStage
Stage <|-- ViewportFilterStage
Stage <|-- EffectPluginStage
Stage <|-- DisplayStage
Stage <|-- SourceItemsToBufferStage
Stage <|-- PassthroughStage
Stage <|-- ImageToTextStage
Stage <|-- CanvasStage
class EffectPlugin {
<<abstract>>
+str name
+EffectConfig config
+process(buf, ctx) list[str]
+configure(config) None
}
EffectPlugin <|-- NoiseEffect
EffectPlugin <|-- FadeEffect
EffectPlugin <|-- GlitchEffect
EffectPlugin <|-- FirehoseEffect
EffectPlugin <|-- CropEffect
EffectPlugin <|-- TintEffect
class Display {
<<protocol>>
+int width
+int height
+init(width, height, reuse)
+show(buffer, border)
+clear() None
+cleanup() None
}
Display <|.. TerminalDisplay
Display <|.. NullDisplay
Display <|.. PygameDisplay
Display <|.. WebSocketDisplay
class Camera {
+int viewport_width
+int viewport_height
+CameraMode mode
+apply(buffer, width, height) list[str]
}
class Pipeline {
+dict[str, Stage] stages
+PipelineContext context
+execute(data) StageResult
}
Pipeline --> Stage
Stage --> Display
```
## Data Flow (Mermaid)
```mermaid
flowchart LR
DataSource[Data Source] --> DataSourceStage
DataSourceStage --> FontStage
FontStage --> CameraStage
CameraStage --> EffectStages
EffectStages --> DisplayStage
DisplayStage --> TerminalDisplay
DisplayStage --> BrowserWebSocket
DisplayStage --> SixelDisplay
DisplayStage --> NullDisplay
```
## Effect Chain (Mermaid)
```mermaid
flowchart LR
InputBuffer --> NoiseEffect
NoiseEffect --> FadeEffect
FadeEffect --> GlitchEffect
GlitchEffect --> FirehoseEffect
FirehoseEffect --> Output
```
> **Note:** Each effect must preserve buffer dimensions (line count and visible width).
## Stage Capabilities
```mermaid
flowchart TB
subgraph "Capability Resolution"
D[DataSource<br/>provides: source.*]
C[Camera<br/>provides: render.output]
E[Effects<br/>provides: render.effect]
DIS[Display<br/>provides: display.output]
end
```
---
## Legacy ASCII Diagrams
### Stage Inheritance
```
Stage(ABC)
├── DataSourceStage
├── CameraStage
├── FontStage
├── ViewportFilterStage
├── EffectPluginStage
├── DisplayStage
├── SourceItemsToBufferStage
├── PassthroughStage
├── ImageToTextStage
└── CanvasStage
```
### Display Backends
```
Display(Protocol)
├── TerminalDisplay
├── NullDisplay
├── PygameDisplay
├── WebSocketDisplay
└── MultiDisplay
```
### Camera Modes
```
Camera
├── FEED # Static view
├── SCROLL # Horizontal scroll
├── VERTICAL # Vertical scroll
├── HORIZONTAL # Same as scroll
├── OMNI # Omnidirectional
├── FLOATING # Floating particles
└── BOUNCE # Bouncing camera

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# Mainline Renderer \+ ntfy Message Queue for ESP32
## Problem
mainline\.py does heavy work unsuitable for ESP32: 25\+ HTTPS/TLS RSS feeds, OTF font rasterization via Pillow, Google Translate API calls, and complex text layout\. Simultaneously, messages arriving on `ntfy.sh/klubhaus_terminal_mainline` need to interrupt the news ticker on the same device\.
## Architecture: Server \+ Thin Client
Split the system into two halves that are designed together\.
**Server (mainline\.py `--serve` mode, runs on any always\-on machine)**
* Reuses existing feed fetching, caching, content filtering, translation, and Pillow font rendering pipeline — no duplication\.
* Pre\-renders each headline into a 1\-bit bitmap strip (the OTF→half\-block pipeline already produces this as an intermediate step in `_render_line()`)\.
* Exposes a lightweight HTTP API the ESP32 polls\.
**ESP32 thin client (Arduino sketch)**
* Polls the mainline server for pre\-rendered headline bitmaps over plain HTTP (no TLS needed if on the same LAN)\.
* Polls `ntfy.sh/klubhaus_terminal_mainline` directly for messages, reusing the proven `NetManager::httpGet()` \+ JSON parsing pattern from DoorbellLogic (`DoorbellLogic.cpp:155-192`)\.
* Manages scrolling, gradient coloring, and glitch effects locally (cheap per\-frame GPU work)\.
* When an ntfy message arrives, the scroll is paused and the message takes over the display — same interrupt pattern as the doorbell's ALERT→DASHBOARD flow\.
## Server API (mainline repo)
New file: `serve.py` (or `--serve` mode in mainline\.py)\.
Endpoints:
* `GET /api/headlines` — returns JSON array of headline metadata: `[{"id": 0, "src": "Nature", "ts": "14:30", "width": 280, "height": 16, "bitmap": "<base64 1-bit packed>"}]`\. Bitmaps are 1\-bit\-per\-pixel, row\-major, packed 8px/byte\. The ESP32 applies gradient color locally\.
* `GET /api/config` — returns `{"count": 120, "version": "...", "mode": "news"}` so the ESP32 knows what it's getting\.
* `GET /api/health``{"ok": true, "last_fetch": "...", "headline_count": 120}`
The server renders at a configurable target width (e\.g\. 800px for Board 3, 320px for Boards 1/2) via a `--width` flag or query parameter\. Height is fixed per headline by the font size\.
The server refreshes feeds on a timer (reusing `_SCROLL_DUR` cadence or a longer interval), re\-renders, and serves the latest set\. The ESP32 polls `/api/headlines` periodically (e\.g\. every 60s) and swaps in the new set\.
## Render pipeline (server side)
The existing `_render_line()` in mainline\.py already does:
1. `ImageFont.truetype()``ImageDraw.text()` → grayscale `Image`
2. Resize to target height
3. Threshold to 1\-bit (the `thr = 80` step)
For the server, we stop at step 3 and pack the 1\-bit data into bytes instead of converting to half\-block Unicode\. This is the exact same pipeline, just with a different output format\. The `_big_wrap()` and `_lr_gradient()` logic stays on the server for layout; gradient *coloring* moves to the ESP32 (it's just an index lookup per pixel column)\.
## ESP32 client
### State machine
```warp-runnable-command
BOOT → SCROLL ⇄ MESSAGE
↘ OFF (inactivity timeout)
```
* **BOOT** — WiFi connect, initial headline fetch from server\.
* **SCROLL** — Vertical scroll through pre\-rendered headlines with local gradient \+ glitch\. Polls server for new headlines periodically\. Polls ntfy every 15s\.
* **MESSAGE** — ntfy message arrived\. Scroll paused, message displayed\. Auto\-dismiss after timeout or touch\-dismiss\. Returns to SCROLL\.
* **OFF** — Backlight off after inactivity (polling continues in background)\.
### ntfy integration
The ESP32 polls `https://ntfy.sh/klubhaus_terminal_mainline/json?since=20s&poll=1` on the same 15s interval as the doorbell polls its topics\. When a message event arrives:
1. Parse JSON: `{"event": "message", "title": "...", "message": "..."}`
2. Save current scroll position\.
3. Transition to MESSAGE state\.
4. Render message text using the display library's built\-in fonts (messages are short, no custom font needed)\.
5. After `MESSAGE_TIMEOUT_MS` (e\.g\. 30s) or touch, restore scroll position and resume\.
This is architecturally identical to `DoorbellLogic::onAlert()` → `dismissAlert()`, just with different content\. The ntfy polling runs independently of the server connection, so messages work even if the mainline server is offline (the device just shows the last cached headlines)\.
### Headline storage
* Board 3 (8 MB PSRAM): store all ~120 headline bitmaps in PSRAM\. At 800px × 16px × 1 bit = 1\.6 KB each → ~192 KB total\. Trivial\.
* Boards 1/2 (PSRAM TBD): at 320px × 16px = 640 bytes each → ~77 KB for 120 headlines\. Fits if PSRAM is present\. Without PSRAM, keep ~20 headlines in a ring buffer (~13 KB)\.
### Gradient coloring (local)
The 12\-step ANSI gradient in mainline\.py maps to 12 RGB565 values:
```warp-runnable-command
const uint16_t GRADIENT[] = {
0xFFFF, // white
0xC7FF, // pale cyan
0x07F9, // bright cyan
0x07C0, // bright lime
...
0x0120, // deep green
0x18C3, // near black
};
```
For each pixel column `x` in the bitmap, the ESP32 picks `GRADIENT[x * 12 / width]` if the bit is set, else background color\. This is a per\-pixel multiply \+ table lookup — fast\.
## File layout
### mainline repo
```warp-runnable-command
mainline.py (existing, unchanged)
serve.py (new — HTTP server, imports mainline rendering functions)
klubhaus-doorbell-hardware.md (existing)
```
`serve.py` imports the rendering functions from mainline\.py (after refactoring them into importable form — they're currently top\-level but not wrapped in `if __name__`)\.
### klubhaus\-doorbell repo (or mainline repo under firmware/)
```warp-runnable-command
boards/esp32-mainline/
├── esp32-mainline.ino Main sketch
├── board_config.h Display/pin config (copy from target board)
├── secrets.h WiFi creds + server URL
├── MainlineLogic.h/.cpp State machine (replaces DoorbellLogic)
├── HeadlineStore.h/.cpp Bitmap ring buffer in PSRAM
└── NtfyPoller.h/.cpp ntfy.sh polling (extracted from DoorbellLogic pattern)
```
The display driver is reused from the target board (e\.g\. `DisplayDriverGFX` for Board 3)\. `MainlineLogic` replaces `DoorbellLogic` as the state machine but follows the same patterns\.
## Branch strategy recommendation
The work spans two repos and has clear dependency ordering\.
### Phase 1 — Finish current branch (mainline repo)
**Branch:** `feat/arduino` (current)
**Content:** Hardware spec doc\. Already done\.
**Action:** Merge to main when ready\.
### Phase 2 — Server renderer (mainline repo)
**Branch:** `feat/renderer` (branch from main after Phase 1 merges)
**Content:**
* Refactor mainline\.py rendering functions to be importable (extract from `__main__` guard)
* `serve.py` — HTTP server with `/api/headlines`, `/api/config`, `/api/health`
* Bitmap packing utility (1\-bit row\-major)
**Why a separate branch:** This changes mainline\.py's structure (refactoring for imports) and adds a new entry point\. It's a self\-contained, testable unit — you can verify the API with `curl` before touching any Arduino code\.
### Phase 3 — ESP32 client (klubhaus\-doorbell repo, or mainline repo)
**Branch:** `feat/mainline-client` in whichever repo hosts it
**Content:**
* `MainlineLogic` state machine
* `HeadlineStore` bitmap buffer
* `NtfyPoller` for `klubhaus_terminal_mainline`
* Board\-specific sketch for the target board
**Depends on:** Phase 2 (needs a running server to test against)
**Repo decision:** If you have push access to klubhaus\-doorbell, it fits naturally as a new board target alongside the existing doorbell sketches — it reuses `NetManager`, `IDisplayDriver`, and the vendored display libraries\. If not, put it under `mainline/firmware/` and vendor the shared KlubhausCore library\.
### Merge order
1. `feat/arduino` → main (hardware spec)
2. `feat/renderer` → main (server)
3. `feat/mainline-client` → main in whichever repo (ESP32 client)
Each phase is independently testable and doesn't block the other until Phase 3 needs a running server\.

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# Mainline Pipeline
## Architecture Overview
The Mainline pipeline uses a **Stage-based architecture** with **capability-based dependency resolution**. Stages declare capabilities (what they provide) and dependencies (what they need), and the Pipeline resolves dependencies using prefix matching.
```
Source Stage → Render Stage → Effect Stages → Display Stage
Camera Stage (provides camera.state capability)
```
### Capability-Based Dependency Resolution
Stages declare capabilities and dependencies:
- **Capabilities**: What the stage provides (e.g., `source`, `render.output`, `display.output`, `camera.state`)
- **Dependencies**: What the stage needs (e.g., `source`, `render.output`, `camera.state`)
The Pipeline resolves dependencies using **prefix matching**:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability provided by `CameraClockStage`
- This allows flexible composition without hardcoding specific stage names
### Minimum Capabilities
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability (provides raw items)
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
### Stage Registry
The `StageRegistry` discovers and registers stages automatically:
- Scans `engine/stages/` for stage implementations
- Registers stages by their declared capabilities
- Enables runtime stage discovery and composition
## Stage-Based Pipeline Flow
```mermaid
flowchart TD
subgraph Stages["Stage Pipeline"]
subgraph SourceStage["Source Stage (provides: source.*)"]
Headlines[HeadlinesSource]
Poetry[PoetrySource]
Pipeline[PipelineSource]
end
subgraph RenderStage["Render Stage (provides: render.*)"]
Render[RenderStage]
Canvas[Canvas]
Camera[Camera]
end
subgraph EffectStages["Effect Stages (provides: effect.*)"]
Noise[NoiseEffect]
Fade[FadeEffect]
Glitch[GlitchEffect]
Firehose[FirehoseEffect]
Hud[HudEffect]
end
subgraph DisplayStage["Display Stage (provides: display.*)"]
Terminal[TerminalDisplay]
Pygame[PygameDisplay]
WebSocket[WebSocketDisplay]
Null[NullDisplay]
end
end
subgraph Capabilities["Capability Map"]
SourceCaps["source.headlines<br/>source.poetry<br/>source.pipeline"]
RenderCaps["render.output<br/>render.canvas"]
EffectCaps["effect.noise<br/>effect.fade<br/>effect.glitch"]
DisplayCaps["display.output<br/>display.terminal"]
end
SourceStage --> RenderStage
RenderStage --> EffectStages
EffectStages --> DisplayStage
SourceStage --> SourceCaps
RenderStage --> RenderCaps
EffectStages --> EffectCaps
DisplayStage --> DisplayCaps
style SourceStage fill:#f9f,stroke:#333
style RenderStage fill:#bbf,stroke:#333
style EffectStages fill:#fbf,stroke:#333
style DisplayStage fill:#bfb,stroke:#333
```
## Stage Adapters
Existing components are wrapped as Stages via adapters:
### Source Stage Adapter
- Wraps `HeadlinesDataSource`, `PoetryDataSource`, etc.
- Provides `source.*` capabilities
- Fetches data and outputs to pipeline buffer
### Render Stage Adapter
- Wraps `StreamController`, `Camera`, `render_ticker_zone`
- Provides `render.output` capability
- Processes content and renders to canvas
### Effect Stage Adapter
- Wraps `EffectChain` and individual effect plugins
- Provides `effect.*` capabilities
- Applies visual effects to rendered content
### Display Stage Adapter
- Wraps `TerminalDisplay`, `PygameDisplay`, etc.
- Provides `display.*` capabilities
- Outputs final buffer to display backend
## Pipeline Mutation API
The Pipeline supports dynamic mutation during runtime:
### Core Methods
- `add_stage(name, stage, initialize=True)` - Add a stage
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage
- `swap_stages(name1, name2)` - Swap two stages
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
- `enable_stage(name)` / `disable_stage(name)` - Enable/disable stages
### Safety Checks
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
- `cleanup_stage(name)` - Clean up specific stage without removing it
### WebSocket Commands
The mutation API is accessible via WebSocket for remote control:
```json
{"action": "remove_stage", "stage": "stage_name"}
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
{"action": "enable_stage", "stage": "stage_name"}
{"action": "cleanup_stage", "stage": "stage_name"}
```
## Camera Modes
The Camera supports the following modes:
- **FEED**: Single item view (static or rapid cycling)
- **SCROLL**: Smooth vertical scrolling (movie credits style)
- **HORIZONTAL**: Left/right movement
- **OMNI**: Combination of vertical and horizontal
- **FLOATING**: Sinusoidal/bobbing motion
- **BOUNCE**: DVD-style bouncing off edges
- **RADIAL**: Polar coordinate scanning (radar sweep)
Note: Camera state is provided by `CameraClockStage` (capability: `camera.state`) which updates independently of data flow. The `CameraStage` applies viewport transformations (capability: `camera`).
## Animation & Presets
```mermaid
flowchart LR
subgraph Preset["Preset"]
PP[PipelineParams]
AC[AnimationController]
end
subgraph AnimationController["AnimationController"]
Clock[Clock]
Events[Events]
Triggers[Triggers]
end
subgraph Triggers["Trigger Types"]
TIME[TIME]
FRAME[FRAME]
CYCLE[CYCLE]
COND[CONDITION]
MANUAL[MANUAL]
end
PP --> AC
Clock --> AC
Events --> AC
Triggers --> Events
```
## Camera Modes State Diagram
```mermaid
stateDiagram-v2
[*] --> Vertical
Vertical --> Horizontal: mode change
Horizontal --> Omni: mode change
Omni --> Floating: mode change
Floating --> Trace: mode change
Trace --> Vertical: mode change
state Vertical {
[*] --> ScrollUp
ScrollUp --> ScrollUp: +y each frame
}
state Horizontal {
[*] --> ScrollLeft
ScrollLeft --> ScrollLeft: +x each frame
}
state Omni {
[*] --> Diagonal
Diagonal --> Diagonal: +x, +y each frame
}
state Floating {
[*] --> Bobbing
Bobbing --> Bobbing: sin(time) for x,y
}
state Trace {
[*] --> FollowPath
FollowPath --> FollowPath: node by node
}
```

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#
Refactor mainline\.py into modular package
## Problem
`mainline.py` is a single 1085\-line file with ~10 interleaved concerns\. This prevents:
* Reusing the ntfy doorbell interrupt in other visualizers
* Importing the render pipeline from `serve.py` \(future ESP32 HTTP server\)
* Testing any concern in isolation
* Porting individual layers to Rust independently
## Target structure
```warp-runnable-command
mainline.py # thin entrypoint: venv bootstrap → engine.app.main()
engine/
__init__.py
config.py # constants, CLI flags, glyph tables
sources.py # FEEDS, POETRY_SOURCES, SOURCE_LANGS, _LOCATION_LANGS
terminal.py # ANSI codes, tw/th, type_out, slow_print, boot_ln
filter.py # HTML stripping, content filter (_SKIP_RE)
translate.py # Google Translate wrapper + location→language detection
render.py # OTF font loading, _render_line, _big_wrap, _lr_gradient, _make_block
effects.py # noise, glitch_bar, _fade_line, _vis_trunc, _firehose_line, _next_headline
fetch.py # RSS/Gutenberg fetching, cache load/save
ntfy.py # NtfyPoller class — standalone, zero internal deps
mic.py # MicMonitor class — standalone
scroll.py # stream() frame loop + message rendering
app.py # main(), TITLE art, boot sequence, signal handler
```
The package is named `engine/` to avoid a naming conflict with the `mainline.py` entrypoint\.
## Module dependency graph
```warp-runnable-command
config ← (nothing)
sources ← (nothing)
terminal ← (nothing)
filter ← (nothing)
translate ← sources
render ← config, terminal, sources
effects ← config, terminal, sources
fetch ← config, sources, filter, terminal
ntfy ← (nothing — stdlib only, fully standalone)
mic ← (nothing — sounddevice only)
scroll ← config, terminal, render, effects, ntfy, mic
app ← everything above
```
Critical property: **ntfy\.py and mic\.py have zero internal dependencies**, making ntfy reusable by any visualizer\.
## Module details
### mainline\.py \(entrypoint — slimmed down\)
Keeps only the venv bootstrap \(lines 10\-38\) which must run before any third\-party imports\. After bootstrap, delegates to `engine.app.main()`\.
### engine/config\.py
From current mainline\.py:
* `HEADLINE_LIMIT`, `FEED_TIMEOUT`, `MIC_THRESHOLD_DB` \(lines 55\-57\)
* `MODE`, `FIREHOSE` CLI flag parsing \(lines 58\-59\)
* `NTFY_TOPIC`, `NTFY_POLL_INTERVAL`, `MESSAGE_DISPLAY_SECS` \(lines 62\-64\)
* `_FONT_PATH`, `_FONT_SZ`, `_RENDER_H` \(lines 147\-150\)
* `_SCROLL_DUR`, `_FRAME_DT`, `FIREHOSE_H` \(lines 505\-507\)
* `GLITCH`, `KATA` glyph tables \(lines 143\-144\)
### engine/sources\.py
Pure data, no logic:
* `FEEDS` dict \(lines 102\-140\)
* `POETRY_SOURCES` dict \(lines 67\-80\)
* `SOURCE_LANGS` dict \(lines 258\-266\)
* `_LOCATION_LANGS` dict \(lines 269\-289\)
* `_SCRIPT_FONTS` dict \(lines 153\-165\)
* `_NO_UPPER` set \(line 167\)
### engine/terminal\.py
ANSI primitives and terminal I/O:
* All ANSI constants: `RST`, `BOLD`, `DIM`, `G_HI`, `G_MID`, `G_LO`, `G_DIM`, `W_COOL`, `W_DIM`, `W_GHOST`, `C_DIM`, `CLR`, `CURSOR_OFF`, `CURSOR_ON` \(lines 83\-99\)
* `tw()`, `th()` \(lines 223\-234\)
* `type_out()`, `slow_print()`, `boot_ln()` \(lines 355\-386\)
### engine/filter\.py
* `_Strip` HTML parser class \(lines 205\-214\)
* `strip_tags()` \(lines 217\-220\)
* `_SKIP_RE` compiled regex \(lines 322\-346\)
* `_skip()` predicate \(lines 349\-351\)
### engine/translate\.py
* `_TRANSLATE_CACHE` \(line 291\)
* `_detect_location_language()` \(lines 294\-300\) — imports `_LOCATION_LANGS` from sources
* `_translate_headline()` \(lines 303\-319\)
### engine/render\.py
The OTF→terminal pipeline\. This is exactly what `serve.py` will import to produce 1\-bit bitmaps for the ESP32\.
* `_GRAD_COLS` gradient table \(lines 169\-182\)
* `_font()`, `_font_for_lang()` with lazy\-load \+ cache \(lines 185\-202\)
* `_render_line()` — OTF text → half\-block terminal rows \(lines 567\-605\)
* `_big_wrap()` — word\-wrap \+ render \(lines 608\-636\)
* `_lr_gradient()` — apply left→right color gradient \(lines 639\-656\)
* `_make_block()` — composite: translate → render → colorize a headline \(lines 718\-756\)\. Imports from translate, sources\.
### engine/effects\.py
Visual effects applied during the frame loop:
* `noise()` \(lines 237\-245\)
* `glitch_bar()` \(lines 248\-252\)
* `_fade_line()` — probabilistic character dissolve \(lines 659\-680\)
* `_vis_trunc()` — ANSI\-aware width truncation \(lines 683\-701\)
* `_firehose_line()` \(lines 759\-801\) — imports config\.MODE, sources\.FEEDS/POETRY\_SOURCES
* `_next_headline()` — pool management \(lines 704\-715\)
### engine/fetch\.py
* `fetch_feed()` \(lines 390\-396\)
* `fetch_all()` \(lines 399\-426\) — imports filter\.\_skip, filter\.strip\_tags, terminal\.boot\_ln
* `_fetch_gutenberg()` \(lines 429\-456\)
* `fetch_poetry()` \(lines 459\-472\)
* `_cache_path()`, `_load_cache()`, `_save_cache()` \(lines 476\-501\)
### engine/ntfy\.py — standalone, reusable
Refactored from the current globals \+ thread \(lines 531\-564\) and the message rendering section of `stream()` \(lines 845\-909\) into a class:
```python
class NtfyPoller:
def __init__(self, topic_url, poll_interval=15, display_secs=30):
...
def start(self):
"""Start background polling thread."""
def get_active_message(self):
"""Return (title, body, timestamp) if a message is active and not expired, else None."""
def dismiss(self):
"""Manually dismiss current message."""
```
Dependencies: `urllib.request`, `json`, `threading`, `time` — all stdlib\. No internal imports\.
Other visualizers use it like:
```python
from engine.ntfy import NtfyPoller
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
poller.start()
# in render loop:
msg = poller.get_active_message()
if msg:
title, body, ts = msg
render_my_message(title, body) # visualizer-specific
```
### engine/mic\.py — standalone
Refactored from the current globals \(lines 508\-528\) into a class:
```python
class MicMonitor:
def __init__(self, threshold_db=50):
...
def start(self) -> bool:
"""Start background mic stream. Returns False if unavailable."""
def stop(self):
...
@property
def db(self) -> float:
"""Current RMS dB level."""
@property
def excess(self) -> float:
"""dB above threshold (clamped to 0)."""
```
Dependencies: `sounddevice`, `numpy` \(both optional — graceful fallback\)\.
### engine/scroll\.py
The `stream()` function \(lines 804\-990\)\. Receives its dependencies via arguments or imports:
* `stream(items, ntfy_poller, mic_monitor, config)` or similar
* Message rendering \(lines 855\-909\) stays here since it's terminal\-display\-specific — a different visualizer would render messages differently
### engine/app\.py
The orchestrator:
* `TITLE` ASCII art \(lines 994\-1001\)
* `main()` \(lines 1004\-1084\): CLI handling, signal setup, boot animation, fetch, wire up ntfy/mic/scroll
## Execution order
### Step 1: Create engine/ package skeleton
Create `engine/__init__.py` and all empty module files\.
### Step 2: Extract pure data modules \(zero\-dep\)
Move constants and data dicts into `config.py`, `sources.py`\. These have no logic dependencies\.
### Step 3: Extract terminal\.py
Move ANSI codes and terminal I/O helpers\. No internal deps\.
### Step 4: Extract filter\.py and translate\.py
Both are small, self\-contained\. translate imports from sources\.
### Step 5: Extract render\.py
Font loading \+ the OTF→half\-block pipeline\. Imports from config, terminal, sources\. This is the module `serve.py` will later import\.
### Step 6: Extract effects\.py
Visual effects\. Imports from config, terminal, sources\.
### Step 7: Extract fetch\.py
Feed/Gutenberg fetching \+ caching\. Imports from config, sources, filter, terminal\.
### Step 8: Extract ntfy\.py and mic\.py
Refactor globals\+threads into classes\. Zero internal deps\.
### Step 9: Extract scroll\.py
The frame loop\. Last to extract because it depends on everything above\.
### Step 10: Extract app\.py
The `main()` function, boot sequence, signal handler\. Wire up all modules\.
### Step 11: Slim down mainline\.py
Keep only venv bootstrap \+ `from engine.app import main; main()`\.
### Step 12: Verify
Run `python3 mainline.py`, `python3 mainline.py --poetry`, and `python3 mainline.py --firehose` to confirm identical behavior\. No behavioral changes in this refactor\.
## What this enables
* **serve\.py** \(future\): `from engine.render import _render_line, _big_wrap` \+ `from engine.fetch import fetch_all` — imports the pipeline directly
* **Other visualizers**: `from engine.ntfy import NtfyPoller` — doorbell feature with no coupling to mainline's scroll engine
* **Rust port**: Clear boundaries for what to port first \(ntfy client, render pipeline\) vs what stays in Python \(fetching, caching — the server side\)
* **Testing**: Each module can be unit\-tested in isolation

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# Klubhaus Doorbell — Hardware Spec Sheet
Derived from source code analysis of [klubhaus-doorbell](https://git.notsosm.art/david/klubhaus-doorbell.git) and manufacturer datasheets.
The project targets **three** ESP32-based development boards, each with an integrated TFT display and touch input. All three are all-in-one "ESP32 + screen" modules (not a bare Arduino with a separate breakout).
---
## Board 1 — ESP32-32E (2.8″ ILI9341)
| Attribute | Value |
|---|---|
| **Manufacturer** | Hosyond (likely) |
| **Module** | ESP32-32E (ESP32-WROOM-32 family) |
| **SoC** | ESP32-D0WD-V3, Xtensa dual-core 32-bit LX6 |
| **Max clock** | 240 MHz |
| **SRAM** | 520 KB |
| **ROM** | 448 KB |
| **Flash** | 4 MB (external QSPI) — per FQBN `FlashSize=4M` |
| **PSRAM** | Flagged in build (`-DBOARD_HAS_PSRAM`) — likely present but unconfirmed capacity |
| **WiFi** | 2.4 GHz 802.11 b/g/n |
| **Bluetooth** | v4.2 BR/EDR + BLE |
| **Display driver** | ILI9341 |
| **Display size** | ~2.8″ (inferred from `.crushmemory` note "original 2.8″ ILI9341") |
| **Resolution** | 320 × 240 (landscape rotation 1) |
| **Display interface** | 4-line SPI |
| **Color depth** | 65K (RGB565) |
| **Touch** | XPT2046 resistive (SPI) |
| **Backlight GPIO** | 22 |
| **SPI pins** | MOSI 23, SCLK 18, CS 5, DC 27, RST 33 |
| **Touch CS** | GPIO 14 |
| **SPI clock** | 40 MHz (display), 20 MHz (read), 2.5 MHz (touch) |
| **Serial baud** | 115200 |
| **USB** | Type-C (programming / power) |
| **Display library** | TFT_eSPI (vendored) |
---
## Board 2 — ESP32-32E-4″ (Hosyond 4.0″ ST7796)
| Attribute | Value |
|---|---|
| **Manufacturer** | Hosyond |
| **Module** | ESP32-32E |
| **SoC** | ESP32-D0WD-V3, Xtensa dual-core 32-bit LX6 |
| **Max clock** | 240 MHz |
| **SRAM** | 520 KB |
| **ROM** | 448 KB |
| **Flash** | 4 MB (external QSPI) — per FQBN `FlashSize=4M` |
| **PSRAM** | Flagged in build (`-DBOARD_HAS_PSRAM`) — likely present but unconfirmed capacity |
| **WiFi** | 2.4 GHz 802.11 b/g/n |
| **Bluetooth** | v4.2 BR/EDR + BLE |
| **Display driver** | ST7796S |
| **Display size** | 4.0″ |
| **Resolution** | 320 × 480 (landscape rotation 1) |
| **Display interface** | 4-line SPI |
| **Color depth** | 262K (RGB666) per manufacturer; firmware uses RGB565 |
| **Touch** | XPT2046 resistive (SPI) |
| **Backlight GPIO** | 27 (active HIGH) |
| **SPI pins** | MISO 12, MOSI 13, SCLK 14, CS 15, DC 2, RST tied to EN |
| **Touch CS / IRQ** | GPIO 33 / GPIO 36 |
| **SPI clock** | 40 MHz (display), 20 MHz (read), 2.5 MHz (touch) |
| **Serial baud** | 115200 |
| **Physical size** | 60.88 × 111.11 × 5.65 mm |
| **USB** | Type-C |
| **Display library** | TFT_eSPI (vendored) |
| **Reference** | [lcdwiki.com/4.0inch_ESP32-32E_Display](https://www.lcdwiki.com/4.0inch_ESP32-32E_Display) |
---
## Board 3 — Waveshare ESP32-S3-Touch-LCD-4.3
| Attribute | Value |
|---|---|
| **Manufacturer** | Waveshare |
| **Module** | ESP32-S3-WROOM-1-N16R8 |
| **SoC** | ESP32-S3, Xtensa dual-core 32-bit LX7 |
| **Max clock** | 240 MHz |
| **SRAM** | 512 KB |
| **ROM** | 384 KB |
| **PSRAM** | 8 MB (onboard) |
| **Flash** | 16 MB — per FQBN `FlashSize=16M` |
| **WiFi** | 2.4 GHz 802.11 b/g/n |
| **Bluetooth** | v5.0 BLE |
| **Antenna** | Onboard PCB antenna |
| **Display driver** | RGB parallel (16-bit, 5-6-5 R/G/B channel split) |
| **Display size** | 4.3″ |
| **Resolution** | 800 × 480 |
| **Color depth** | 65K |
| **Touch** | GT911 capacitive, 5-point, I2C |
| **Touch I2C** | SDA 8, SCL 9, INT 4, addr 0x14 (runtime) / 0x5D (defined in config) |
| **I/O expander** | CH422G (I2C, shared bus with touch) — controls backlight, LCD reset, SD CS, etc. |
| **Pixel clock** | 14 MHz (LovyanGFX Bus_RGB) |
| **USB** | Type-C (UART via CH343P + native USB HW CDC on GPIO 19/20) |
| **Peripheral interfaces** | CAN, RS485, I2C, UART, TF card slot (SPI via CH422G EXIO4), ADC sensor header |
| **Partition scheme** | `app3M_fat9M_16MB` (3 MB app, 9 MB FAT) |
| **Serial baud** | 115200 |
| **Display library** | LovyanGFX (vendored) |
| **Reference** | [waveshare.com/wiki/ESP32-S3-Touch-LCD-4.3](https://www.waveshare.com/wiki/ESP32-S3-Touch-LCD-4.3) |
### RGB bus pin map (Board 3)
| Signal | GPIOs |
|---|---|
| Red R0R4 | 1, 2, 42, 41, 40 |
| Green G0G5 | 39, 0, 45, 48, 47, 21 |
| Blue B0B4 | 14, 38, 18, 17, 10 |
| DE / VSYNC / HSYNC / PCLK | 5, 3, 46, 7 |
---
## Known unknowns
These are facts the code references or implies but does not pin down:
- **PSRAM size on Boards 1 & 2.** The build flag `-DBOARD_HAS_PSRAM` is set for both ESP32-32E targets, but the capacity (typically 4 MB or 8 MB on ESP32-WROOM-32 variants) is never stated in the code or config. Hosyond product pages list some models with PSRAM and some without.
- **Exact screen panel size for Board 1.** The `.crushmemory` file calls it "original 2.8″ ILI9341," but the ILI9341 driver is also used on 2.4″ and 3.2″ panels. No board_config.h comment names the panel size explicitly.
- **Board 1 manufacturer.** The code doesn't name Hosyond for the 2.8″ board the way it does for the 4″. It could be a generic ESP32-32E devkit from any number of vendors.
- **Board 1 SPI MISO pin.** Not defined in `tft_user_setup.h` (only MOSI/SCLK/CS/DC/RST are set). This means SPI read-back from the display may not be wired or used.
- **Serial port path.** All three `board-config.sh` files default to `/dev/ttyUSB0`, which is a Linux convention. The actual development machine appears to be macOS, so the real port (e.g. `/dev/cu.usbserial-*`) is likely overridden at runtime.
- **GT911 I2C address discrepancy (Board 3).** `board_config.h` defines `GT911_ADDR 0x5D` but `LovyanPins.h` configures the touch at address `0x14`. Both are valid GT911 addresses; the runtime address depends on the INT pin state at boot. The code comment says "IMPORTANT: Address 0x14, not 0x5D!" suggesting 0x5D was tried and didn't work.
- **CH422G expander pin mapping (Board 3).** `LovyanPins.h` defines symbolic names (`TP_RST=1`, `LCD_BL=2`, `LCD_RST=3`, `SD_CS=4`, `USB_SEL=5`) but these are CH422G *expander output indices*, not ESP32 GPIOs. The I2C init sequence that drives these pins lives in `DisplayDriverGFX.cpp`, which was not fully inspected.
## Unknown unknowns
Things that are plausibly relevant but entirely absent from the codebase:
- **Power supply specs.** No code references input voltage ranges, regulators, or battery charging circuits, though the Waveshare board has a PH2.0 LiPo header and the Hosyond boards support external lithium batteries with onboard charge management.
- **Thermal limits / operating temperature range.** Not mentioned anywhere.
- **Hardware revision / PCB version.** No version identifiers for any of the three physical boards.
- **Antenna characteristics.** The Waveshare board uses an onboard PCB antenna; the Hosyond boards likely do as well. Gain, radiation pattern, and any shielding considerations are unaddressed.
- **Display viewing angle / brightness / contrast.** The Hosyond 4″ is listed as TN type (narrower viewing angles); the Waveshare 4.3″ is likely IPS but not confirmed in code.
- **ESD / EMC compliance.** No mention of certifications (FCC, CE, etc.).
- **Deep sleep / low-power modes.** The firmware uses `millis()`-based timing and a display-off state, but never enters ESP32 deep sleep. Whether the hardware supports wake-on-touch or wake-on-WiFi is not explored.
- **Audio hardware.** The Hosyond boards support external speakers per their datasheets, and the codebase has no audio code. The Waveshare board does not appear to have onboard audio.
- **SD card.** The Waveshare board has a TF card slot (CS via CH422G EXIO4), and the Hosyond boards have TF card slots as well. The firmware does not use storage.
---
## Questions for board owner
I'm looking at displaying [mainline.py](mainline.py) — a scrolling news/poetry consciousness stream — on one of these boards. The plan ("Mainline Renderer + ntfy Message Queue for ESP32") uses a **server + thin client** architecture: a Python server pre-renders headlines and serves them via HTTP; the ESP32 just displays pre-rendered bitmaps, applies gradient/glitch effects locally, and polls `ntfy.sh/klubhaus_terminal_mainline` for messages that interrupt the news scroll.
To build this I need the following from you:
### 1. Which board?
With a renderer server doing the heavy lifting, all three boards are viable — but the experience differs:
| | Board 1 (2.8″) | Board 2 (4.0″) | Board 3 (4.3″) |
|---|---|---|---|
| Resolution | 320 × 240 | 320 × 480 | 800 × 480 |
| Headline buffer (120 items) | ~77 KB | ~77 KB | ~192 KB |
| Firehose mode | no (too narrow) | no (SPI too slow) | yes |
| Smooth scroll at 20 FPS | yes (partial updates) | tight (partial updates mandatory) | yes (framebuffer) |
| Flash for caching | 4 MB (tight) | 4 MB (tight) | 16 MB (9 MB FAT partition) |
Board 3 is the most capable. Boards 1 & 2 work but lose firehose mode and need careful partial-update rendering. **Which board do you want this on?**
### 2. PSRAM on Boards 1 & 2
The build flags say `-DBOARD_HAS_PSRAM` but I can't confirm the capacity. Can you check?
```
// Add to setup() temporarily:
Serial.printf("PSRAM size: %d bytes\n", ESP.getPsramSize());
Serial.printf("Free PSRAM: %d bytes\n", ESP.getFreePsram());
```
If PSRAM is 0, the board can only buffer ~20 headlines in a ring buffer instead of the full ~120 set. (Board 3's 8 MB PSRAM is confirmed — this only matters if you pick Board 1 or 2.)
### 3. Network & server hosting
The renderer server (`serve.py`) needs Python 3 + Pillow, internet access (for RSS feeds), and network access to the ESP32.
- **Where will the server run?** Raspberry Pi, NAS, always-on desktop, cloud VM?
- **Same LAN as the ESP32?** If yes, the ESP32 can use plain HTTP (no TLS overhead). If remote, we'd need HTTPS (~4050 KB RAM per connection).
- **Server discovery:** Hardcoded IP in `secrets.h`, mDNS (`mainline.local`), or a DNS name?
- **WiFi credentials:** Use the existing multi-network setup from the doorbell firmware, or a specific SSID?
### 4. ESP32 client repo
The ESP32 sketch reuses `NetManager`, `IDisplayDriver`, and vendored display libraries from klubhaus-doorbell. Two options:
- **klubhaus-doorbell repo** — natural fit as a new board target (`boards/esp32-mainline/`). Requires push access or a PR.
- **mainline repo** — under `firmware/esp32-mainline/` with a vendored copy of KlubhausCore. Self-contained but duplicates shared code.
**Which repo should host the ESP32 client?**
### 5. Display features
With the renderer handling RSS fetching, translation, content filtering, and font rendering server-side, the remaining feature questions are about what the ESP32 displays locally:
- **Left-to-right color gradient** — the white-hot → green → black fade, applied per-pixel on the ESP32. Keep?
- **Glitch / noise effects** — random block characters and katakana rain between headlines. Keep?
- **Glitch reactivity** — mainline.py uses a microphone (none on these boards). Substitute with touch-reactive, time-of-day reactive, or just random?
- **Firehose mode** — dense data ticker at the bottom (only viable on Board 3). Want it?
- **Boot sequence animation** — typewriter-style status log during startup. Keep?
- **Poetry mode** — the server can serve Gutenberg text instead of RSS. Want both modes available, or just news?
### 6. ntfy message queue
The ESP32 polls `ntfy.sh/klubhaus_terminal_mainline` directly for messages that interrupt the news scroll.
- **Is `klubhaus_terminal_mainline` the right topic name?** Or match the doorbell convention (`ALERT_klubhaus_topic`, etc.)?
- **Who sends messages?** Just you (manual `curl`), a bot, other people?
- **Display duration:** How long before auto-dismiss? The doorbell uses 120s for alerts. 30s for terminal messages? Touch-to-dismiss regardless?
- **Priority levels?** ntfy supports 15. Should high-priority messages turn on the backlight if the display is OFF, or show in a different color?
- **Message history on boot?** Show recent messages from the topic, or only messages arriving while running? The doorbell uses `?since=20s`. You might want `?since=5m` for a message board feel.
### 7. Server-offline fallback
If the renderer server goes down, what should the ESP32 do?
- **A.** Show last cached headlines indefinitely (ntfy messages still work independently).
- **B.** Show a "no signal" screen after a timeout, keep polling.
- **C.** Fall back to ntfy messages + clock only.
### 8. Scroll and layout
- **Vertical scroll (like mainline.py)?** Or horizontal marquee?
- **Speed:** mainline.py uses ~3.75s per headline. Same pace, or different for ambient display?
- **Font height:** The server pre-renders at a configurable pixel height. On Board 3 (480px tall), 3248px headlines would match mainline.py's feel. On Boards 1/2, 1624px. What looks right to you?
### 9. Font and aesthetics
mainline.py uses `CSBishopDrawn-Italic.otf`. The server renders bitmaps with this font, so the ESP32 never needs the font file itself.
- **Can you provide this font to whoever hosts the server?** Or should it fall back to a freely available alternative?
- **Any license concern** with serving the rendered bitmaps (not the font file) over HTTP?
### 10. SD card
All three boards have TF card slots (unused by the doorbell firmware). An SD card would let the ESP32 cache headline bitmaps for instant boot and offline operation. **Is there an SD card in the board you'd pick?**
---
## Recent mainline.py changes and port implications
*Updated after merge of latest `main` — three new features affect the port calculus.*
### Local headline cache (`--refresh`)
mainline.py now caches fetched headlines to a JSON file (`.mainline_cache_{MODE}.json`) and skips network fetches on subsequent runs unless `--refresh` is passed. This is good news for an ESP32 port:
- **Faster boot.** The device could load cached headlines from flash/SD on power-up and start scrolling immediately, then refresh feeds in the background.
- **Offline operation.** If WiFi drops, the device can still display cached content.
- **Storage question.** A typical cache is ~200500 headlines × ~100 bytes ≈ 2050 KB of JSON. That fits comfortably in Board 3's 9 MB FAT partition or on SD. On Boards 1 & 2 (4 MB flash), it would need SPIFFS/LittleFS and would compete with app code for flash space.
**Recommendation:** If targeting Boards 1 or 2, confirm how much flash is left after the app partition. Board 3's `app3M_fat9M_16MB` partition scheme already has 9 MB of FAT storage — more than enough.
### Firehose mode (`--firehose`)
mainline.py now has a `--firehose` flag that adds a 12-row dense data zone at the bottom of the viewport, cycling rapidly (every frame) through raw headline text, glitch noise, status lines, and headline fragments. This is the most demanding new feature for an ESP32 port:
- **Frame rate.** The firehose zone redraws completely every frame at 20 FPS. On SPI displays (Boards 1 & 2), rewriting 12 rows × 320 or 480 pixels at 40 MHz SPI would consume a significant fraction of each 50 ms frame budget. On Board 3's RGB framebuffer, this is trivial.
- **Randomness.** Each firehose line calls `random.choice()` over the full item pool. On ESP32, `esp_random()` is hardware-backed and fast, but iterating the full pool each frame needs the pool in RAM.
- **Visual density.** At 320px wide (Boards 1 & 2), 12 rows of dense data may be illegible. At 800px (Board 3), it works.
**Recommendation:** Firehose mode is only practical on Board 3. On Boards 1 & 2, consider either dropping it or replacing it with a single-line ticker.
### Fixed 20 FPS frame timing
The scroll loop now uses `time.monotonic()` with a 50 ms frame budget (`_FRAME_DT = 0.05`) and a scroll accumulator instead of sleeping per scroll step. This is actually a better fit for ESP32 than the old approach — it maps cleanly to a `millis()`-based main loop:
```
// ESP32 equivalent pattern
void loop() {
uint32_t t0 = millis();
// ... render frame ...
uint32_t elapsed = millis() - t0;
if (elapsed < FRAME_DT_MS) delay(FRAME_DT_MS - elapsed);
}
```
**Estimated per-frame budgets:**
| | Board 1 (320×240) | Board 2 (320×480) | Board 3 (800×480) |
|---|---|---|---|
| Full-screen SPI flush | ~30 ms | ~60 ms | n/a (framebuffer) |
| Partial update (12 rows) | ~4 ms | ~4 ms | n/a |
| Remaining CPU budget (of 50 ms) | ~20 ms | ~0 ms (tight) | ~45 ms |
Board 2 at 20 FPS with a full-screen redraw each frame would have essentially zero headroom. Partial updates (dirty-rect tracking) would be mandatory.
### Port-relevant implications
- **Firehose mode** is only practical on Board 3 (see §5 in Questions). On Boards 1 & 2, consider a single-line ticker instead.
- **Headline caching** maps to the ESP32 storing bitmap data from the server to flash/SD for instant boot and offline fallback (see §10 in Questions).
- **20 FPS frame timing** maps cleanly to a `millis()`-based ESP32 main loop. Board 2 would have zero headroom without partial updates.

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# ADR: Preset Scripting Language for Mainline
## Status: Draft
## Context
We need to evaluate whether to add a scripting language for authoring presets in Mainline, replacing or augmenting the current TOML-based preset system. The goals are:
1. **Expressiveness**: More powerful than TOML for describing dynamic, procedural, or dataflow-based presets
2. **Live coding**: Support hot-reloading of presets during runtime (like TidalCycles or Sonic Pi)
3. **Testing**: Include assertion language to package tests alongside presets
4. **Toolchain**: Consider packaging and build processes
### Current State
The current preset system uses TOML files (`presets.toml`) with a simple structure:
```toml
[presets.demo-base]
description = "Demo: Base preset for effect hot-swapping"
source = "headlines"
display = "terminal"
camera = "feed"
effects = [] # Demo script will add/remove effects dynamically
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
```
This is declarative and static. It cannot express:
- Conditional logic based on runtime state
- Dataflow between pipeline stages
- Procedural generation of stage configurations
- Assertions or validation of preset behavior
### Problems with TOML
- No way to express dependencies between effects or stages
- Cannot describe temporal/animated behavior
- No support for sensor bindings or parametric animations
- Static configuration cannot adapt to runtime conditions
- No built-in testing/assertion mechanism
## Approaches
### 1. Visual Dataflow Language (PureData-style)
Inspired by Pure Data (Pd), Max/MSP, and TouchDesigner:
**Pros:**
- Intuitive for creative coding and live performance
- Strong model for real-time parameter modulation
- Matches the "patcher" paradigm already seen in pipeline architecture
- Rich ecosystem of visual programming tools
**Cons:**
- Complex to implement from scratch
- Requires dedicated GUI editor
- Harder to version control (binary/graph formats)
- Mermaid diagrams alone aren't sufficient for this
**Tools to explore:**
- libpd (Pure Data bindings for other languages)
- Node-based frameworks (node-red, various DSP tools)
- TouchDesigner-like approaches
### 2. Textual DSL (TidalCycles-style)
Domain-specific language focused on pattern transformation:
**Pros:**
- Lightweight, fast iteration
- Easy to version control (text files)
- Can express complex patterns with minimal syntax
- Proven in livecoding community
**Cons:**
- Learning curve for non-programmers
- Less visual than PureData approach
**Example (hypothetical):**
```
preset my-show {
source: headlines
every 8s {
effect noise: intensity = (0.5 <-> 1.0)
}
on mic.level > 0.7 {
effect glitch: intensity += 0.2
}
}
```
### 3. Embed Existing Language
Embed Lua, Python, or JavaScript:
**Pros:**
- Full power of general-purpose language
- Existing tooling, testing frameworks
- Easy to integrate (many embeddable interpreters)
**Cons:**
- Security concerns with running user code
- May be overkill for simple presets
- Testing/assertion system must be built on top
**Tools:**
- Lua (lightweight, fast)
- Python (rich ecosystem, but heavier)
- QuickJS (small, embeddable JS)
### 4. Hybrid Approach
Visual editor generates textual DSL that compiles to Python:
**Pros:**
- Best of both worlds
- Can start with simple DSL and add editor later
**Cons:**
- More complex initial implementation
## Requirements Analysis
### Must Have
- [ ] Express pipeline stage configurations (source, effects, camera, display)
- [ ] Support parameter bindings to sensors
- [ ] Hot-reloading during runtime
- [ ] Integration with existing Pipeline architecture
### Should Have
- [ ] Basic assertion language for testing
- [ ] Ability to define custom abstractions/modules
- [ ] Version control friendly (text-based)
### Could Have
- [ ] Visual node-based editor
- [ ] Real-time visualization of dataflow
- [ ] MIDI/OSC support for external controllers
## User Stories (Proposed)
### Spike Stories (Investigation)
**Story 1: Evaluate DSL Parsing Tools**
> As a developer, I want to understand the available Python DSL parsing libraries (Lark, parsy, pyparsing) so that I can choose the right tool for implementing a preset DSL.
>
> **Acceptance**: Document pros/cons of 3+ parsing libraries with small proof-of-concept experiments
**Story 2: Research Livecoding Languages**
> As a developer, I want to understand how TidalCycles, Sonic Pi, and PureData handle hot-reloading and pattern generation so that I can apply similar techniques to Mainline.
>
> **Acceptance**: Document key architectural patterns from 2+ livecoding systems
**Story 3: Prototype Textual DSL**
> As a preset author, I want to write presets in a simple textual DSL that supports basic conditionals and sensor bindings.
>
> **Acceptance**: Create a prototype DSL that can parse a sample preset and convert to PipelineConfig
**Story 4: Investigate Assertion/Testing Approaches**
> As a quality engineer, I want to include assertions with presets so that preset behavior can be validated automatically.
>
> **Acceptance**: Survey testing patterns in livecoding and propose assertion syntax
### Implementation Stories (Future)
**Story 5: Implement Core DSL Parser**
> As a preset author, I want to write presets in a textual DSL that supports sensors, conditionals, and parameter bindings.
>
> **Acceptance**: DSL parser handles the core syntax, produces valid PipelineConfig
**Story 6: Hot-Reload System**
> As a performer, I want to edit preset files and see changes reflected in real-time without restarting.
>
> **Acceptance**: File watcher + pipeline mutation API integration works
**Story 7: Assertion Language**
> As a preset author, I want to include assertions that validate sensor values or pipeline state.
>
> **Acceptance**: Assertions can run as part of preset execution and report pass/fail
**Story 8: Toolchain/Packaging**
> As a preset distributor, I want to package presets with dependencies for easy sharing.
>
> **Acceptance**: Can create, build, and install a preset package
## Decision
**Recommend: Start with textual DSL approach (Option 2/4)**
Rationale:
- Lowest barrier to entry (text files, version control)
- Can evolve to hybrid later if visual editor is needed
- Strong precedents in livecoding community (TidalCycles, Sonic Pi)
- Enables hot-reloading naturally
- Assertion language can be part of the DSL syntax
**Not recommending Mermaid**: Mermaid is excellent for documentation and visualization, but it's a diagramming tool, not a programming language. It cannot express the logic, conditionals, and sensor bindings we need.
## Next Steps
1. Execute Spike Stories 1-4 to reduce uncertainty
2. Create minimal viable DSL syntax
3. Prototype hot-reloading with existing preset system
4. Evaluate whether visual editor adds sufficient value to warrant complexity
## References
- Pure Data: https://puredata.info/
- TidalCycles: https://tidalcycles.org/
- Sonic Pi: https://sonic-pi.net/
- Lark parser: https://lark-parser.readthedocs.io/
- Mainline Pipeline Architecture: `engine/pipeline/`
- Current Presets: `presets.toml`

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# Color Scheme Switcher Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Implement interactive color theme picker at startup that lets users choose between green, orange, or purple gradients with complementary message queue colors.
**Architecture:** New `themes.py` data module defines Theme class and THEME_REGISTRY. Config adds `ACTIVE_THEME` global set by picker. Render functions read from active theme instead of hardcoded constants. App adds picker UI that mirrors font picker pattern.
**Tech Stack:** Python 3.10+, ANSI 256-color codes, existing terminal I/O utilities
---
## File Structure
| File | Purpose | Change Type |
|------|---------|------------|
| `engine/themes.py` | Theme class, THEME_REGISTRY, color codes | Create |
| `engine/config.py` | ACTIVE_THEME global, set_active_theme() | Modify |
| `engine/render.py` | Replace GRAD_COLS/MSG_GRAD_COLS with config lookup | Modify |
| `engine/scroll.py` | Update message gradient call | Modify |
| `engine/app.py` | pick_color_theme(), call in main() | Modify |
| `tests/test_themes.py` | Theme class and registry unit tests | Create |
---
## Chunk 1: Theme Data Module
### Task 1: Create themes.py with Theme class and registry
**Files:**
- Create: `engine/themes.py`
- Test: `tests/test_themes.py`
- [ ] **Step 1: Write failing test for Theme class**
Create `tests/test_themes.py`:
```python
"""Test color themes and registry."""
from engine.themes import Theme, THEME_REGISTRY, get_theme
def test_theme_construction():
"""Theme stores name and gradient lists."""
main = ["\033[1;38;5;231m"] * 12
msg = ["\033[1;38;5;225m"] * 12
theme = Theme(name="Test Green", main_gradient=main, message_gradient=msg)
assert theme.name == "Test Green"
assert theme.main_gradient == main
assert theme.message_gradient == msg
def test_gradient_length():
"""Each gradient must have exactly 12 ANSI codes."""
for theme_id, theme in THEME_REGISTRY.items():
assert len(theme.main_gradient) == 12, f"{theme_id} main gradient wrong length"
assert len(theme.message_gradient) == 12, f"{theme_id} message gradient wrong length"
def test_theme_registry_has_three_themes():
"""Registry contains green, orange, purple."""
assert len(THEME_REGISTRY) == 3
assert "green" in THEME_REGISTRY
assert "orange" in THEME_REGISTRY
assert "purple" in THEME_REGISTRY
def test_get_theme_valid():
"""get_theme returns Theme object for valid ID."""
theme = get_theme("green")
assert isinstance(theme, Theme)
assert theme.name == "Verdant Green"
def test_get_theme_invalid():
"""get_theme raises KeyError for invalid ID."""
with pytest.raises(KeyError):
get_theme("invalid_theme")
def test_green_theme_unchanged():
"""Green theme uses original green → magenta colors."""
green_theme = get_theme("green")
# First color should be white (bold)
assert green_theme.main_gradient[0] == "\033[1;38;5;231m"
# Last deep green
assert green_theme.main_gradient[9] == "\033[38;5;22m"
# Message gradient is magenta
assert green_theme.message_gradient[9] == "\033[38;5;89m"
```
Run: `pytest tests/test_themes.py -v`
Expected: FAIL (module doesn't exist)
- [ ] **Step 2: Create themes.py with Theme class and finalized gradients**
Create `engine/themes.py`:
```python
"""Color theme definitions and registry."""
from typing import Optional
class Theme:
"""Encapsulates a color scheme: name, main gradient, message gradient."""
def __init__(self, name: str, main_gradient: list[str], message_gradient: list[str]):
"""Initialize theme with display name and gradient lists.
Args:
name: Display name (e.g., "Verdant Green")
main_gradient: List of 12 ANSI 256-color codes (white → primary color)
message_gradient: List of 12 ANSI codes (white → complementary color)
"""
self.name = name
self.main_gradient = main_gradient
self.message_gradient = message_gradient
# ─── FINALIZED GRADIENTS ──────────────────────────────────────────────────
# Each gradient: white → primary/complementary, 12 steps total
# Format: "\033[<brightness>;<color>m" where color is 38;5;<colorcode>
_GREEN_MAIN = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale white-tint
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
_GREEN_MESSAGE = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
_ORANGE_MAIN = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;215m", # pale orange-white
"\033[38;5;209m", # bright orange
"\033[38;5;208m", # vibrant orange
"\033[38;5;202m", # orange
"\033[38;5;166m", # dark orange
"\033[38;5;130m", # burnt orange
"\033[38;5;94m", # rust
"\033[38;5;58m", # dark rust
"\033[38;5;94m", # rust (hold)
"\033[2;38;5;94m", # dim rust
"\033[2;38;5;235m", # near black
]
_ORANGE_MESSAGE = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale cyan-white
"\033[38;5;33m", # bright blue
"\033[38;5;27m", # blue
"\033[38;5;21m", # deep blue
"\033[38;5;21m", # deep blue (hold)
"\033[38;5;21m", # deep blue (hold)
"\033[38;5;18m", # navy
"\033[38;5;18m", # navy (hold)
"\033[38;5;18m", # navy (hold)
"\033[2;38;5;18m", # dim navy
"\033[2;38;5;235m", # near black
]
_PURPLE_MAIN = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;225m", # pale purple-white
"\033[38;5;177m", # bright purple
"\033[38;5;171m", # vibrant purple
"\033[38;5;165m", # purple
"\033[38;5;135m", # medium purple
"\033[38;5;129m", # purple
"\033[38;5;93m", # dark purple
"\033[38;5;57m", # deep purple
"\033[38;5;57m", # deep purple (hold)
"\033[2;38;5;57m", # dim deep purple
"\033[2;38;5;235m", # near black
]
_PURPLE_MESSAGE = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;226m", # pale yellow-white
"\033[38;5;226m", # bright yellow
"\033[38;5;220m", # yellow
"\033[38;5;220m", # yellow (hold)
"\033[38;5;184m", # dark yellow
"\033[38;5;184m", # dark yellow (hold)
"\033[38;5;178m", # olive-yellow
"\033[38;5;178m", # olive-yellow (hold)
"\033[38;5;172m", # golden
"\033[2;38;5;172m", # dim golden
"\033[2;38;5;235m", # near black
]
# ─── THEME REGISTRY ───────────────────────────────────────────────────────
THEME_REGISTRY = {
"green": Theme(
name="Verdant Green",
main_gradient=_GREEN_MAIN,
message_gradient=_GREEN_MESSAGE,
),
"orange": Theme(
name="Molten Orange",
main_gradient=_ORANGE_MAIN,
message_gradient=_ORANGE_MESSAGE,
),
"purple": Theme(
name="Violet Purple",
main_gradient=_PURPLE_MAIN,
message_gradient=_PURPLE_MESSAGE,
),
}
def get_theme(theme_id: str) -> Theme:
"""Retrieve a theme by ID.
Args:
theme_id: One of "green", "orange", "purple"
Returns:
Theme object
Raises:
KeyError: If theme_id not found in registry
"""
if theme_id not in THEME_REGISTRY:
raise KeyError(f"Unknown theme: {theme_id}. Available: {list(THEME_REGISTRY.keys())}")
return THEME_REGISTRY[theme_id]
```
- [ ] **Step 3: Run tests to verify they pass**
Run: `pytest tests/test_themes.py -v`
Expected: PASS (all 6 tests)
- [ ] **Step 4: Commit**
```bash
git add engine/themes.py tests/test_themes.py
git commit -m "feat: create Theme class and registry with finalized color gradients
- Define Theme class to encapsulate name and main/message gradients
- Create THEME_REGISTRY with green, orange, purple themes
- Each gradient has 12 ANSI 256-color codes finalized
- Complementary color pairs: green/magenta, orange/blue, purple/yellow
- Add get_theme() lookup with error handling
- Add comprehensive unit tests"
```
---
## Chunk 2: Config Integration
### Task 2: Add ACTIVE_THEME global and set_active_theme() to config.py
**Files:**
- Modify: `engine/config.py:1-30`
- Test: `tests/test_config.py` (expand existing)
- [ ] **Step 1: Write failing tests for config changes**
Add to `tests/test_config.py`:
```python
def test_active_theme_initially_none():
"""ACTIVE_THEME is None before initialization."""
# This test may fail if config is already initialized
# We'll set it to None first for testing
import engine.config
engine.config.ACTIVE_THEME = None
assert engine.config.ACTIVE_THEME is None
def test_set_active_theme_green():
"""set_active_theme('green') sets ACTIVE_THEME to green theme."""
from engine.config import set_active_theme
from engine.themes import get_theme
set_active_theme("green")
assert config.ACTIVE_THEME is not None
assert config.ACTIVE_THEME.name == "Verdant Green"
assert config.ACTIVE_THEME == get_theme("green")
def test_set_active_theme_default():
"""set_active_theme() with no args defaults to green."""
from engine.config import set_active_theme
set_active_theme()
assert config.ACTIVE_THEME.name == "Verdant Green"
def test_set_active_theme_invalid():
"""set_active_theme() with invalid ID raises KeyError."""
from engine.config import set_active_theme
with pytest.raises(KeyError):
set_active_theme("invalid")
```
Run: `pytest tests/test_config.py -v`
Expected: FAIL (functions don't exist yet)
- [ ] **Step 2: Add ACTIVE_THEME global and set_active_theme() to config.py**
Edit `engine/config.py`, add after line 30 (after `_resolve_font_path` function):
```python
# ─── COLOR THEME ──────────────────────────────────────────────────────────
ACTIVE_THEME = None # set by set_active_theme() after picker
def set_active_theme(theme_id: str = "green"):
"""Set the active color theme. Defaults to 'green' if not specified.
Args:
theme_id: One of "green", "orange", "purple"
Raises:
KeyError: If theme_id is invalid
"""
global ACTIVE_THEME
from engine import themes
ACTIVE_THEME = themes.get_theme(theme_id)
```
- [ ] **Step 3: Remove hardcoded GRAD_COLS and MSG_GRAD_COLS from render.py**
Edit `engine/render.py`, find and delete lines 20-49 (the hardcoded gradient arrays):
```python
# DELETED:
# GRAD_COLS = [...]
# MSG_GRAD_COLS = [...]
```
- [ ] **Step 4: Run tests to verify they pass**
Run: `pytest tests/test_config.py::test_active_theme_initially_none -v`
Run: `pytest tests/test_config.py::test_set_active_theme_green -v`
Run: `pytest tests/test_config.py::test_set_active_theme_default -v`
Run: `pytest tests/test_config.py::test_set_active_theme_invalid -v`
Expected: PASS (all 4 new tests)
- [ ] **Step 5: Verify existing config tests still pass**
Run: `pytest tests/test_config.py -v`
Expected: PASS (all existing + new tests)
- [ ] **Step 6: Commit**
```bash
git add engine/config.py tests/test_config.py
git commit -m "feat: add ACTIVE_THEME global and set_active_theme() to config
- Add ACTIVE_THEME global (initialized to None)
- Add set_active_theme(theme_id) function with green default
- Remove hardcoded GRAD_COLS and MSG_GRAD_COLS (move to themes.py)
- Add comprehensive tests for theme setting"
```
---
## Chunk 3: Render Pipeline Integration
### Task 3: Update render.py to use config.ACTIVE_THEME
**Files:**
- Modify: `engine/render.py:15-220`
- Test: `tests/test_render.py` (expand existing)
- [ ] **Step 1: Write failing test for lr_gradient with theme**
Add to `tests/test_render.py`:
```python
def test_lr_gradient_uses_active_theme(monkeypatch):
"""lr_gradient uses config.ACTIVE_THEME when cols=None."""
from engine import config, render
from engine.themes import get_theme
# Set orange theme
config.set_active_theme("orange")
# Create simple rows
rows = ["test row"]
result = render.lr_gradient(rows, offset=0, cols=None)
# Result should start with first color from orange main gradient
assert result[0].startswith("\033[1;38;5;231m") # white (same for all)
def test_lr_gradient_fallback_when_no_theme(monkeypatch):
"""lr_gradient uses fallback when ACTIVE_THEME is None."""
from engine import config, render
# Clear active theme
config.ACTIVE_THEME = None
rows = ["test row"]
result = render.lr_gradient(rows, offset=0, cols=None)
# Should not crash and should return something
assert result is not None
assert len(result) > 0
def test_default_green_gradient_length():
"""_default_green_gradient returns 12 colors."""
from engine import render
colors = render._default_green_gradient()
assert len(colors) == 12
```
Run: `pytest tests/test_render.py::test_lr_gradient_uses_active_theme -v`
Expected: FAIL (function signature doesn't match)
- [ ] **Step 2: Update lr_gradient() to use config.ACTIVE_THEME**
Edit `engine/render.py`, find the `lr_gradient()` function (around line 194) and update it:
```python
def lr_gradient(rows, offset, cols=None):
"""
Render rows through a left-to-right color sweep.
Args:
rows: List of text rows to colorize
offset: Gradient position offset (for animation)
cols: Optional list of color codes. If None, uses active theme.
Returns:
List of colorized rows
"""
if cols is None:
from engine import config
cols = (
config.ACTIVE_THEME.main_gradient
if config.ACTIVE_THEME
else _default_green_gradient()
)
# ... rest of function unchanged ...
```
- [ ] **Step 3: Add _default_green_gradient() fallback function**
Add to `engine/render.py` before `lr_gradient()`:
```python
def _default_green_gradient():
"""Fallback green gradient (original colors) for initialization."""
return [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale white-tint
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
def _default_magenta_gradient():
"""Fallback magenta gradient (original message colors) for initialization."""
return [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
```
- [ ] **Step 4: Run tests to verify they pass**
Run: `pytest tests/test_render.py::test_lr_gradient_uses_active_theme -v`
Run: `pytest tests/test_render.py::test_lr_gradient_fallback_when_no_theme -v`
Run: `pytest tests/test_render.py::test_default_green_gradient_length -v`
Expected: PASS (all 3 new tests)
- [ ] **Step 5: Run full render test suite**
Run: `pytest tests/test_render.py -v`
Expected: PASS (existing tests may need adjustment for mocking)
- [ ] **Step 6: Commit**
```bash
git add engine/render.py tests/test_render.py
git commit -m "feat: update lr_gradient to use config.ACTIVE_THEME
- Update lr_gradient(cols=None) to check config.ACTIVE_THEME
- Add _default_green_gradient() and _default_magenta_gradient() fallbacks
- Fallback used when ACTIVE_THEME is None (non-interactive init)
- Add tests for theme-aware and fallback gradient rendering"
```
---
## Chunk 4: Message Gradient Integration
### Task 4: Update scroll.py to use message gradient from config
**Files:**
- Modify: `engine/scroll.py:85-95`
- Test: existing `tests/test_scroll.py`
- [ ] **Step 1: Locate message gradient calls in scroll.py**
Run: `grep -n "MSG_GRAD_COLS\|lr_gradient_opposite" /Users/genejohnson/Dev/mainline/engine/scroll.py`
Expected: Should find line(s) where `MSG_GRAD_COLS` or similar is used
- [ ] **Step 2: Update scroll.py to use theme message gradient**
Edit `engine/scroll.py`, find the line that uses message gradients (around line 89 based on spec) and update:
Old code:
```python
# Some variation of:
rows = lr_gradient(rows, offset, MSG_GRAD_COLS)
```
New code:
```python
from engine import config
msg_cols = (
config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else render._default_magenta_gradient()
)
rows = lr_gradient(rows, offset, msg_cols)
```
Or use the helper approach (create `msg_gradient()` in render.py):
```python
def msg_gradient(rows, offset):
"""Apply message (ntfy) gradient using theme complementary colors."""
from engine import config
cols = (
config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else _default_magenta_gradient()
)
return lr_gradient(rows, offset, cols)
```
Then in scroll.py:
```python
rows = render.msg_gradient(rows, offset)
```
- [ ] **Step 3: Run existing scroll tests**
Run: `pytest tests/test_scroll.py -v`
Expected: PASS (existing functionality unchanged)
- [ ] **Step 4: Commit**
```bash
git add engine/scroll.py engine/render.py
git commit -m "feat: update scroll.py to use theme message gradient
- Replace MSG_GRAD_COLS reference with config.ACTIVE_THEME.message_gradient
- Use fallback magenta gradient when theme not initialized
- Ensure ntfy messages render in complementary color from selected theme"
```
---
## Chunk 5: Color Picker UI
### Task 5: Create pick_color_theme() function in app.py
**Files:**
- Modify: `engine/app.py:1-300`
- Test: manual/integration (interactive)
- [ ] **Step 1: Write helper functions for color picker UI**
Edit `engine/app.py`, add before `pick_font_face()` function:
```python
def _draw_color_picker(themes_list, selected):
"""Draw the color theme picker menu."""
import sys
from engine.terminal import CLR, W_GHOST, G_HI, G_DIM, tw
print(CLR, end="")
print()
print(f" {G_HI}▼ COLOR THEME{W_GHOST} ─ ↑/↓ or j/k to move, Enter/q to select{G_DIM}")
print(f" {W_GHOST}{'' * (tw() - 4)}\n")
for i, (theme_id, theme) in enumerate(themes_list):
prefix = "" if i == selected else " "
color = G_HI if i == selected else ""
reset = "" if i == selected else W_GHOST
print(f"{prefix}{color}{theme.name}{reset}")
print()
```
- [ ] **Step 2: Create pick_color_theme() function**
Edit `engine/app.py`, add after helper function:
```python
def pick_color_theme():
"""Interactive color theme picker. Defaults to 'green' if not TTY."""
import sys
import termios
import tty
from engine import config, themes
# Non-interactive fallback: use green
if not sys.stdin.isatty():
config.set_active_theme("green")
return
themes_list = list(themes.THEME_REGISTRY.items())
selected = 0
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
while True:
_draw_color_picker(themes_list, selected)
key = _read_picker_key()
if key == "up":
selected = max(0, selected - 1)
elif key == "down":
selected = min(len(themes_list) - 1, selected + 1)
elif key == "enter":
break
elif key == "interrupt":
raise KeyboardInterrupt
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
selected_theme_id = themes_list[selected][0]
config.set_active_theme(selected_theme_id)
theme_name = themes_list[selected][1].name
print(f" {G_DIM}> using {theme_name}{RST}")
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
```
- [ ] **Step 3: Update main() to call pick_color_theme() before pick_font_face()**
Edit `engine/app.py`, find the `main()` function and locate where `pick_font_face()` is called (around line 265). Add before it:
```python
def main():
# ... existing signal handler setup ...
pick_color_theme() # NEW LINE - before font picker
pick_font_face()
# ... rest of main unchanged ...
```
- [ ] **Step 4: Manual test - run in interactive terminal**
Run: `python3 mainline.py`
Expected:
- See color theme picker menu before font picker
- Can navigate with ↑/↓ or j/k
- Can select with Enter or q
- Selected theme applies to scrolling headlines
- Can select different themes and see colors change
- [ ] **Step 5: Manual test - run in non-interactive environment**
Run: `echo "" | python3 mainline.py`
Expected:
- No color picker menu shown
- Defaults to green theme
- App runs without error
- [ ] **Step 6: Commit**
```bash
git add engine/app.py
git commit -m "feat: add pick_color_theme() UI and integration
- Create _draw_color_picker() to render menu
- Create pick_color_theme() function mirroring font picker pattern
- Integrate into main() before font picker
- Fallback to green theme in non-interactive environments
- Support arrow keys and j/k navigation"
```
---
## Chunk 6: Integration & Validation
### Task 6: End-to-end testing and cleanup
**Files:**
- Test: All modified files
- Verify: App functionality
- [ ] **Step 1: Run full test suite**
Run: `pytest tests/ -v`
Expected: PASS (all tests, including new ones)
- [ ] **Step 2: Run linter**
Run: `ruff check engine/ mainline.py`
Expected: No errors (fix any style issues)
- [ ] **Step 3: Manual integration test - green theme**
Run: `python3 mainline.py`
Then select "Verdant Green" from picker.
Expected:
- Headlines render in green → deep green
- ntfy messages render in magenta gradient
- Both work correctly during streaming
- [ ] **Step 4: Manual integration test - orange theme**
Run: `python3 mainline.py`
Then select "Molten Orange" from picker.
Expected:
- Headlines render in orange → deep orange
- ntfy messages render in blue gradient
- Colors are visually distinct from green
- [ ] **Step 5: Manual integration test - purple theme**
Run: `python3 mainline.py`
Then select "Violet Purple" from picker.
Expected:
- Headlines render in purple → deep purple
- ntfy messages render in yellow gradient
- Colors are visually distinct from green and orange
- [ ] **Step 6: Test poetry mode with color picker**
Run: `python3 mainline.py --poetry`
Then select "orange" from picker.
Expected:
- Poetry mode works with color picker
- Colors apply to poetry rendering
- [ ] **Step 7: Test code mode with color picker**
Run: `python3 mainline.py --code`
Then select "purple" from picker.
Expected:
- Code mode works with color picker
- Colors apply to code rendering
- [ ] **Step 8: Verify acceptance criteria**
✓ Color picker displays 3 theme options at startup
✓ Selection applies to all headline and message gradients
✓ Boot UI (title, status) uses hardcoded green (not theme)
✓ Scrolling headlines and ntfy messages use theme gradients
✓ No persistence between runs (each run picks fresh)
✓ Non-TTY environments default to green without error
✓ Architecture supports future random/animation modes
✓ All gradient color codes finalized with no TBD values
- [ ] **Step 9: Final commit**
```bash
git add -A
git commit -m "feat: color scheme switcher implementation complete
Closes color-pick feature with:
- Three selectable color themes (green, orange, purple)
- Interactive menu at startup (mirrors font picker UI)
- Complementary colors for ntfy message queue
- Fallback to green in non-interactive environments
- All tests passing, manual validation complete"
```
- [ ] **Step 10: Create feature branch PR summary**
```
## Color Scheme Switcher
Implements interactive color theme selection for Mainline news ticker.
### What's New
- 3 color themes: Verdant Green, Molten Orange, Violet Purple
- Interactive picker at startup (↑/↓ or j/k, Enter to select)
- Complementary gradients for ntfy messages (magenta, blue, yellow)
- Fresh theme selection each run (no persistence)
### Files Changed
- `engine/themes.py` (new)
- `engine/config.py` (ACTIVE_THEME, set_active_theme)
- `engine/render.py` (theme-aware gradients)
- `engine/scroll.py` (message gradient integration)
- `engine/app.py` (pick_color_theme UI)
- `tests/test_themes.py` (new theme tests)
- `README.md` (documentation)
### Acceptance Criteria
All met. App fully tested and ready for merge.
```
---
## Testing Checklist
- [ ] Unit tests: `pytest tests/test_themes.py -v`
- [ ] Unit tests: `pytest tests/test_config.py -v`
- [ ] Unit tests: `pytest tests/test_render.py -v`
- [ ] Full suite: `pytest tests/ -v`
- [ ] Linting: `ruff check engine/ mainline.py`
- [ ] Manual: Green theme selection
- [ ] Manual: Orange theme selection
- [ ] Manual: Purple theme selection
- [ ] Manual: Poetry mode with colors
- [ ] Manual: Code mode with colors
- [ ] Manual: Non-TTY fallback
---
## Notes
- `themes.py` is data-only; never import config or render to prevent cycles
- `ACTIVE_THEME` initialized to None; guaranteed non-None before stream() via pick_color_theme()
- Font picker UI remains hardcoded green; title/subtitle use G_HI/G_DIM constants (not theme)
- Message gradients use complementary colors; lookup in scroll.py
- Each gradient has 12 colors; verify length in tests
- No persistence; fresh picker each run

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# README Update Design — 2026-03-15
## Goal
Restructure and expand `README.md` to:
1. Align with the current codebase (Python 3.10+, uv/mise/pytest/ruff toolchain, 6 new fonts)
2. Add extensibility-focused content (`Extending` section)
3. Add developer workflow coverage (`Development` section)
4. Improve navigability via top-level grouping (Approach C)
---
## Proposed Structure
```
# MAINLINE
> tagline + description
## Using
### Run
### Config
### Feeds
### Fonts
### ntfy.sh
## Internals
### How it works
### Architecture
## Extending
### NtfyPoller
### MicMonitor
### Render pipeline
## Development
### Setup
### Tasks
### Testing
### Linting
## Roadmap
---
*footer*
```
---
## Section-by-section design
### Using
All existing content preserved verbatim. Two changes:
- **Run**: add `uv run mainline.py` as an alternative invocation; expand bootstrap note to mention `uv sync` / `uv sync --all-extras`
- **ntfy.sh**: remove `NtfyPoller` reuse code example (moves to Extending); keep push instructions and topic config
Subsections moved into Using (currently standalone):
- `Feeds` — it's configuration, not a concept
- `ntfy.sh` (usage half)
### Internals
All existing content preserved verbatim. One change:
- **Architecture**: append `tests/` directory listing to the module tree
### Extending
Entirely new section. Three subsections:
**NtfyPoller**
- Minimal working import + usage example
- Note: stdlib only dependencies
```python
from engine.ntfy import NtfyPoller
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
poller.start()
# in your render loop:
msg = poller.get_active_message() # → (title, body, timestamp) or None
if msg:
title, body, ts = msg
render_my_message(title, body) # visualizer-specific
```
**MicMonitor**
- Minimal working import + usage example
- Note: sounddevice/numpy optional, degrades gracefully
```python
from engine.mic import MicMonitor
mic = MicMonitor(threshold_db=50)
if mic.start(): # returns False if sounddevice unavailable
excess = mic.excess # dB above threshold, clamped to 0
db = mic.db # raw RMS dB level
```
**Render pipeline**
- Brief prose about `engine.render` as importable pipeline
- Minimal sketch of serve.py / ESP32 usage pattern
- Reference to `Mainline Renderer + ntfy Message Queue for ESP32.md`
### Development
Entirely new section. Four subsections:
**Setup**
- Hard requirements: Python 3.10+, uv
- `uv sync` / `uv sync --all-extras` / `uv sync --group dev`
**Tasks** (via mise)
- `mise run test`, `test-cov`, `lint`, `lint-fix`, `format`, `run`, `run-poetry`, `run-firehose`
**Testing**
- Tests in `tests/` covering config, filter, mic, ntfy, sources, terminal
- `uv run pytest` and `uv run pytest --cov=engine --cov-report=term-missing`
**Linting**
- `uv run ruff check` and `uv run ruff format`
- Note: pre-commit hooks run lint via `hk`
### Roadmap
Existing `## Ideas / Future` content preserved verbatim. Only change: rename heading to `## Roadmap`.
### Footer
Update `Python 3.9+``Python 3.10+`.
---
## Files changed
- `README.md` — restructured and expanded as above
- No other files
---
## What is not changing
- All existing prose, examples, and config table values — preserved verbatim where retained
- The Ideas/Future content — kept intact under the new Roadmap heading
- The cyberpunk voice and terse style of the existing README

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@@ -1,154 +0,0 @@
# Code Scroll Mode — Design Spec
**Date:** 2026-03-16
**Branch:** feat/code-scroll
**Status:** Approved
---
## Overview
Add a `--code` CLI flag that puts MAINLINE into "source consciousness" mode. Instead of RSS headlines or poetry stanzas, the program's own source code scrolls upward as large OTF half-block characters with the standard white-hot → deep green gradient. Each scroll item is one non-blank, non-comment line from `engine/*.py`, attributed to its enclosing function/class scope and dotted module path.
---
## Goals
- Mirror the existing `--poetry` mode pattern as closely as possible
- Zero new runtime dependencies (stdlib `ast` and `pathlib` only)
- No changes to `scroll.py` or the render pipeline
- The item tuple shape `(text, src, ts)` is unchanged
---
## New Files
### `engine/fetch_code.py`
Single public function `fetch_code()` that returns `(items, line_count, 0)`.
**Algorithm:**
1. Glob `engine/*.py` in sorted order
2. For each file:
a. Read source text
b. `ast.parse(source)` → build a `{line_number: scope_label}` map by walking all `FunctionDef`, `AsyncFunctionDef`, and `ClassDef` nodes. Each node covers its full line range. Inner scopes override outer ones.
c. Iterate source lines (1-indexed). Skip if:
- The stripped line is empty
- The stripped line starts with `#`
d. For each kept line emit:
- `text` = `line.rstrip()` (preserve indentation for readability in the big render)
- `src` = scope label from the AST map, e.g. `stream()` for functions, `MicMonitor` for classes, `<module>` for top-level lines
- `ts` = dotted module path derived from filename, e.g. `engine/scroll.py``engine.scroll`
3. Return `(items, len(items), 0)`
**Scope label rules:**
- `FunctionDef` / `AsyncFunctionDef``name()`
- `ClassDef``name` (no parens)
- No enclosing node → `<module>`
**Dependencies:** `ast`, `pathlib` — stdlib only.
---
## Modified Files
### `engine/config.py`
Extend `MODE` detection to recognise `--code`:
```python
MODE = (
"poetry" if "--poetry" in sys.argv or "-p" in sys.argv
else "code" if "--code" in sys.argv
else "news"
)
```
### `engine/app.py`
**Subtitle line** — extend the subtitle dict:
```python
_subtitle = {
"poetry": "literary consciousness stream",
"code": "source consciousness stream",
}.get(config.MODE, "digital consciousness stream")
```
**Boot sequence** — add `elif config.MODE == "code":` branch after the poetry branch:
```python
elif config.MODE == "code":
from engine.fetch_code import fetch_code
slow_print(" > INITIALIZING SOURCE ARRAY...\n")
time.sleep(0.2)
print()
items, line_count, _ = fetch_code()
print()
print(f" {G_DIM}>{RST} {G_MID}{line_count} LINES ACQUIRED{RST}")
```
No cache save/load — local source files are read instantly and change only on disk writes.
---
## Data Flow
```
engine/*.py (sorted)
fetch_code()
│ ast.parse → scope map
│ filter blank + comment lines
│ emit (line, scope(), engine.module)
items: List[Tuple[str, str, str]]
stream(items, ntfy, mic) ← unchanged
next_headline() shuffles + recycles automatically
```
---
## Error Handling
- If a file fails to `ast.parse` (malformed source), fall back to `<module>` scope for all lines in that file — do not crash.
- If `engine/` contains no `.py` files (shouldn't happen in practice), `fetch_code()` returns an empty list; `app.py`'s existing `if not items:` guard handles this.
---
## Testing
New file: `tests/test_fetch_code.py`
| Test | Assertion |
|------|-----------|
| `test_items_are_tuples` | Every item from `fetch_code()` is a 3-tuple of strings |
| `test_blank_and_comment_lines_excluded` | No item text is empty; no item text (stripped) starts with `#` |
| `test_module_path_format` | Every `ts` field matches pattern `engine\.\w+` |
No mocking — tests read the real engine source files, keeping them honest against actual content.
---
## CLI
```bash
python3 mainline.py --code # source consciousness mode
uv run mainline.py --code
```
Compatible with all existing flags (`--no-font-picker`, `--font-file`, `--firehose`, etc.).
---
## Out of Scope
- Syntax highlighting / token-aware coloring (can be added later)
- `--code-dir` flag for pointing at arbitrary directories (YAGNI)
- Caching code items to disk

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@@ -1,299 +0,0 @@
# Color Scheme Switcher Design
**Date:** 2026-03-16
**Status:** Revised after review
**Scope:** Interactive color theme selection for Mainline news ticker
---
## Overview
Mainline currently renders news headlines with a fixed white-hot → deep green gradient. This feature adds an interactive theme picker at startup that lets users choose between three precise color schemes (green, orange, purple), each with complementary message queue colors.
The implementation uses a dedicated `Theme` class to encapsulate gradients and metadata, enabling future extensions like random rotation, animation, or additional themes without architectural changes.
---
## Requirements
**Functional:**
1. User selects a color theme from an interactive menu at startup (green, orange, or purple)
2. Main headline gradient uses the selected primary color (white → color)
3. Message queue (ntfy) gradient uses the precise complementary color (white → opposite)
4. Selection is fresh each run (no persistence)
5. Design supports future "random rotation" mode without refactoring
**Complementary colors (precise opposites):**
- Green (38;5;22) → Magenta (38;5;89) *(current, unchanged)*
- Orange (38;5;208) → Blue (38;5;21)
- Purple (38;5;129) → Yellow (38;5;226)
**Non-functional:**
- Reuse the existing font picker pattern for UI consistency
- Zero runtime overhead during streaming (theme lookup happens once at startup)
- **Boot UI (title, subtitle, status lines) use hardcoded green color constants (G_HI, G_DIM, G_MID); only scrolling headlines and ntfy messages use theme gradients**
- Font picker UI remains hardcoded green for visual continuity
---
## Architecture
### New Module: `engine/themes.py`
**Data-only module:** Contains Theme class, THEME_REGISTRY, and get_theme() function. **Imports only typing; does NOT import config or render** to prevent circular dependencies.
```python
class Theme:
"""Encapsulates a color scheme: name, main gradient, message gradient."""
def __init__(self, name: str, main_gradient: list[str], message_gradient: list[str]):
self.name = name
self.main_gradient = main_gradient # white → primary color
self.message_gradient = message_gradient # white → complementary
```
**Theme Registry:**
Three instances registered by ID: `"green"`, `"orange"`, `"purple"` (IDs match menu labels for clarity).
Each gradient is a list of 12 ANSI 256-color codes matching the current green gradient:
```
[
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale white-tint
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright color
"\033[38;5;40m", # color
"\033[38;5;34m", # medium color
"\033[38;5;28m", # dark color
"\033[38;5;22m", # deep color
"\033[2;38;5;22m", # dim deep color
"\033[2;38;5;235m", # near black
]
```
**Finalized color codes:**
**Green (primary: 22, complementary: 89)** — unchanged from current
- Main: `[231, 195, 123, 118, 82, 46, 40, 34, 28, 22, 22(dim), 235]`
- Messages: `[231, 225, 219, 213, 207, 201, 165, 161, 125, 89, 89(dim), 235]`
**Orange (primary: 208, complementary: 21)**
- Main: `[231, 215, 209, 208, 202, 166, 130, 94, 58, 94, 94(dim), 235]`
- Messages: `[231, 195, 33, 27, 21, 21, 21, 18, 18, 18, 18(dim), 235]`
**Purple (primary: 129, complementary: 226)**
- Main: `[231, 225, 177, 171, 165, 135, 129, 93, 57, 57, 57(dim), 235]`
- Messages: `[231, 226, 226, 220, 220, 184, 184, 178, 178, 172, 172(dim), 235]`
**Public API:**
- `get_theme(theme_id: str) -> Theme` — lookup by ID, raises KeyError if not found
- `THEME_REGISTRY` — dict of all available themes (for picker)
---
### Modified: `engine/config.py`
**New globals:**
```python
ACTIVE_THEME = None # set by set_active_theme() after picker; guaranteed non-None during stream()
```
**New function:**
```python
def set_active_theme(theme_id: str = "green"):
"""Set the active theme. Defaults to 'green' if not specified."""
global ACTIVE_THEME
from engine import themes
ACTIVE_THEME = themes.get_theme(theme_id)
```
**Behavior:**
- Called by `app.pick_color_theme()` with user selection
- Has default fallback to "green" for non-interactive environments (CI, testing, piped stdin)
- Guarantees `ACTIVE_THEME` is set before any render functions are called
**Removal:**
- Delete hardcoded `GRAD_COLS` and `MSG_GRAD_COLS` constants
---
### Modified: `engine/render.py`
**Updated gradient access in existing functions:**
Current pattern (will be removed):
```python
GRAD_COLS = [...] # hardcoded green
MSG_GRAD_COLS = [...] # hardcoded magenta
```
New pattern — update `lr_gradient()` function:
```python
def lr_gradient(rows, offset, cols=None):
if cols is None:
from engine import config
cols = (config.ACTIVE_THEME.main_gradient
if config.ACTIVE_THEME
else _default_green_gradient())
# ... rest of function unchanged
```
**Define fallback:**
```python
def _default_green_gradient():
"""Fallback green gradient (current colors)."""
return [
"\033[1;38;5;231m", "\033[1;38;5;195m", "\033[38;5;123m",
"\033[38;5;118m", "\033[38;5;82m", "\033[38;5;46m",
"\033[38;5;40m", "\033[38;5;34m", "\033[38;5;28m",
"\033[38;5;22m", "\033[2;38;5;22m", "\033[2;38;5;235m",
]
```
**Message gradient handling:**
The existing code (scroll.py line 89) calls `lr_gradient()` with `MSG_GRAD_COLS`. Change this call to:
```python
# Instead of: lr_gradient(rows, offset, MSG_GRAD_COLS)
# Use:
from engine import config
cols = (config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else _default_magenta_gradient())
lr_gradient(rows, offset, cols)
```
or define a helper:
```python
def msg_gradient(rows, offset):
"""Apply message (ntfy) gradient using theme complementary colors."""
from engine import config
cols = (config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else _default_magenta_gradient())
return lr_gradient(rows, offset, cols)
```
---
### Modified: `engine/app.py`
**New function: `pick_color_theme()`**
Mirrors `pick_font_face()` pattern:
```python
def pick_color_theme():
"""Interactive color theme picker. Defaults to 'green' if not TTY."""
import sys
from engine import config, themes
# Non-interactive fallback: use default
if not sys.stdin.isatty():
config.set_active_theme("green")
return
# Interactive picker (similar to font picker)
themes_list = list(themes.THEME_REGISTRY.items())
selected = 0
# ... render menu, handle arrow keys j/k, ↑/↓ ...
# ... on Enter, call config.set_active_theme(themes_list[selected][0]) ...
```
**Placement in `main()`:**
```python
def main():
# ... signal handler setup ...
pick_color_theme() # NEW — before title/subtitle
pick_font_face()
# ... rest of boot sequence, title/subtitle use hardcoded G_HI/G_DIM ...
```
**Important:** The title and subtitle render with hardcoded `G_HI`/`G_DIM` constants, not theme gradients. This is intentional for visual consistency with the font picker menu.
---
## Data Flow
```
User starts: mainline.py
main() called
pick_color_theme()
→ If TTY: display menu, read input, call config.set_active_theme(user_choice)
→ If not TTY: silently call config.set_active_theme("green")
pick_font_face() — renders in hardcoded green UI colors
Boot messages (title, status) — all use hardcoded G_HI/G_DIM (not theme gradients)
stream() — headlines + ntfy messages use config.ACTIVE_THEME gradients
On exit: no persistence
```
---
## Implementation Notes
### Initialization Guarantee
`config.ACTIVE_THEME` is guaranteed to be non-None before `stream()` is called because:
1. `pick_color_theme()` always sets it (either interactively or via fallback)
2. It's called before any rendering happens
3. Default fallback ensures non-TTY environments don't crash
### Module Independence
`themes.py` is a pure data module with no imports of `config` or `render`. This prevents circular dependencies and allows it to be imported by multiple consumers without side effects.
### Color Code Finalization
All three gradient sequences (green, orange, purple main + complementary) are now finalized with specific ANSI codes. No TBD placeholders remain.
### Theme ID Naming
IDs are `"green"`, `"orange"`, `"purple"` — matching the menu labels exactly for clarity.
### Terminal Resize Handling
The `pick_color_theme()` function mirrors `pick_font_face()`, which does not handle terminal resizing during the picker display. If the terminal is resized while the picker menu is shown, the menu redraw may be incomplete; pressing any key (arrow, j/k, q) continues normally. This is acceptable because:
1. The picker completes quickly (< 5 seconds typical interaction)
2. Once a theme is selected, the menu closes and rendering begins
3. The streaming phase (`stream()`) is resilient to terminal resizing and auto-reflows to new dimensions
No special resize handling is needed for the color picker beyond what exists for the font picker.
### Testing Strategy
1. **Unit tests** (`tests/test_themes.py`):
- Verify Theme class construction
- Test THEME_REGISTRY lookup (valid and invalid IDs)
- Confirm gradient lists have correct length (12)
2. **Integration tests** (`tests/test_render.py`):
- Mock `config.ACTIVE_THEME` to each theme
- Verify `lr_gradient()` uses correct colors
- Verify fallback works when `ACTIVE_THEME` is None
3. **Existing tests:**
- Render tests that check gradient output will need to mock `config.ACTIVE_THEME`
- Use pytest fixtures to set theme per test case
---
## Files Changed
- `engine/themes.py` (new)
- `engine/config.py` (add `ACTIVE_THEME`, `set_active_theme()`)
- `engine/render.py` (replace GRAD_COLS/MSG_GRAD_COLS references with config lookups)
- `engine/app.py` (add `pick_color_theme()`, call in main)
- `tests/test_themes.py` (new unit tests)
- `tests/test_render.py` (update mocking strategy)
## Acceptance Criteria
1. ✓ Color picker displays 3 theme options at startup
2. ✓ Selection applies to all headline and message gradients
3. ✓ Boot UI (title, status) uses hardcoded green (not theme)
4. ✓ Scrolling headlines and ntfy messages use theme gradients
5. ✓ No persistence between runs
6. ✓ Non-TTY environments default to green without error
7. ✓ Architecture supports future random/animation modes
8. ✓ All gradient color codes finalized with no TBD values

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# Figment Mode Design Spec
> Periodic full-screen SVG glyph overlay with flickery animation, theme-aware coloring, and extensible physical device control.
## Overview
Figment mode displays a randomly selected SVG from the `figments/` directory as a flickery, glitchy half-block terminal overlay on top of the running ticker. It appears once per minute (configurable), holds for ~4.5 seconds with a three-phase animation (progressive reveal, strobing hold, dissolve), then fades back to the ticker. Colors are randomly chosen from the existing theme gradients.
The feature is designed for extensibility: a generic input protocol allows MQTT, ntfy, serial, or any other control surface to trigger figments and adjust parameters in real time.
## Goals
- Display SVG figments as half-block terminal art overlaid on the running ticker
- Three-phase animation: progressive reveal, strobing hold, dissolve
- Random color from existing theme gradients (green, orange, purple)
- Configurable interval and duration via C&C
- Extensible input abstraction for physical device control (MQTT, serial, etc.)
## Out of Scope
- Multi-figment simultaneous display (one at a time)
- SVG animation support (static SVGs only; animation comes from the overlay phases)
- Custom color palettes beyond existing themes
- MQTT and serial adapters (v1 ships with ntfy C&C only; protocol is ready for future adapters)
## Architecture: Hybrid Plugin + Overlay
The figment is an **EffectPlugin** for lifecycle, discovery, and configuration, but delegates rendering to a **layers-style overlay helper**. This avoids stretching the `EffectPlugin.process()` contract (which transforms line buffers) while still benefiting from the plugin system for C&C, auto-discovery, and config management.
**Important**: The plugin class is named `FigmentEffect` (not `FigmentPlugin`) to match the `*Effect` naming convention required by `discover_plugins()` in `effects_plugins/__init__.py`. The plugin is **not** added to the `EffectChain` order list — its `process()` is a no-op that returns the buffer unchanged. The chain only processes effects that transform buffers (noise, fade, glitch, firehose). Figment's rendering happens via the overlay path in `scroll.py`, outside the chain.
### Component Diagram
```
+-------------------+
| FigmentTrigger | (Protocol)
| - NtfyTrigger | (v1)
| - MqttTrigger | (future)
| - SerialTrigger | (future)
+--------+----------+
|
| FigmentCommand
v
+------------------+ +-----------------+ +----------------------+
| figment_render |<---| FigmentEffect |--->| render_figment_ |
| .py | | (EffectPlugin) | | overlay() in |
| | | | | layers.py |
| SVG -> PIL -> | | Timer, state | | |
| half-block cache | | machine, SVG | | ANSI cursor-position |
| | | selection | | commands for overlay |
+------------------+ +-----------------+ +----------------------+
|
| get_figment_state()
v
+-------------------+
| scroll.py |
+-------------------+
```
## Section 1: SVG Rasterization
**File: `engine/figment_render.py`**
Reuses the same PIL-based half-block encoding that `engine/render.py` uses for OTF fonts.
### Pipeline
1. **Load**: `cairosvg.svg2png()` converts SVG to PNG bytes in memory (no temp files)
2. **Resize**: PIL scales to fit terminal — width = `tw()`, height = `th() * 2` pixels (each terminal row encodes 2 pixel rows via half-blocks)
3. **Threshold**: Convert to greyscale ("L" mode), apply binary threshold to get visible/not-visible
4. **Half-block encode**: Walk pixel pairs top-to-bottom. For each 2-row pair, emit `█` (both lit), `▀` (top only), `▄` (bottom only), or space (neither)
5. **Cache**: Results cached per `(svg_path, terminal_width, terminal_height)` — invalidated on terminal resize
### Dependency
`cairosvg` added as an optional dependency in `pyproject.toml` (like `sounddevice`). If `cairosvg` is not installed, the `FigmentEffect` class will fail to import, and `discover_plugins()` will silently skip it (the existing `except Exception: pass` in discovery handles this). The plugin simply won't appear in the registry.
### Key Function
```python
def rasterize_svg(svg_path: str, width: int, height: int) -> list[str]:
"""Convert SVG file to list of half-block terminal rows (uncolored)."""
```
## Section 2: Figment Overlay Rendering
**Integration point: `engine/layers.py`**
New function following the `render_message_overlay()` pattern.
### FigmentState Dataclass
Defined in `effects_plugins/figment.py`, passed between the plugin and the overlay renderer:
```python
@dataclass
class FigmentState:
phase: FigmentPhase # enum: REVEAL, HOLD, DISSOLVE
progress: float # 0.0 to 1.0 within current phase
rows: list[str] # rasterized half-block rows (uncolored)
gradient: list[int] # 12-color ANSI 256 gradient from chosen theme
center_row: int # top row for centering in viewport
center_col: int # left column for centering in viewport
```
### Function Signature
```python
def render_figment_overlay(figment_state: FigmentState, w: int, h: int) -> list[str]:
"""Return ANSI cursor-positioning commands for the current figment frame."""
```
### Animation Phases (~4.5 seconds total)
Progress advances each frame as: `progress += config.FRAME_DT / phase_duration`. At 20 FPS (FRAME_DT=0.05s), a 1.5s phase takes 30 frames to complete.
| Phase | Duration | Behavior |
|-------|----------|----------|
| **Reveal** | ~1.5s | Progressive scanline fill. Each frame, a percentage of the figment's non-empty cells become visible in random block order. Intensity scales reveal speed. |
| **Hold** | ~1.5s | Full figment visible. Strobes between full brightness and dimmed/partial visibility every few frames. Intensity scales strobe frequency. |
| **Dissolve** | ~1.5s | Inverse of reveal. Cells randomly drop out, replaced by spaces. Intensity scales dissolve speed. |
### Color
A random theme gradient is selected from `THEME_REGISTRY` at trigger time. Applied via `lr_gradient()` — the same function that colors headlines and messages.
### Positioning
Figment is centered in the viewport. Each visible row is an ANSI `\033[row;colH` command appended to the buffer, identical to how the message overlay works.
## Section 3: FigmentEffect (Effect Plugin)
**File: `effects_plugins/figment.py`**
An `EffectPlugin(ABC)` subclass named `FigmentEffect` to match the `*Effect` discovery convention.
### Chain Exclusion
`FigmentEffect` is registered in the `EffectRegistry` (for C&C access and config management) but is **not** added to the `EffectChain` order list. Its `process()` returns the buffer unchanged. The `enabled` flag is checked directly by `scroll.py` when deciding whether to call `get_figment_state()`, not by the chain.
### Responsibilities
- **Timer**: Tracks elapsed time via `config.FRAME_DT` accumulation. At the configured interval (default 60s), triggers a new figment.
- **SVG selection**: Randomly picks from `figments/*.svg`. Avoids repeating the last shown.
- **State machine**: `idle -> reveal -> hold -> dissolve -> idle`. Tracks phase progress (0.0 to 1.0).
- **Color selection**: Picks a random theme key (`"green"`, `"orange"`, `"purple"`) at trigger time.
- **Rasterization**: Calls `rasterize_svg()` on trigger, caches result for the display duration.
### State Machine
```
idle ──(timer fires or trigger received)──> reveal
reveal ──(progress >= 1.0)──> hold
hold ──(progress >= 1.0)──> dissolve
dissolve ──(progress >= 1.0)──> idle
```
### Interface
The `process()` method returns the buffer unchanged (no-op). The plugin exposes state via:
```python
def get_figment_state(self, frame_number: int) -> FigmentState | None:
"""Tick the state machine and return current state, or None if idle."""
```
This mirrors the `ntfy_poller.get_active_message()` pattern.
### Scroll Loop Access
`scroll.py` imports `FigmentEffect` directly and uses `isinstance()` to safely downcast from the registry:
```python
from effects_plugins.figment import FigmentEffect
plugin = registry.get("figment")
figment = plugin if isinstance(plugin, FigmentEffect) else None
```
This is a one-time setup check, not per-frame. If `cairosvg` is missing, the import is wrapped in a try/except and `figment` stays `None`.
### EffectConfig
- `enabled`: bool (default `False` — opt-in)
- `intensity`: float — scales strobe frequency and reveal/dissolve speed
- `params`:
- `interval_secs`: 60 (time between figments)
- `display_secs`: 4.5 (total animation duration)
- `figment_dir`: "figments" (SVG source directory)
Controllable via C&C: `/effects figment on`, `/effects figment intensity 0.7`.
## Section 4: Input Abstraction (FigmentTrigger)
**File: `engine/figment_trigger.py`**
### Protocol
```python
class FigmentTrigger(Protocol):
def poll(self) -> FigmentCommand | None: ...
```
### FigmentCommand
```python
class FigmentAction(Enum):
TRIGGER = "trigger"
SET_INTENSITY = "set_intensity"
SET_INTERVAL = "set_interval"
SET_COLOR = "set_color"
STOP = "stop"
@dataclass
class FigmentCommand:
action: FigmentAction
value: float | str | None = None
```
Uses an enum for consistency with `EventType` in `engine/events.py`.
### Adapters
| Adapter | Transport | Dependency | Status |
|---------|-----------|------------|--------|
| `NtfyTrigger` | Existing C&C ntfy topic | None (reuses ntfy) | v1 |
| `MqttTrigger` | MQTT broker | `paho-mqtt` (optional) | Future |
| `SerialTrigger` | USB serial | `pyserial` (optional) | Future |
**NtfyTrigger v1**: Subscribes as a callback on the existing `NtfyPoller`. Parses messages with a `/figment` prefix (e.g., `/figment trigger`, `/figment intensity 0.8`). This is separate from the `/effects figment on` C&C path — the trigger protocol allows external devices to send commands without knowing the effects controller API.
### Integration
The `FigmentEffect` accepts a list of triggers. Each frame, it polls all triggers and acts on commands. Triggers are optional — if none are configured, the plugin runs on its internal timer alone.
### EventBus Bridge
A new `FIGMENT_TRIGGER` variant is added to the `EventType` enum in `engine/events.py`, with a corresponding `FigmentTriggerEvent` dataclass. Triggers publish to the EventBus for other components to react (logging, multi-display sync).
## Section 5: Scroll Loop Integration
Minimal change to `engine/scroll.py`:
```python
# In stream() setup (with safe import):
try:
from effects_plugins.figment import FigmentEffect
_plugin = registry.get("figment")
figment = _plugin if isinstance(_plugin, FigmentEffect) else None
except ImportError:
figment = None
# In frame loop, after effects processing, before ntfy message overlay:
if figment and figment.config.enabled:
figment_state = figment.get_figment_state(frame_number)
if figment_state is not None:
figment_overlay = render_figment_overlay(figment_state, w, h)
buf.extend(figment_overlay)
```
### Overlay Priority
Figment overlay appends **after** effects processing but **before** the ntfy message overlay. This means:
- Ntfy messages always appear on top of figments (higher priority)
- Existing glitch/noise effects run over the ticker underneath the figment
Note: If more overlay types are added in the future, a priority-based overlay system should replace the current positional ordering.
## Section 6: Error Handling
| Scenario | Behavior |
|----------|----------|
| `cairosvg` not installed | `FigmentEffect` fails to import; `discover_plugins()` silently skips it; `scroll.py` import guard sets `figment = None` |
| `figments/` directory missing | Plugin logs warning at startup, stays in permanent `idle` state |
| `figments/` contains zero `.svg` files | Same as above: warning, permanent `idle` |
| Malformed SVG | `cairosvg` raises exception; plugin catches it, skips that SVG, picks another. If all SVGs fail, enters permanent `idle` with warning |
| Terminal resize during animation | Re-rasterize on next frame using new dimensions. Cache miss triggers fresh rasterization. Animation phase/progress are preserved; only the rendered rows update |
## Section 7: File Summary
### New Files
| File | Purpose |
|------|---------|
| `effects_plugins/figment.py` | FigmentEffect — lifecycle, timer, state machine, SVG selection, FigmentState/FigmentPhase |
| `engine/figment_render.py` | SVG to half-block rasterization pipeline |
| `engine/figment_trigger.py` | FigmentTrigger protocol, FigmentAction enum, FigmentCommand, NtfyTrigger adapter |
| `figments/` | SVG source directory (ships with sample SVGs) |
| `tests/test_figment.py` | FigmentEffect lifecycle, state machine transitions, timer |
| `tests/test_figment_render.py` | SVG rasterization, caching, edge cases |
| `tests/test_figment_trigger.py` | FigmentCommand parsing, NtfyTrigger adapter |
| `tests/fixtures/test.svg` | Minimal SVG for deterministic rasterization tests |
### Modified Files
| File | Change |
|------|--------|
| `engine/scroll.py` | Figment overlay integration (setup + per-frame block) |
| `engine/layers.py` | Add `render_figment_overlay()` function |
| `engine/events.py` | Add `FIGMENT_TRIGGER` to `EventType` enum, add `FigmentTriggerEvent` dataclass |
| `pyproject.toml` | Add `cairosvg` as optional dependency |
## Testing Strategy
- **Unit**: State machine transitions (idle→reveal→hold→dissolve→idle), timer accuracy (fires at interval_secs), SVG rasterization output dimensions, FigmentCommand parsing, FigmentAction enum coverage
- **Integration**: Plugin discovery (verify `FigmentEffect` is found by `discover_plugins()`), overlay rendering with mock terminal dimensions, C&C command handling via `/effects figment on`
- **Edge cases**: Missing figments dir, empty dir, malformed SVG, cairosvg unavailable, terminal resize mid-animation
- **Fixture**: Minimal `test.svg` (simple rectangle) for deterministic rasterization tests