fix: resolve terminal display wobble and effect dimension stability

- Fix TerminalDisplay: add screen clear each frame (cursor home + erase down)
- Fix CameraStage: use set_canvas_size instead of read-only viewport properties
- Fix Glitch effect: preserve visible line lengths, remove cursor positioning
- Fix Fade effect: return original line when fade=0 instead of empty string
- Fix Noise effect: use input line length instead of terminal_width
- Remove HUD effect from all presets (redundant with border FPS display)
- Add regression tests for effect dimension stability
- Add docs/ARCHITECTURE.md with Mermaid diagrams
- Add mise tasks: diagram-ascii, diagram-validate, diagram-check
- Move markdown docs to docs/ (ARCHITECTURE, Refactor, hardware specs)
- Remove redundant requirements files (use pyproject.toml)
- Add *.dot and *.png to .gitignore

Closes #25
This commit is contained in:
2026-03-18 03:34:36 -07:00
parent a65fb50464
commit b926b346ad
30 changed files with 1472 additions and 40 deletions

View File

@@ -347,9 +347,12 @@ class CameraStage(Stage):
)
# Update camera's viewport dimensions so it knows its actual bounds
if hasattr(self._camera, "viewport_width"):
self._camera.viewport_width = viewport_width
self._camera.viewport_height = viewport_height
# Set canvas size to achieve desired viewport (viewport = canvas / zoom)
if hasattr(self._camera, "set_canvas_size"):
self._camera.set_canvas_size(
width=int(viewport_width * self._camera.zoom),
height=int(viewport_height * self._camera.zoom),
)
# Set canvas to full layout height so camera can scroll through all content
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)