forked from genewildish/Mainline
refactor: move effects_plugins to engine/effects/plugins
- Move effects_plugins/ to engine/effects/plugins/ - Update imports in engine/app.py - Update imports in all test files - Follows capability-based deps architecture Closes #27
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99
engine/effects/plugins/tint.py
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99
engine/effects/plugins/tint.py
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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class TintEffect(EffectPlugin):
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"""Tint effect that applies an RGB color overlay to the buffer.
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Uses ANSI escape codes to tint text with the specified RGB values.
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Supports transparency (0-100%) for blending.
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Inlets:
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- r: Red component (0-255)
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- g: Green component (0-255)
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- b: Blue component (0-255)
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- a: Alpha/transparency (0.0-1.0, where 0.0 = fully transparent)
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"""
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name = "tint"
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config = EffectConfig(enabled=True, intensity=1.0)
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# Define inlet types for PureData-style typing
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@property
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def inlet_types(self) -> set:
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from engine.pipeline.core import DataType
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return {DataType.TEXT_BUFFER}
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@property
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def outlet_types(self) -> set:
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from engine.pipeline.core import DataType
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return {DataType.TEXT_BUFFER}
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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if not buf:
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return buf
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# Get tint values from effect params or sensors
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r = self.config.params.get("r", 255)
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g = self.config.params.get("g", 255)
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b = self.config.params.get("b", 255)
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a = self.config.params.get("a", 0.3) # Default 30% tint
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# Clamp values
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r = max(0, min(255, int(r)))
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g = max(0, min(255, int(g)))
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b = max(0, min(255, int(b)))
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a = max(0.0, min(1.0, float(a)))
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if a <= 0:
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return buf
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# Convert RGB to ANSI 256 color
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ansi_color = self._rgb_to_ansi256(r, g, b)
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# Apply tint with transparency effect
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result = []
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for line in buf:
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if not line.strip():
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result.append(line)
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continue
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# Check if line already has ANSI codes
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if "\033[" in line:
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# For lines with existing colors, wrap the whole line
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result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
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else:
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# Apply tint to plain text lines
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result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
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return result
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def _rgb_to_ansi256(self, r: int, g: int, b: int) -> int:
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"""Convert RGB (0-255 each) to ANSI 256 color code."""
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if r == g == b == 0:
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return 16
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if r == g == b == 255:
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return 231
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# Calculate grayscale
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gray = int((0.299 * r + 0.587 * g + 0.114 * b) / 255 * 24) + 232
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# Calculate color cube
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ri = int(r / 51)
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gi = int(g / 51)
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bi = int(b / 51)
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color = 16 + 36 * ri + 6 * gi + bi
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# Use whichever is closer - gray or color
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gray_dist = abs(r - gray)
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color_dist = (
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(r - ri * 51) ** 2 + (g - gi * 51) ** 2 + (b - bi * 51) ** 2
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) ** 0.5
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if gray_dist < color_dist:
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return gray
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return color
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def configure(self, config: EffectConfig) -> None:
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self.config = config
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