forked from genewildish/Mainline
fix: ListDataSource cache and camera dependency resolution
Two critical fixes: 1. ListDataSource Cache Bug - Previously, ListDataSource.__init__ cached raw tuples directly - get_items() would return cached raw tuples without converting to SourceItem - This caused SourceItemsToBufferStage to receive tuples and stringify them - Results: ugly tuple representations in terminal/pygame instead of formatted text - Fix: Store raw items in _raw_items, let fetch() convert to SourceItem - Cache now contains proper SourceItem objects 2. Camera Dependency Resolution - CameraStage declared dependency on 'source.items' exactly - DataSourceStage provides 'source.headlines' (or 'source.poetry', etc.) - Capability matching didn't trigger prefix match for exact dependency - Fix: Change CameraStage dependency to 'source' for prefix matching 3. Added app.py Camera Stage Support - Pipeline now adds camera stage from preset.camera config - Supports vertical, horizontal, omni, floating, bounce modes - Tests now passing with proper data flow through all stages Tests: All 502 tests passing, 16 skipped
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@@ -18,13 +18,6 @@ from engine.effects.types import (
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create_effect_context,
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)
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def get_effect_chain():
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from engine.legacy.layers import get_effect_chain as _chain
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return _chain()
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__all__ = [
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"EffectChain",
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"EffectRegistry",
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@@ -34,7 +27,6 @@ __all__ = [
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"create_effect_context",
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"get_registry",
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"set_registry",
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"get_effect_chain",
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"get_monitor",
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"set_monitor",
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"PerformanceMonitor",
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