forked from genewildish/Mainline
feat(effects): add entropy parameter to effect plugins
- Add entropy field to EffectConfig (0.0 = calm, 1.0 = chaotic) - Provide compute_entropy() method in EffectContext for dynamic scoring - Update Fade, Firehose, Glitch, Noise plugin defaults with entropy values - Enables finer control: intensity (strength) vs entropy (randomness) This separates deterministic effect strength from probabilistic chaos, allowing more expressive control in UI panel and presets. Fixes #32
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@@ -6,7 +6,7 @@ from engine.terminal import DIM, G_LO, RST
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class GlitchEffect(EffectPlugin):
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name = "glitch"
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config = EffectConfig(enabled=True, intensity=1.0)
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config = EffectConfig(enabled=True, intensity=1.0, entropy=0.8)
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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if not buf:
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