forked from genewildish/Mainline
feat(effects): add entropy parameter to effect plugins
- Add entropy field to EffectConfig (0.0 = calm, 1.0 = chaotic) - Provide compute_entropy() method in EffectContext for dynamic scoring - Update Fade, Firehose, Glitch, Noise plugin defaults with entropy values - Enables finer control: intensity (strength) vs entropy (randomness) This separates deterministic effect strength from probabilistic chaos, allowing more expressive control in UI panel and presets. Fixes #32
This commit is contained in:
@@ -5,7 +5,7 @@ from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
class FadeEffect(EffectPlugin):
|
||||
name = "fade"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.1)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not ctx.ticker_height:
|
||||
|
||||
Reference in New Issue
Block a user