feat(demo): add pipeline visualization demo mode

- Add --pipeline-demo flag for ASCII pipeline animation
- Create engine/pipeline_viz.py with animated pipeline graphics
- Shows data flow, camera modes, FPS counter
- Run with: python mainline.py --pipeline-demo --display pygame
This commit is contained in:
2026-03-16 02:04:53 -07:00
parent c2d77ee358
commit a1dcceac47
4 changed files with 270 additions and 0 deletions

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@@ -558,6 +558,147 @@ def run_demo_mode():
print("\n \033[38;5;245mDemo ended\033[0m")
def run_pipeline_demo():
"""Run pipeline visualization demo mode - shows ASCII pipeline animation."""
import time
from engine import config
from engine.camera import Camera, CameraMode
from engine.display import DisplayRegistry
from engine.effects import (
EffectContext,
PerformanceMonitor,
get_effect_chain,
get_registry,
set_monitor,
)
from engine.pipeline_viz import generate_animated_pipeline
print(" \033[1;38;5;46mMAINLINE PIPELINE DEMO\033[0m")
print(" \033[38;5;245mInitializing...\033[0m")
import effects_plugins
effects_plugins.discover_plugins()
registry = get_registry()
chain = get_effect_chain()
chain.set_order(["noise", "fade", "glitch", "firehose", "hud"])
monitor = PerformanceMonitor()
set_monitor(monitor)
chain._monitor = monitor
display = DisplayRegistry.create("pygame")
if not display:
print(" \033[38;5;196mFailed to create pygame display\033[0m")
sys.exit(1)
w, h = 80, 24
display.init(w, h)
display.clear()
camera = Camera.vertical(speed=1.0)
effects_to_demo = ["noise", "fade", "glitch", "firehose"]
effect_idx = 0
effect_name = effects_to_demo[effect_idx]
effect_start_time = time.time()
current_intensity = 0.0
ramping_up = True
camera_modes = [
(CameraMode.VERTICAL, "vertical"),
(CameraMode.HORIZONTAL, "horizontal"),
(CameraMode.OMNI, "omni"),
(CameraMode.FLOATING, "floating"),
]
camera_mode_idx = 0
camera_start_time = time.time()
frame_number = 0
print(" \033[38;5;82mStarting pipeline visualization...\033[0m")
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
try:
while True:
elapsed = time.time() - effect_start_time
camera_elapsed = time.time() - camera_start_time
duration = config.DEMO_EFFECT_DURATION
if elapsed >= duration:
effect_idx = (effect_idx + 1) % len(effects_to_demo)
effect_name = effects_to_demo[effect_idx]
effect_start_time = time.time()
elapsed = 0
current_intensity = 0.0
ramping_up = True
if camera_elapsed >= duration * 2:
camera_mode_idx = (camera_mode_idx + 1) % len(camera_modes)
mode, mode_name = camera_modes[camera_mode_idx]
camera = Camera(mode=mode, speed=1.0)
camera_start_time = time.time()
camera_elapsed = 0
progress = elapsed / duration
if ramping_up:
current_intensity = progress
if progress >= 1.0:
ramping_up = False
else:
current_intensity = 1.0 - progress
for effect in registry.list_all().values():
if effect.name == effect_name:
effect.config.enabled = True
effect.config.intensity = current_intensity
elif effect.name not in ("hud",):
effect.config.enabled = False
hud_effect = registry.get("hud")
if hud_effect:
mode_name = camera_modes[camera_mode_idx][1]
hud_effect.config.params["display_effect"] = (
f"{effect_name} / {mode_name}"
)
hud_effect.config.params["display_intensity"] = current_intensity
camera.update(config.FRAME_DT)
buf = generate_animated_pipeline(w, frame_number)
ctx = EffectContext(
terminal_width=w,
terminal_height=h,
scroll_cam=camera.y,
ticker_height=h,
camera_x=camera.x,
mic_excess=0.0,
grad_offset=0.0,
frame_number=frame_number,
has_message=False,
items=[],
)
result = chain.process(buf, ctx)
display.show(result)
new_w, new_h = display.get_dimensions()
if new_w != w or new_h != h:
w, h = new_w, new_h
frame_number += 1
time.sleep(1 / 60)
except KeyboardInterrupt:
pass
finally:
display.cleanup()
print("\n \033[38;5;245mPipeline demo ended\033[0m")
def main():
from engine import config
from engine.pipeline import generate_pipeline_diagram
@@ -566,6 +707,10 @@ def main():
print(generate_pipeline_diagram())
return
if config.PIPELINE_DEMO:
run_pipeline_demo()
return
if config.DEMO:
run_demo_mode()
return