feat: Implement Sideline plugin system with consistent terminology
This commit implements the Sideline/Mainline split with a clean plugin architecture: ## Core Changes ### Sideline Framework (New Directory) - Created directory containing the reusable pipeline framework - Moved pipeline core, controllers, adapters, and registry to - Moved display system to - Moved effects system to - Created plugin system with security and compatibility management in - Created preset pack system with ASCII art encoding in - Added default font (Corptic) to - Added terminal ANSI constants to ### Mainline Application (Updated) - Created for Mainline stage component registration - Updated to register Mainline stages at startup - Updated as a compatibility shim re-exporting from sideline ### Terminology Consistency - : Base class for all pipeline components (sources, effects, displays, cameras) - : Base class for distributable plugin packages (was ) - : Base class for visual effects (was ) - Backward compatibility aliases maintained for existing code ## Key Features - Plugin discovery via entry points and explicit registration - Security permissions system for plugins - Compatibility management with semantic version constraints - Preset pack system for distributable configurations - Default font bundled with Sideline (Corptic.otf) ## Testing - Updated tests to register Mainline stages before discovery - All StageRegistry tests passing Note: This is a major refactoring that separates the framework (Sideline) from the application (Mainline), enabling Sideline to be used by other applications.
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sideline/pipeline/adapters/__init__.py
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sideline/pipeline/adapters/__init__.py
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"""Stage adapters - Bridge existing components to the Stage interface.
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This module provides adapters that wrap existing components
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(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
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"""
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from .camera import CameraClockStage, CameraStage
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from .data_source import DataSourceStage, PassthroughStage, SourceItemsToBufferStage
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from .display import DisplayStage
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from .effect_plugin import EffectPluginStage
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from .factory import (
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create_stage_from_camera,
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create_stage_from_display,
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create_stage_from_effect,
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create_stage_from_font,
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create_stage_from_source,
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)
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from .message_overlay import MessageOverlayConfig, MessageOverlayStage
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from .positioning import (
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PositioningMode,
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PositionStage,
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create_position_stage,
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)
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from .transform import (
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CanvasStage,
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FontStage,
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ImageToTextStage,
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ViewportFilterStage,
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)
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__all__ = [
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# Adapter classes
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"EffectPluginStage",
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"DisplayStage",
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"DataSourceStage",
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"PassthroughStage",
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"SourceItemsToBufferStage",
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"CameraStage",
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"CameraClockStage",
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"ViewportFilterStage",
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"FontStage",
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"ImageToTextStage",
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"CanvasStage",
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"MessageOverlayStage",
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"MessageOverlayConfig",
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"PositionStage",
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"PositioningMode",
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# Factory functions
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"create_stage_from_display",
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"create_stage_from_effect",
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"create_stage_from_source",
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"create_stage_from_camera",
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"create_stage_from_font",
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"create_position_stage",
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]
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