feat(figment): add render_figment_overlay() to layers.py

Implements phase-aware (REVEAL/HOLD/DISSOLVE) ANSI cursor-positioning overlay
renderer for figment glyphs, with deterministic shuffle seeding and gradient
coloring via _color_codes_to_ansi(). Includes 6 TDD tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-19 08:43:48 -07:00
parent 525af4bc46
commit 79d271c42b
2 changed files with 160 additions and 0 deletions

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"""Tests for render_figment_overlay in engine.layers."""
from effects_plugins.figment import FigmentPhase, FigmentState
from engine.layers import render_figment_overlay
def _make_state(phase=FigmentPhase.HOLD, progress=0.5):
return FigmentState(
phase=phase,
progress=progress,
rows=["█▀▄ █", " ▄█▀ ", "█ █"],
gradient=[46, 40, 34, 28, 22, 22, 34, 40, 46, 82, 118, 231],
center_row=10,
center_col=37,
)
class TestRenderFigmentOverlay:
def test_returns_list_of_strings(self):
state = _make_state()
result = render_figment_overlay(state, 80, 24)
assert isinstance(result, list)
assert all(isinstance(s, str) for s in result)
def test_contains_ansi_positioning(self):
state = _make_state()
result = render_figment_overlay(state, 80, 24)
# Should contain cursor positioning escape codes
assert any("\033[" in s for s in result)
def test_reveal_phase_partial(self):
state = _make_state(phase=FigmentPhase.REVEAL, progress=0.0)
result = render_figment_overlay(state, 80, 24)
# At progress 0.0, very few cells should be visible
# Result should still be a valid list
assert isinstance(result, list)
def test_hold_phase_full(self):
state = _make_state(phase=FigmentPhase.HOLD, progress=0.5)
result = render_figment_overlay(state, 80, 24)
# During hold, content should be present
assert len(result) > 0
def test_dissolve_phase(self):
state = _make_state(phase=FigmentPhase.DISSOLVE, progress=0.9)
result = render_figment_overlay(state, 80, 24)
# At high dissolve progress, most cells are gone
assert isinstance(result, list)
def test_empty_rows(self):
state = FigmentState(
phase=FigmentPhase.HOLD,
progress=0.5,
rows=[],
gradient=[46] * 12,
center_row=0,
center_col=0,
)
result = render_figment_overlay(state, 80, 24)
assert result == []