forked from genewildish/Mainline
feat: Implement scrolling camera with layout-aware filtering
- Rename VERTICAL camera mode to FEED (rapid single-item view) - Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling - Add estimate_block_height() for cheap layout calculation without full rendering - Replace ViewportFilterStage with layout-aware filtering that tracks camera position - Add render caching to FontStage to avoid re-rendering items - Fix CameraStage to use global canvas height for scrolling bounds - Add horizontal padding in Camera.apply() to prevent ghosting - Add get_dimensions() to MultiDisplay for proper viewport sizing - Fix PygameDisplay to auto-detect viewport from window size - Update presets to use scroll camera with appropriate speeds
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@@ -38,6 +38,13 @@ class MultiDisplay:
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for d in self.displays:
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d.clear()
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def get_dimensions(self) -> tuple[int, int]:
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"""Get dimensions from the first child display that supports it."""
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for d in self.displays:
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if hasattr(d, "get_dimensions"):
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return d.get_dimensions()
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return (self.width, self.height)
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def cleanup(self) -> None:
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for d in self.displays:
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d.cleanup()
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@@ -122,6 +122,10 @@ class PygameDisplay:
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self._pygame = pygame
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PygameDisplay._pygame_initialized = True
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# Calculate character dimensions from actual window size
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self.width = max(1, self.window_width // self.cell_width)
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self.height = max(1, self.window_height // self.cell_height)
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font_path = self._get_font_path()
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if font_path:
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try:
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