feature/capability-based-deps (#53)
Reviewed-on: #53 Co-authored-by: David Gwilliam <dhgwilliam@gmail.com> Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
This commit was merged in pull request #53.
This commit is contained in:
38
engine/effects/plugins/__init__.py
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38
engine/effects/plugins/__init__.py
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@@ -0,0 +1,38 @@
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from pathlib import Path
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PLUGIN_DIR = Path(__file__).parent
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def discover_plugins():
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from engine.effects.registry import get_registry
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from engine.effects.types import EffectPlugin
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registry = get_registry()
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imported = {}
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for file_path in PLUGIN_DIR.glob("*.py"):
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if file_path.name.startswith("_"):
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continue
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module_name = file_path.stem
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if module_name in ("base", "types"):
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continue
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try:
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module = __import__(f"engine.effects.plugins.{module_name}", fromlist=[""])
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for attr_name in dir(module):
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attr = getattr(module, attr_name)
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if (
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isinstance(attr, type)
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and issubclass(attr, EffectPlugin)
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and attr is not EffectPlugin
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and attr_name.endswith("Effect")
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):
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plugin = attr()
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if not isinstance(plugin, EffectPlugin):
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continue
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registry.register(plugin)
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imported[plugin.name] = plugin
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except Exception:
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pass
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return imported
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122
engine/effects/plugins/afterimage.py
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122
engine/effects/plugins/afterimage.py
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@@ -0,0 +1,122 @@
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"""Afterimage effect using previous frame."""
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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class AfterimageEffect(EffectPlugin):
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"""Show a faint ghost of the previous frame.
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This effect requires a FrameBufferStage to be present in the pipeline.
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It shows a dimmed version of the previous frame super-imposed on the
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current frame.
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Attributes:
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name: "afterimage"
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config: EffectConfig with intensity parameter (0.0-1.0)
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param_bindings: Optional sensor bindings for intensity modulation
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Example:
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>>> effect = AfterimageEffect()
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>>> effect.configure(EffectConfig(intensity=0.3))
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>>> result = effect.process(buffer, ctx)
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"""
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name = "afterimage"
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config: EffectConfig = EffectConfig(enabled=True, intensity=0.3)
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param_bindings: dict[str, dict[str, str | float]] = {}
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supports_partial_updates = False
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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"""Apply afterimage effect using the previous frame.
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Args:
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buf: Current text buffer (list of strings)
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ctx: Effect context with access to framebuffer history
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Returns:
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Buffer with ghost of previous frame overlaid
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"""
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if not buf:
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return buf
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# Get framebuffer history from context
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history = None
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for key in ctx.state:
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if key.startswith("framebuffer.") and key.endswith(".history"):
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history = ctx.state[key]
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break
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if not history or len(history) < 1:
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# No previous frame available
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return buf
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# Get intensity from config
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intensity = self.config.params.get("intensity", self.config.intensity)
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intensity = max(0.0, min(1.0, intensity))
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if intensity <= 0.0:
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return buf
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# Get the previous frame (index 1, since index 0 is current)
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prev_frame = history[1] if len(history) > 1 else None
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if not prev_frame:
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return buf
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# Blend current and previous frames
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viewport_height = ctx.terminal_height - ctx.ticker_height
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result = []
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for row in range(len(buf)):
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if row >= viewport_height:
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result.append(buf[row])
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continue
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current_line = buf[row]
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prev_line = prev_frame[row] if row < len(prev_frame) else ""
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if not prev_line:
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result.append(current_line)
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continue
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# Apply dimming effect by reducing ANSI color intensity or adding transparency
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# For a simple text version, we'll use a blend strategy
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blended = self._blend_lines(current_line, prev_line, intensity)
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result.append(blended)
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return result
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def _blend_lines(self, current: str, previous: str, intensity: float) -> str:
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"""Blend current and previous line with given intensity.
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For text with ANSI codes, true blending is complex. This is a simplified
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version that uses color averaging when possible.
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A more sophisticated implementation would:
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1. Parse ANSI color codes from both lines
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2. Blend RGB values based on intensity
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3. Reconstruct the line with blended colors
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For now, we'll use a heuristic: if lines are similar, return current.
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If they differ, we alternate or use the previous as a faint overlay.
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"""
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if current == previous:
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return current
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# Simple blending: intensity determines mix
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# intensity=1.0 => fully current
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# intensity=0.3 => 70% previous ghost, 30% current
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if intensity > 0.7:
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return current
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elif intensity < 0.3:
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# Show previous but dimmed (simulate by adding faint color/gray)
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return previous # Would need to dim ANSI colors
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else:
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# For medium intensity, alternate based on character pattern
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# This is a placeholder for proper blending
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return current
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def configure(self, config: EffectConfig) -> None:
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"""Configure the effect."""
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self.config = config
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105
engine/effects/plugins/border.py
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105
engine/effects/plugins/border.py
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@@ -0,0 +1,105 @@
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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class BorderEffect(EffectPlugin):
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"""Simple border effect for terminal display.
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Draws a border around the buffer and optionally displays
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performance metrics in the border corners.
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Internally crops to display dimensions to ensure border fits.
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"""
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name = "border"
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config = EffectConfig(enabled=True, intensity=1.0)
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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if not buf:
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return buf
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# Get actual display dimensions from context
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display_w = ctx.terminal_width
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display_h = ctx.terminal_height
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# If dimensions are reasonable, crop first - use slightly smaller to ensure fit
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if display_w >= 10 and display_h >= 3:
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# Subtract 2 for border characters (left and right)
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crop_w = display_w - 2
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crop_h = display_h - 2
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buf = self._crop_to_size(buf, crop_w, crop_h)
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w = display_w
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h = display_h
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else:
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# Use buffer dimensions
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h = len(buf)
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w = max(len(line) for line in buf) if buf else 0
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if w < 3 or h < 3:
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return buf
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inner_w = w - 2
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# Get metrics from context
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fps = 0.0
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frame_time = 0.0
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metrics = ctx.get_state("metrics")
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if metrics:
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avg_ms = metrics.get("avg_ms")
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frame_count = metrics.get("frame_count", 0)
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if avg_ms and frame_count > 0:
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fps = 1000.0 / avg_ms
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frame_time = avg_ms
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# Build borders
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# Top border: ┌────────────────────┐ or with FPS
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if fps > 0:
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fps_str = f" FPS:{fps:.0f}"
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if len(fps_str) < inner_w:
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right_len = inner_w - len(fps_str)
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top_border = "┌" + "─" * right_len + fps_str + "┐"
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else:
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top_border = "┌" + "─" * inner_w + "┐"
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else:
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top_border = "┌" + "─" * inner_w + "┐"
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# Bottom border: └────────────────────┘ or with frame time
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if frame_time > 0:
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ft_str = f" {frame_time:.1f}ms"
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if len(ft_str) < inner_w:
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right_len = inner_w - len(ft_str)
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bottom_border = "└" + "─" * right_len + ft_str + "┘"
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else:
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bottom_border = "└" + "─" * inner_w + "┘"
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else:
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bottom_border = "└" + "─" * inner_w + "┘"
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# Build result with left/right borders
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result = [top_border]
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for line in buf[: h - 2]:
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if len(line) >= inner_w:
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result.append("│" + line[:inner_w] + "│")
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else:
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result.append("│" + line + " " * (inner_w - len(line)) + "│")
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result.append(bottom_border)
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return result
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def _crop_to_size(self, buf: list[str], w: int, h: int) -> list[str]:
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"""Crop buffer to fit within w x h."""
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result = []
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for i in range(min(h, len(buf))):
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line = buf[i]
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if len(line) > w:
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result.append(line[:w])
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else:
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result.append(line + " " * (w - len(line)))
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# Pad with empty lines if needed (for border)
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while len(result) < h:
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result.append(" " * w)
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return result
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def configure(self, config: EffectConfig) -> None:
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self.config = config
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42
engine/effects/plugins/crop.py
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42
engine/effects/plugins/crop.py
Normal file
@@ -0,0 +1,42 @@
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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class CropEffect(EffectPlugin):
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"""Crop effect that crops the input buffer to fit the display.
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This ensures the output buffer matches the actual display dimensions,
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useful when the source produces a buffer larger than the viewport.
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"""
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name = "crop"
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config = EffectConfig(enabled=True, intensity=1.0)
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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if not buf:
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return buf
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# Get actual display dimensions from context
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w = (
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ctx.terminal_width
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if ctx.terminal_width > 0
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else max(len(line) for line in buf)
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)
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h = ctx.terminal_height if ctx.terminal_height > 0 else len(buf)
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# Crop buffer to fit
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result = []
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for i in range(min(h, len(buf))):
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line = buf[i]
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if len(line) > w:
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result.append(line[:w])
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else:
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result.append(line + " " * (w - len(line)))
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# Pad with empty lines if needed
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while len(result) < h:
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result.append(" " * w)
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return result
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def configure(self, config: EffectConfig) -> None:
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self.config = config
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58
engine/effects/plugins/fade.py
Normal file
58
engine/effects/plugins/fade.py
Normal file
@@ -0,0 +1,58 @@
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import random
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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class FadeEffect(EffectPlugin):
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name = "fade"
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config = EffectConfig(enabled=True, intensity=1.0, entropy=0.1)
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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if not ctx.ticker_height:
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return buf
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result = list(buf)
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intensity = self.config.intensity
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top_zone = max(1, int(ctx.ticker_height * 0.25))
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bot_zone = max(1, int(ctx.ticker_height * 0.10))
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for r in range(len(result)):
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if r >= ctx.ticker_height:
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continue
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top_f = min(1.0, r / top_zone) if top_zone > 0 else 1.0
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bot_f = (
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min(1.0, (ctx.ticker_height - 1 - r) / bot_zone)
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if bot_zone > 0
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else 1.0
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)
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row_fade = min(top_f, bot_f) * intensity
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if row_fade < 1.0 and result[r].strip():
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result[r] = self._fade_line(result[r], row_fade)
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return result
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def _fade_line(self, s: str, fade: float) -> str:
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if fade >= 1.0:
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return s
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if fade <= 0.0:
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return s # Preserve original line length - don't return empty
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result = []
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i = 0
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while i < len(s):
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if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
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j = i + 2
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while j < len(s) and not s[j].isalpha():
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j += 1
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result.append(s[i : j + 1])
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i = j + 1
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elif s[i] == " ":
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result.append(" ")
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i += 1
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else:
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result.append(s[i] if random.random() < fade else " ")
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i += 1
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return "".join(result)
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def configure(self, config: EffectConfig) -> None:
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self.config = config
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332
engine/effects/plugins/figment.py
Normal file
332
engine/effects/plugins/figment.py
Normal file
@@ -0,0 +1,332 @@
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"""
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Figment overlay effect for modern pipeline architecture.
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Provides periodic SVG glyph overlays with reveal/hold/dissolve animation phases.
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Integrates directly with the pipeline's effect system without legacy dependencies.
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"""
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import random
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from dataclasses import dataclass
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from enum import Enum, auto
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from pathlib import Path
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from engine import config
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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from engine.figment_render import rasterize_svg
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from engine.figment_trigger import FigmentAction, FigmentCommand, FigmentTrigger
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from engine.terminal import RST
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from engine.themes import THEME_REGISTRY
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class FigmentPhase(Enum):
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"""Animation phases for figment overlay."""
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REVEAL = auto()
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HOLD = auto()
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DISSOLVE = auto()
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@dataclass
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class FigmentState:
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"""State of a figment overlay at a given frame."""
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phase: FigmentPhase
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progress: float
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rows: list[str]
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gradient: list[int]
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center_row: int
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center_col: int
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|
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def _color_codes_to_ansi(gradient: list[int]) -> list[str]:
|
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"""Convert gradient list to ANSI color codes.
|
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|
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Args:
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gradient: List of 256-color palette codes
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|
||||
Returns:
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List of ANSI escape code strings
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"""
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codes = []
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for color in gradient:
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if isinstance(color, int):
|
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codes.append(f"\033[38;5;{color}m")
|
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else:
|
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# Fallback to green
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codes.append("\033[38;5;46m")
|
||||
return codes if codes else ["\033[38;5;46m"]
|
||||
|
||||
|
||||
def render_figment_overlay(figment_state: FigmentState, w: int, h: int) -> list[str]:
|
||||
"""Render figment overlay as ANSI cursor-positioning commands.
|
||||
|
||||
Args:
|
||||
figment_state: FigmentState with phase, progress, rows, gradient, centering.
|
||||
w: terminal width
|
||||
h: terminal height
|
||||
|
||||
Returns:
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List of ANSI strings to append to display buffer.
|
||||
"""
|
||||
rows = figment_state.rows
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||||
if not rows:
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||||
return []
|
||||
|
||||
phase = figment_state.phase
|
||||
progress = figment_state.progress
|
||||
gradient = figment_state.gradient
|
||||
center_row = figment_state.center_row
|
||||
center_col = figment_state.center_col
|
||||
|
||||
cols = _color_codes_to_ansi(gradient)
|
||||
|
||||
# Build a list of non-space cell positions
|
||||
cell_positions = []
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||||
for r_idx, row in enumerate(rows):
|
||||
for c_idx, ch in enumerate(row):
|
||||
if ch != " ":
|
||||
cell_positions.append((r_idx, c_idx))
|
||||
|
||||
n_cells = len(cell_positions)
|
||||
if n_cells == 0:
|
||||
return []
|
||||
|
||||
# Use a deterministic seed so the reveal/dissolve pattern is stable per-figment
|
||||
rng = random.Random(hash(tuple(rows[0][:10])) if rows[0] else 42)
|
||||
shuffled = list(cell_positions)
|
||||
rng.shuffle(shuffled)
|
||||
|
||||
# Phase-dependent visibility
|
||||
if phase == FigmentPhase.REVEAL:
|
||||
visible_count = int(n_cells * progress)
|
||||
visible = set(shuffled[:visible_count])
|
||||
elif phase == FigmentPhase.HOLD:
|
||||
visible = set(cell_positions)
|
||||
# Strobe: dim some cells periodically
|
||||
if int(progress * 20) % 3 == 0:
|
||||
dim_count = int(n_cells * 0.3)
|
||||
visible -= set(shuffled[:dim_count])
|
||||
elif phase == FigmentPhase.DISSOLVE:
|
||||
remaining_count = int(n_cells * (1.0 - progress))
|
||||
visible = set(shuffled[:remaining_count])
|
||||
else:
|
||||
visible = set(cell_positions)
|
||||
|
||||
# Build overlay commands
|
||||
overlay: list[str] = []
|
||||
n_cols = len(cols)
|
||||
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
|
||||
|
||||
for r_idx, row in enumerate(rows):
|
||||
scr_row = center_row + r_idx + 1 # 1-indexed
|
||||
if scr_row < 1 or scr_row > h:
|
||||
continue
|
||||
|
||||
line_buf: list[str] = []
|
||||
has_content = False
|
||||
|
||||
for c_idx, ch in enumerate(row):
|
||||
scr_col = center_col + c_idx + 1
|
||||
if scr_col < 1 or scr_col > w:
|
||||
continue
|
||||
|
||||
if ch != " " and (r_idx, c_idx) in visible:
|
||||
# Apply gradient color
|
||||
shifted = (c_idx / max(max_x - 1, 1)) % 1.0
|
||||
idx = min(round(shifted * (n_cols - 1)), n_cols - 1)
|
||||
line_buf.append(f"{cols[idx]}{ch}{RST}")
|
||||
has_content = True
|
||||
else:
|
||||
line_buf.append(" ")
|
||||
|
||||
if has_content:
|
||||
line_str = "".join(line_buf).rstrip()
|
||||
if line_str.strip():
|
||||
overlay.append(f"\033[{scr_row};{center_col + 1}H{line_str}{RST}")
|
||||
|
||||
return overlay
|
||||
|
||||
|
||||
class FigmentEffect(EffectPlugin):
|
||||
"""Figment overlay effect for pipeline architecture.
|
||||
|
||||
Provides periodic SVG overlays with reveal/hold/dissolve animation.
|
||||
"""
|
||||
|
||||
name = "figment"
|
||||
config = EffectConfig(
|
||||
enabled=True,
|
||||
intensity=1.0,
|
||||
params={
|
||||
"interval_secs": 60,
|
||||
"display_secs": 4.5,
|
||||
"figment_dir": "figments",
|
||||
},
|
||||
)
|
||||
supports_partial_updates = False
|
||||
is_overlay = True # Figment is an overlay effect that composes on top of the buffer
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
figment_dir: str | None = None,
|
||||
triggers: list[FigmentTrigger] | None = None,
|
||||
):
|
||||
self.config = EffectConfig(
|
||||
enabled=True,
|
||||
intensity=1.0,
|
||||
params={
|
||||
"interval_secs": 60,
|
||||
"display_secs": 4.5,
|
||||
"figment_dir": figment_dir or "figments",
|
||||
},
|
||||
)
|
||||
self._triggers = triggers or []
|
||||
self._phase: FigmentPhase | None = None
|
||||
self._progress: float = 0.0
|
||||
self._rows: list[str] = []
|
||||
self._gradient: list[int] = []
|
||||
self._center_row: int = 0
|
||||
self._center_col: int = 0
|
||||
self._timer: float = 0.0
|
||||
self._last_svg: str | None = None
|
||||
self._svg_files: list[str] = []
|
||||
self._scan_svgs()
|
||||
|
||||
def _scan_svgs(self) -> None:
|
||||
"""Scan figment directory for SVG files."""
|
||||
figment_dir = Path(self.config.params["figment_dir"])
|
||||
if figment_dir.is_dir():
|
||||
self._svg_files = sorted(str(p) for p in figment_dir.glob("*.svg"))
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Add figment overlay to buffer."""
|
||||
if not self.config.enabled:
|
||||
return buf
|
||||
|
||||
# Get figment state using frame number from context
|
||||
figment_state = self.get_figment_state(
|
||||
ctx.frame_number, ctx.terminal_width, ctx.terminal_height
|
||||
)
|
||||
|
||||
if figment_state:
|
||||
# Render overlay and append to buffer
|
||||
overlay = render_figment_overlay(
|
||||
figment_state, ctx.terminal_width, ctx.terminal_height
|
||||
)
|
||||
buf = buf + overlay
|
||||
|
||||
return buf
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
# Preserve figment_dir if the new config doesn't supply one
|
||||
figment_dir = config.params.get(
|
||||
"figment_dir", self.config.params.get("figment_dir", "figments")
|
||||
)
|
||||
self.config = config
|
||||
if "figment_dir" not in self.config.params:
|
||||
self.config.params["figment_dir"] = figment_dir
|
||||
self._scan_svgs()
|
||||
|
||||
def trigger(self, w: int, h: int) -> None:
|
||||
"""Manually trigger a figment display."""
|
||||
if not self._svg_files:
|
||||
return
|
||||
|
||||
# Pick a random SVG, avoid repeating
|
||||
candidates = [s for s in self._svg_files if s != self._last_svg]
|
||||
if not candidates:
|
||||
candidates = self._svg_files
|
||||
svg_path = random.choice(candidates)
|
||||
self._last_svg = svg_path
|
||||
|
||||
# Rasterize
|
||||
try:
|
||||
self._rows = rasterize_svg(svg_path, w, h)
|
||||
except Exception:
|
||||
return
|
||||
|
||||
# Pick random theme gradient
|
||||
theme_key = random.choice(list(THEME_REGISTRY.keys()))
|
||||
self._gradient = THEME_REGISTRY[theme_key].main_gradient
|
||||
|
||||
# Center in viewport
|
||||
figment_h = len(self._rows)
|
||||
figment_w = max((len(r) for r in self._rows), default=0)
|
||||
self._center_row = max(0, (h - figment_h) // 2)
|
||||
self._center_col = max(0, (w - figment_w) // 2)
|
||||
|
||||
# Start reveal phase
|
||||
self._phase = FigmentPhase.REVEAL
|
||||
self._progress = 0.0
|
||||
|
||||
def get_figment_state(
|
||||
self, frame_number: int, w: int, h: int
|
||||
) -> FigmentState | None:
|
||||
"""Tick the state machine and return current state, or None if idle."""
|
||||
if not self.config.enabled:
|
||||
return None
|
||||
|
||||
# Poll triggers
|
||||
for trig in self._triggers:
|
||||
cmd = trig.poll()
|
||||
if cmd is not None:
|
||||
self._handle_command(cmd, w, h)
|
||||
|
||||
# Tick timer when idle
|
||||
if self._phase is None:
|
||||
self._timer += config.FRAME_DT
|
||||
interval = self.config.params.get("interval_secs", 60)
|
||||
if self._timer >= interval:
|
||||
self._timer = 0.0
|
||||
self.trigger(w, h)
|
||||
|
||||
# Tick animation — snapshot current phase/progress, then advance
|
||||
if self._phase is not None:
|
||||
# Capture the state at the start of this frame
|
||||
current_phase = self._phase
|
||||
current_progress = self._progress
|
||||
|
||||
# Advance for next frame
|
||||
display_secs = self.config.params.get("display_secs", 4.5)
|
||||
phase_duration = display_secs / 3.0
|
||||
self._progress += config.FRAME_DT / phase_duration
|
||||
|
||||
if self._progress >= 1.0:
|
||||
self._progress = 0.0
|
||||
if self._phase == FigmentPhase.REVEAL:
|
||||
self._phase = FigmentPhase.HOLD
|
||||
elif self._phase == FigmentPhase.HOLD:
|
||||
self._phase = FigmentPhase.DISSOLVE
|
||||
elif self._phase == FigmentPhase.DISSOLVE:
|
||||
self._phase = None
|
||||
|
||||
return FigmentState(
|
||||
phase=current_phase,
|
||||
progress=current_progress,
|
||||
rows=self._rows,
|
||||
gradient=self._gradient,
|
||||
center_row=self._center_row,
|
||||
center_col=self._center_col,
|
||||
)
|
||||
|
||||
return None
|
||||
|
||||
def _handle_command(self, cmd: FigmentCommand, w: int, h: int) -> None:
|
||||
"""Handle a figment command."""
|
||||
if cmd.action == FigmentAction.TRIGGER:
|
||||
self.trigger(w, h)
|
||||
elif cmd.action == FigmentAction.SET_INTENSITY and isinstance(
|
||||
cmd.value, (int, float)
|
||||
):
|
||||
self.config.intensity = float(cmd.value)
|
||||
elif cmd.action == FigmentAction.SET_INTERVAL and isinstance(
|
||||
cmd.value, (int, float)
|
||||
):
|
||||
self.config.params["interval_secs"] = float(cmd.value)
|
||||
elif cmd.action == FigmentAction.SET_COLOR and isinstance(cmd.value, str):
|
||||
if cmd.value in THEME_REGISTRY:
|
||||
self._gradient = THEME_REGISTRY[cmd.value].main_gradient
|
||||
elif cmd.action == FigmentAction.STOP:
|
||||
self._phase = None
|
||||
self._progress = 0.0
|
||||
72
engine/effects/plugins/firehose.py
Normal file
72
engine/effects/plugins/firehose.py
Normal file
@@ -0,0 +1,72 @@
|
||||
import random
|
||||
from datetime import datetime
|
||||
|
||||
from engine import config
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.sources import FEEDS, POETRY_SOURCES
|
||||
from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
|
||||
|
||||
|
||||
class FirehoseEffect(EffectPlugin):
|
||||
name = "firehose"
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.9)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
firehose_h = config.FIREHOSE_H if config.FIREHOSE else 0
|
||||
if firehose_h <= 0 or not ctx.items:
|
||||
return buf
|
||||
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
h = ctx.terminal_height
|
||||
|
||||
for fr in range(firehose_h):
|
||||
scr_row = h - firehose_h + fr + 1
|
||||
fline = self._firehose_line(ctx.items, ctx.terminal_width, intensity)
|
||||
result.append(f"\033[{scr_row};1H{fline}\033[K")
|
||||
return result
|
||||
|
||||
def _firehose_line(self, items: list, w: int, intensity: float) -> str:
|
||||
r = random.random()
|
||||
if r < 0.35 * intensity:
|
||||
title, src, ts = random.choice(items)
|
||||
text = title[: w - 1]
|
||||
color = random.choice([G_LO, G_DIM, W_GHOST, C_DIM])
|
||||
return f"{color}{text}{RST}"
|
||||
elif r < 0.55 * intensity:
|
||||
d = random.choice([0.45, 0.55, 0.65, 0.75])
|
||||
return "".join(
|
||||
f"{random.choice([G_LO, G_DIM, C_DIM, W_GHOST])}"
|
||||
f"{random.choice(config.GLITCH + config.KATA)}{RST}"
|
||||
if random.random() < d
|
||||
else " "
|
||||
for _ in range(w)
|
||||
)
|
||||
elif r < 0.78 * intensity:
|
||||
sources = FEEDS if config.MODE == "news" else POETRY_SOURCES
|
||||
src = random.choice(list(sources.keys()))
|
||||
msgs = [
|
||||
f" SIGNAL :: {src} :: {datetime.now().strftime('%H:%M:%S.%f')[:-3]}",
|
||||
f" ░░ FEED ACTIVE :: {src}",
|
||||
f" >> DECODE 0x{random.randint(0x1000, 0xFFFF):04X} :: {src[:24]}",
|
||||
f" ▒▒ ACQUIRE :: {random.choice(['TCP', 'UDP', 'RSS', 'ATOM', 'XML'])} :: {src}",
|
||||
f" {''.join(random.choice(config.KATA) for _ in range(3))} STRM "
|
||||
f"{random.randint(0, 255):02X}:{random.randint(0, 255):02X}",
|
||||
]
|
||||
text = random.choice(msgs)[: w - 1]
|
||||
color = random.choice([G_LO, G_DIM, W_GHOST])
|
||||
return f"{color}{text}{RST}"
|
||||
else:
|
||||
title, _, _ = random.choice(items)
|
||||
start = random.randint(0, max(0, len(title) - 20))
|
||||
frag = title[start : start + random.randint(10, 35)]
|
||||
pad = random.randint(0, max(0, w - len(frag) - 8))
|
||||
gp = "".join(
|
||||
random.choice(config.GLITCH) for _ in range(random.randint(1, 3))
|
||||
)
|
||||
text = (" " * pad + gp + " " + frag)[: w - 1]
|
||||
color = random.choice([G_LO, C_DIM, W_GHOST])
|
||||
return f"{color}{text}{RST}"
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
52
engine/effects/plugins/glitch.py
Normal file
52
engine/effects/plugins/glitch.py
Normal file
@@ -0,0 +1,52 @@
|
||||
import random
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.terminal import DIM, G_LO, RST
|
||||
|
||||
|
||||
class GlitchEffect(EffectPlugin):
|
||||
name = "glitch"
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.8)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not buf:
|
||||
return buf
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
|
||||
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
|
||||
glitch_prob = glitch_prob * intensity
|
||||
n_hits = 4 + int(ctx.mic_excess / 2)
|
||||
n_hits = int(n_hits * intensity)
|
||||
|
||||
if random.random() < glitch_prob:
|
||||
# Store original visible lengths before any modifications
|
||||
# Strip ANSI codes to get visible length
|
||||
import re
|
||||
|
||||
ansi_pattern = re.compile(r"\x1b\[[0-9;]*[a-zA-Z]")
|
||||
original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
|
||||
for _ in range(min(n_hits, len(result))):
|
||||
gi = random.randint(0, len(result) - 1)
|
||||
result[gi]
|
||||
target_len = original_lengths[gi] # Use stored original length
|
||||
glitch_bar = self._glitch_bar(target_len)
|
||||
result[gi] = glitch_bar
|
||||
return result
|
||||
|
||||
def _glitch_bar(self, target_len: int) -> str:
|
||||
c = random.choice(["░", "▒", "─", "\xc2"])
|
||||
n = random.randint(3, max(3, target_len // 2))
|
||||
o = random.randint(0, max(0, target_len - n))
|
||||
|
||||
glitch_chars = c * n
|
||||
trailing_spaces = target_len - o - n
|
||||
trailing_spaces = max(0, trailing_spaces)
|
||||
|
||||
glitch_part = f"{G_LO}{DIM}" + glitch_chars + RST
|
||||
result = " " * o + glitch_part + " " * trailing_spaces
|
||||
|
||||
return result
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
102
engine/effects/plugins/hud.py
Normal file
102
engine/effects/plugins/hud.py
Normal file
@@ -0,0 +1,102 @@
|
||||
from engine.effects.types import (
|
||||
EffectConfig,
|
||||
EffectContext,
|
||||
EffectPlugin,
|
||||
PartialUpdate,
|
||||
)
|
||||
|
||||
|
||||
class HudEffect(EffectPlugin):
|
||||
name = "hud"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
supports_partial_updates = True # Enable partial update optimization
|
||||
|
||||
# Cache last HUD content to detect changes
|
||||
_last_hud_content: tuple | None = None
|
||||
|
||||
def process_partial(
|
||||
self, buf: list[str], ctx: EffectContext, partial: PartialUpdate
|
||||
) -> list[str]:
|
||||
# If full buffer requested, process normally
|
||||
if partial.full_buffer:
|
||||
return self.process(buf, ctx)
|
||||
|
||||
# If HUD rows (0, 1, 2) aren't dirty, skip processing
|
||||
if partial.dirty:
|
||||
hud_rows = {0, 1, 2}
|
||||
dirty_hud_rows = partial.dirty & hud_rows
|
||||
if not dirty_hud_rows:
|
||||
return buf # Nothing for HUD to do
|
||||
|
||||
# Proceed with full processing
|
||||
return self.process(buf, ctx)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
result = list(buf)
|
||||
|
||||
# Read metrics from pipeline context (first-class citizen)
|
||||
# Falls back to global monitor for backwards compatibility
|
||||
metrics = ctx.get_state("metrics")
|
||||
if not metrics:
|
||||
# Fallback to global monitor for backwards compatibility
|
||||
from engine.effects.performance import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
if stats and "pipeline" in stats:
|
||||
metrics = stats
|
||||
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
if metrics:
|
||||
if "error" in metrics:
|
||||
pass # No metrics available yet
|
||||
elif "pipeline" in metrics:
|
||||
frame_time = metrics["pipeline"].get("avg_ms", 0.0)
|
||||
frame_count = metrics.get("frame_count", 0)
|
||||
if frame_count > 0 and frame_time > 0:
|
||||
fps = 1000.0 / frame_time
|
||||
elif "avg_ms" in metrics:
|
||||
# Direct metrics format
|
||||
frame_time = metrics.get("avg_ms", 0.0)
|
||||
frame_count = metrics.get("frame_count", 0)
|
||||
if frame_count > 0 and frame_time > 0:
|
||||
fps = 1000.0 / frame_time
|
||||
|
||||
effect_name = self.config.params.get("display_effect", "none")
|
||||
effect_intensity = self.config.params.get("display_intensity", 0.0)
|
||||
|
||||
hud_lines = []
|
||||
hud_lines.append(
|
||||
f"\033[1;1H\033[38;5;46mMAINLINE DEMO\033[0m \033[38;5;245m|\033[0m \033[38;5;39mFPS: {fps:.1f}\033[0m \033[38;5;245m|\033[0m \033[38;5;208m{frame_time:.1f}ms\033[0m"
|
||||
)
|
||||
|
||||
bar_width = 20
|
||||
filled = int(bar_width * effect_intensity)
|
||||
bar = (
|
||||
"\033[38;5;82m"
|
||||
+ "█" * filled
|
||||
+ "\033[38;5;240m"
|
||||
+ "░" * (bar_width - filled)
|
||||
+ "\033[0m"
|
||||
)
|
||||
hud_lines.append(
|
||||
f"\033[2;1H\033[38;5;45mEFFECT:\033[0m \033[1;38;5;227m{effect_name:12s}\033[0m \033[38;5;245m|\033[0m {bar} \033[38;5;245m|\033[0m \033[38;5;219m{effect_intensity * 100:.0f}%\033[0m"
|
||||
)
|
||||
|
||||
# Get pipeline order from context
|
||||
pipeline_order = ctx.get_state("pipeline_order")
|
||||
pipeline_str = ",".join(pipeline_order) if pipeline_order else "(none)"
|
||||
hud_lines.append(f"\033[3;1H\033[38;5;44mPIPELINE:\033[0m {pipeline_str}")
|
||||
|
||||
for i, line in enumerate(hud_lines):
|
||||
if i < len(result):
|
||||
result[i] = line
|
||||
else:
|
||||
result.append(line)
|
||||
|
||||
return result
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
119
engine/effects/plugins/motionblur.py
Normal file
119
engine/effects/plugins/motionblur.py
Normal file
@@ -0,0 +1,119 @@
|
||||
"""Motion blur effect using frame history."""
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
|
||||
class MotionBlurEffect(EffectPlugin):
|
||||
"""Apply motion blur by blending current frame with previous frames.
|
||||
|
||||
This effect requires a FrameBufferStage to be present in the pipeline.
|
||||
The framebuffer provides frame history which is blended with the current
|
||||
frame based on intensity.
|
||||
|
||||
Attributes:
|
||||
name: "motionblur"
|
||||
config: EffectConfig with intensity parameter (0.0-1.0)
|
||||
param_bindings: Optional sensor bindings for intensity modulation
|
||||
|
||||
Example:
|
||||
>>> effect = MotionBlurEffect()
|
||||
>>> effect.configure(EffectConfig(intensity=0.5))
|
||||
>>> result = effect.process(buffer, ctx)
|
||||
"""
|
||||
|
||||
name = "motionblur"
|
||||
config: EffectConfig = EffectConfig(enabled=True, intensity=0.5)
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates = False
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Apply motion blur by blending with previous frames.
|
||||
|
||||
Args:
|
||||
buf: Current text buffer (list of strings)
|
||||
ctx: Effect context with access to framebuffer history
|
||||
|
||||
Returns:
|
||||
Blended buffer with motion blur effect applied
|
||||
"""
|
||||
if not buf:
|
||||
return buf
|
||||
|
||||
# Get framebuffer history from context
|
||||
# We'll look for the first available framebuffer history
|
||||
history = None
|
||||
|
||||
for key in ctx.state:
|
||||
if key.startswith("framebuffer.") and key.endswith(".history"):
|
||||
history = ctx.state[key]
|
||||
break
|
||||
|
||||
if not history:
|
||||
# No framebuffer available, return unchanged
|
||||
return buf
|
||||
|
||||
# Get intensity from config
|
||||
intensity = self.config.params.get("intensity", self.config.intensity)
|
||||
intensity = max(0.0, min(1.0, intensity))
|
||||
|
||||
if intensity <= 0.0:
|
||||
return buf
|
||||
|
||||
# Get decay factor (how quickly older frames fade)
|
||||
decay = self.config.params.get("decay", 0.7)
|
||||
|
||||
# Build output buffer
|
||||
result = []
|
||||
viewport_height = ctx.terminal_height - ctx.ticker_height
|
||||
|
||||
# Determine how many frames to blend (up to history depth)
|
||||
max_frames = min(len(history), 5) # Cap at 5 frames for performance
|
||||
|
||||
for row in range(len(buf)):
|
||||
if row >= viewport_height:
|
||||
# Beyond viewport, just copy
|
||||
result.append(buf[row])
|
||||
continue
|
||||
|
||||
# Start with current frame
|
||||
blended = buf[row]
|
||||
|
||||
# Blend with historical frames
|
||||
weight_sum = 1.0
|
||||
if max_frames > 0 and intensity > 0:
|
||||
for i in range(max_frames):
|
||||
frame_weight = intensity * (decay**i)
|
||||
if frame_weight < 0.01: # Skip negligible weights
|
||||
break
|
||||
|
||||
hist_row = history[i][row] if row < len(history[i]) else ""
|
||||
# Simple string blending: we'll concatenate with space
|
||||
# For a proper effect, we'd need to blend ANSI colors
|
||||
# This is a simplified version that just adds the frames
|
||||
blended = self._blend_strings(blended, hist_row, frame_weight)
|
||||
weight_sum += frame_weight
|
||||
|
||||
result.append(blended)
|
||||
|
||||
return result
|
||||
|
||||
def _blend_strings(self, current: str, historical: str, weight: float) -> str:
|
||||
"""Blend two strings with given weight.
|
||||
|
||||
This is a simplified blending that works with ANSI codes.
|
||||
For proper blending we'd need to parse colors, but for now
|
||||
we use a heuristic: if strings are identical, return one.
|
||||
If they differ, we alternate or concatenate based on weight.
|
||||
"""
|
||||
if current == historical:
|
||||
return current
|
||||
|
||||
# If weight is high, show current; if low, show historical
|
||||
if weight > 0.5:
|
||||
return current
|
||||
else:
|
||||
return historical
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
self.config = config
|
||||
37
engine/effects/plugins/noise.py
Normal file
37
engine/effects/plugins/noise.py
Normal file
@@ -0,0 +1,37 @@
|
||||
import random
|
||||
|
||||
from engine import config
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
|
||||
|
||||
|
||||
class NoiseEffect(EffectPlugin):
|
||||
name = "noise"
|
||||
config = EffectConfig(enabled=True, intensity=0.15, entropy=0.4)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not ctx.ticker_height:
|
||||
return buf
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
probability = intensity * 0.15
|
||||
|
||||
for r in range(len(result)):
|
||||
cy = ctx.scroll_cam + r
|
||||
if random.random() < probability:
|
||||
original_line = result[r]
|
||||
result[r] = self._generate_noise(len(original_line), cy)
|
||||
return result
|
||||
|
||||
def _generate_noise(self, w: int, cy: int) -> str:
|
||||
d = random.choice([0.15, 0.25, 0.35, 0.12])
|
||||
return "".join(
|
||||
f"{random.choice([G_LO, G_DIM, C_DIM, W_GHOST])}"
|
||||
f"{random.choice(config.GLITCH + config.KATA)}{RST}"
|
||||
if random.random() < d
|
||||
else " "
|
||||
for _ in range(w)
|
||||
)
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
99
engine/effects/plugins/tint.py
Normal file
99
engine/effects/plugins/tint.py
Normal file
@@ -0,0 +1,99 @@
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
|
||||
class TintEffect(EffectPlugin):
|
||||
"""Tint effect that applies an RGB color overlay to the buffer.
|
||||
|
||||
Uses ANSI escape codes to tint text with the specified RGB values.
|
||||
Supports transparency (0-100%) for blending.
|
||||
|
||||
Inlets:
|
||||
- r: Red component (0-255)
|
||||
- g: Green component (0-255)
|
||||
- b: Blue component (0-255)
|
||||
- a: Alpha/transparency (0.0-1.0, where 0.0 = fully transparent)
|
||||
"""
|
||||
|
||||
name = "tint"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
|
||||
# Define inlet types for PureData-style typing
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not buf:
|
||||
return buf
|
||||
|
||||
# Get tint values from effect params or sensors
|
||||
r = self.config.params.get("r", 255)
|
||||
g = self.config.params.get("g", 255)
|
||||
b = self.config.params.get("b", 255)
|
||||
a = self.config.params.get("a", 0.3) # Default 30% tint
|
||||
|
||||
# Clamp values
|
||||
r = max(0, min(255, int(r)))
|
||||
g = max(0, min(255, int(g)))
|
||||
b = max(0, min(255, int(b)))
|
||||
a = max(0.0, min(1.0, float(a)))
|
||||
|
||||
if a <= 0:
|
||||
return buf
|
||||
|
||||
# Convert RGB to ANSI 256 color
|
||||
ansi_color = self._rgb_to_ansi256(r, g, b)
|
||||
|
||||
# Apply tint with transparency effect
|
||||
result = []
|
||||
for line in buf:
|
||||
if not line.strip():
|
||||
result.append(line)
|
||||
continue
|
||||
|
||||
# Check if line already has ANSI codes
|
||||
if "\033[" in line:
|
||||
# For lines with existing colors, wrap the whole line
|
||||
result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
|
||||
else:
|
||||
# Apply tint to plain text lines
|
||||
result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
|
||||
|
||||
return result
|
||||
|
||||
def _rgb_to_ansi256(self, r: int, g: int, b: int) -> int:
|
||||
"""Convert RGB (0-255 each) to ANSI 256 color code."""
|
||||
if r == g == b == 0:
|
||||
return 16
|
||||
if r == g == b == 255:
|
||||
return 231
|
||||
|
||||
# Calculate grayscale
|
||||
gray = int((0.299 * r + 0.587 * g + 0.114 * b) / 255 * 24) + 232
|
||||
|
||||
# Calculate color cube
|
||||
ri = int(r / 51)
|
||||
gi = int(g / 51)
|
||||
bi = int(b / 51)
|
||||
color = 16 + 36 * ri + 6 * gi + bi
|
||||
|
||||
# Use whichever is closer - gray or color
|
||||
gray_dist = abs(r - gray)
|
||||
color_dist = (
|
||||
(r - ri * 51) ** 2 + (g - gi * 51) ** 2 + (b - bi * 51) ** 2
|
||||
) ** 0.5
|
||||
|
||||
if gray_dist < color_dist:
|
||||
return gray
|
||||
return color
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
Reference in New Issue
Block a user