feature/capability-based-deps (#53)

Reviewed-on: #53
Co-authored-by: David Gwilliam <dhgwilliam@gmail.com>
Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
This commit was merged in pull request #53.
This commit is contained in:
2026-03-31 01:55:21 +00:00
committed by david
parent 2650f7245e
commit 2d28e92594
190 changed files with 37860 additions and 2026 deletions

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"""
Animation Report Display Backend
Captures frames from pipeline stages and generates an interactive HTML report
showing before/after states for each transformative stage.
"""
import time
from dataclasses import dataclass, field
from datetime import datetime
from pathlib import Path
from typing import Any
from engine.display.streaming import compute_diff
@dataclass
class CapturedFrame:
"""A captured frame with metadata."""
stage: str
buffer: list[str]
timestamp: float
frame_number: int
diff_from_previous: dict[str, Any] | None = None
@dataclass
class StageCapture:
"""Captures frames for a single pipeline stage."""
name: str
frames: list[CapturedFrame] = field(default_factory=list)
start_time: float = field(default_factory=time.time)
end_time: float = 0.0
def add_frame(
self,
buffer: list[str],
frame_number: int,
previous_buffer: list[str] | None = None,
) -> None:
"""Add a captured frame."""
timestamp = time.time()
diff = None
if previous_buffer is not None:
diff_data = compute_diff(previous_buffer, buffer)
diff = {
"changed_lines": len(diff_data.changed_lines),
"total_lines": len(buffer),
"width": diff_data.width,
"height": diff_data.height,
}
frame = CapturedFrame(
stage=self.name,
buffer=list(buffer),
timestamp=timestamp,
frame_number=frame_number,
diff_from_previous=diff,
)
self.frames.append(frame)
def finish(self) -> None:
"""Mark capture as finished."""
self.end_time = time.time()
class AnimationReportDisplay:
"""
Display backend that captures frames for animation report generation.
Instead of rendering to terminal, this display captures the buffer at each
stage and stores it for later HTML report generation.
"""
width: int = 80
height: int = 24
def __init__(self, output_dir: str = "./reports"):
"""
Initialize the animation report display.
Args:
output_dir: Directory where reports will be saved
"""
self.output_dir = Path(output_dir)
self.output_dir.mkdir(parents=True, exist_ok=True)
self._stages: dict[str, StageCapture] = {}
self._current_stage: str = ""
self._previous_buffer: list[str] | None = None
self._frame_number: int = 0
self._total_frames: int = 0
self._start_time: float = 0.0
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions."""
self.width = width
self.height = height
self._start_time = time.time()
def show(self, buffer: list[str], border: bool = False) -> None:
"""
Capture a frame for the current stage.
Args:
buffer: The frame buffer to capture
border: Border flag (ignored)
"""
if not self._current_stage:
# If no stage is set, use a default name
self._current_stage = "final"
if self._current_stage not in self._stages:
self._stages[self._current_stage] = StageCapture(self._current_stage)
stage = self._stages[self._current_stage]
stage.add_frame(buffer, self._frame_number, self._previous_buffer)
self._previous_buffer = list(buffer)
self._frame_number += 1
self._total_frames += 1
def start_stage(self, stage_name: str) -> None:
"""
Start capturing frames for a new stage.
Args:
stage_name: Name of the stage (e.g., "noise", "fade", "firehose")
"""
if self._current_stage and self._current_stage in self._stages:
# Finish previous stage
self._stages[self._current_stage].finish()
self._current_stage = stage_name
self._previous_buffer = None # Reset for new stage
def clear(self) -> None:
"""Clear the display (no-op for report display)."""
pass
def cleanup(self) -> None:
"""Cleanup resources."""
# Finish current stage
if self._current_stage and self._current_stage in self._stages:
self._stages[self._current_stage].finish()
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions."""
return (self.width, self.height)
def get_stages(self) -> dict[str, StageCapture]:
"""Get all captured stages."""
return self._stages
def generate_report(self, title: str = "Animation Report") -> Path:
"""
Generate an HTML report with captured frames and animations.
Args:
title: Title of the report
Returns:
Path to the generated HTML file
"""
report_path = self.output_dir / f"animation_report_{int(time.time())}.html"
html_content = self._build_html(title)
report_path.write_text(html_content)
return report_path
def _build_html(self, title: str) -> str:
"""Build the HTML content for the report."""
# Collect all frames across stages
all_frames = []
for stage_name, stage in self._stages.items():
for frame in stage.frames:
all_frames.append(frame)
# Sort frames by timestamp
all_frames.sort(key=lambda f: f.timestamp)
# Build stage sections
stages_html = ""
for stage_name, stage in self._stages.items():
stages_html += self._build_stage_section(stage_name, stage)
# Build full HTML
html = f"""
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{title}</title>
<style>
* {{
box-sizing: border-box;
margin: 0;
padding: 0;
}}
body {{
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background: #1a1a2e;
color: #eee;
padding: 20px;
line-height: 1.6;
}}
.container {{
max-width: 1400px;
margin: 0 auto;
}}
.header {{
background: linear-gradient(135deg, #16213e 0%, #1a1a2e 100%);
padding: 30px;
border-radius: 12px;
margin-bottom: 30px;
text-align: center;
box-shadow: 0 4px 20px rgba(0,0,0,0.3);
}}
.header h1 {{
font-size: 2.5em;
margin-bottom: 10px;
background: linear-gradient(90deg, #00d4ff, #00ff88);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}}
.header .meta {{
color: #888;
font-size: 0.9em;
}}
.stats-grid {{
display: grid;
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
gap: 15px;
margin: 20px 0;
}}
.stat-card {{
background: #16213e;
padding: 15px;
border-radius: 8px;
text-align: center;
}}
.stat-value {{
font-size: 1.8em;
font-weight: bold;
color: #00ff88;
}}
.stat-label {{
color: #888;
font-size: 0.85em;
margin-top: 5px;
}}
.stage-section {{
background: #16213e;
border-radius: 12px;
margin-bottom: 25px;
overflow: hidden;
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
}}
.stage-header {{
background: #1f2a48;
padding: 15px 20px;
display: flex;
justify-content: space-between;
align-items: center;
cursor: pointer;
user-select: none;
}}
.stage-header:hover {{
background: #253252;
}}
.stage-name {{
font-weight: bold;
font-size: 1.1em;
color: #00d4ff;
}}
.stage-info {{
color: #888;
font-size: 0.9em;
}}
.stage-content {{
padding: 20px;
}}
.frames-container {{
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 15px;
}}
.frame-card {{
background: #0f0f1a;
border-radius: 8px;
overflow: hidden;
border: 1px solid #333;
transition: transform 0.2s, box-shadow 0.2s;
}}
.frame-card:hover {{
transform: translateY(-2px);
box-shadow: 0 4px 15px rgba(0,212,255,0.2);
}}
.frame-header {{
background: #1a1a2e;
padding: 10px 15px;
font-size: 0.85em;
color: #888;
border-bottom: 1px solid #333;
display: flex;
justify-content: space-between;
}}
.frame-number {{
color: #00ff88;
}}
.frame-diff {{
color: #ff6b6b;
}}
.frame-content {{
padding: 10px;
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
font-size: 11px;
line-height: 1.3;
white-space: pre;
overflow-x: auto;
max-height: 200px;
overflow-y: auto;
}}
.timeline-section {{
background: #16213e;
border-radius: 12px;
padding: 20px;
margin-bottom: 25px;
}}
.timeline-header {{
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
}}
.timeline-title {{
font-weight: bold;
color: #00d4ff;
}}
.timeline-controls {{
display: flex;
gap: 10px;
}}
.timeline-controls button {{
background: #1f2a48;
border: 1px solid #333;
color: #eee;
padding: 8px 15px;
border-radius: 6px;
cursor: pointer;
transition: all 0.2s;
}}
.timeline-controls button:hover {{
background: #253252;
border-color: #00d4ff;
}}
.timeline-controls button.active {{
background: #00d4ff;
color: #000;
}}
.timeline-canvas {{
width: 100%;
height: 100px;
background: #0f0f1a;
border-radius: 8px;
position: relative;
overflow: hidden;
}}
.timeline-track {{
position: absolute;
top: 50%;
left: 0;
right: 0;
height: 4px;
background: #333;
transform: translateY(-50%);
}}
.timeline-marker {{
position: absolute;
top: 50%;
transform: translate(-50%, -50%);
width: 12px;
height: 12px;
background: #00d4ff;
border-radius: 50%;
cursor: pointer;
transition: all 0.2s;
}}
.timeline-marker:hover {{
transform: translate(-50%, -50%) scale(1.3);
box-shadow: 0 0 10px #00d4ff;
}}
.timeline-marker.stage-{{stage_name}} {{
background: var(--stage-color, #00d4ff);
}}
.comparison-view {{
display: grid;
grid-template-columns: 1fr 1fr;
gap: 20px;
margin-top: 20px;
}}
.comparison-panel {{
background: #0f0f1a;
border-radius: 8px;
padding: 15px;
border: 1px solid #333;
}}
.comparison-panel h4 {{
color: #888;
margin-bottom: 10px;
font-size: 0.9em;
}}
.comparison-content {{
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
font-size: 11px;
line-height: 1.3;
white-space: pre;
}}
.diff-added {{
background: rgba(0, 255, 136, 0.2);
}}
.diff-removed {{
background: rgba(255, 107, 107, 0.2);
}}
@keyframes pulse {{
0%, 100% {{ opacity: 1; }}
50% {{ opacity: 0.7; }}
}}
.animating {{
animation: pulse 1s infinite;
}}
.footer {{
text-align: center;
color: #666;
padding: 20px;
font-size: 0.9em;
}}
</style>
</head>
<body>
<div class="container">
<div class="header">
<h1>🎬 {title}</h1>
<div class="meta">
Generated: {datetime.now().strftime("%Y-%m-%d %H:%M:%S")} |
Total Frames: {self._total_frames} |
Duration: {time.time() - self._start_time:.2f}s
</div>
<div class="stats-grid">
<div class="stat-card">
<div class="stat-value">{len(self._stages)}</div>
<div class="stat-label">Pipeline Stages</div>
</div>
<div class="stat-card">
<div class="stat-value">{self._total_frames}</div>
<div class="stat-label">Total Frames</div>
</div>
<div class="stat-card">
<div class="stat-value">{time.time() - self._start_time:.2f}s</div>
<div class="stat-label">Capture Duration</div>
</div>
<div class="stat-card">
<div class="stat-value">{self.width}x{self.height}</div>
<div class="stat-label">Resolution</div>
</div>
</div>
</div>
<div class="timeline-section">
<div class="timeline-header">
<div class="timeline-title">Timeline</div>
<div class="timeline-controls">
<button onclick="playAnimation()">▶ Play</button>
<button onclick="pauseAnimation()">⏸ Pause</button>
<button onclick="stepForward()">⏭ Step</button>
</div>
</div>
<div class="timeline-canvas" id="timeline">
<div class="timeline-track"></div>
<!-- Timeline markers will be added by JavaScript -->
</div>
</div>
{stages_html}
<div class="footer">
<p>Animation Report generated by Mainline</p>
<p>Use the timeline controls above to play/pause the animation</p>
</div>
</div>
<script>
// Animation state
let currentFrame = 0;
let isPlaying = false;
let animationInterval = null;
const totalFrames = {len(all_frames)};
// Stage colors for timeline markers
const stageColors = {{
{self._build_stage_colors()}
}};
// Initialize timeline
function initTimeline() {{
const timeline = document.getElementById('timeline');
const track = timeline.querySelector('.timeline-track');
{self._build_timeline_markers(all_frames)}
}}
function playAnimation() {{
if (isPlaying) return;
isPlaying = true;
animationInterval = setInterval(() => {{
currentFrame = (currentFrame + 1) % totalFrames;
updateFrameDisplay();
}}, 100);
}}
function pauseAnimation() {{
isPlaying = false;
if (animationInterval) {{
clearInterval(animationInterval);
animationInterval = null;
}}
}}
function stepForward() {{
currentFrame = (currentFrame + 1) % totalFrames;
updateFrameDisplay();
}}
function updateFrameDisplay() {{
// Highlight current frame in timeline
const markers = document.querySelectorAll('.timeline-marker');
markers.forEach((marker, index) => {{
if (index === currentFrame) {{
marker.style.transform = 'translate(-50%, -50%) scale(1.5)';
marker.style.boxShadow = '0 0 15px #00ff88';
}} else {{
marker.style.transform = 'translate(-50%, -50%) scale(1)';
marker.style.boxShadow = 'none';
}}
}});
}}
// Initialize on page load
document.addEventListener('DOMContentLoaded', initTimeline);
</script>
</body>
</html>
"""
return html
def _build_stage_section(self, stage_name: str, stage: StageCapture) -> str:
"""Build HTML for a single stage section."""
frames_html = ""
for i, frame in enumerate(stage.frames):
diff_info = ""
if frame.diff_from_previous:
changed = frame.diff_from_previous.get("changed_lines", 0)
total = frame.diff_from_previous.get("total_lines", 0)
diff_info = f'<span class="frame-diff"{changed}/{total}</span>'
frames_html += f"""
<div class="frame-card">
<div class="frame-header">
<span>Frame <span class="frame-number">{frame.frame_number}</span></span>
{diff_info}
</div>
<div class="frame-content">{self._escape_html("".join(frame.buffer))}</div>
</div>
"""
return f"""
<div class="stage-section">
<div class="stage-header" onclick="this.nextElementSibling.classList.toggle('hidden')">
<span class="stage-name">{stage_name}</span>
<span class="stage-info">{len(stage.frames)} frames</span>
</div>
<div class="stage-content">
<div class="frames-container">
{frames_html}
</div>
</div>
</div>
"""
def _build_timeline(self, all_frames: list[CapturedFrame]) -> str:
"""Build timeline HTML."""
if not all_frames:
return ""
markers_html = ""
for i, frame in enumerate(all_frames):
left_percent = (i / len(all_frames)) * 100
markers_html += f'<div class="timeline-marker" style="left: {left_percent}%" data-frame="{i}"></div>'
return markers_html
def _build_stage_colors(self) -> str:
"""Build stage color mapping for JavaScript."""
colors = [
"#00d4ff",
"#00ff88",
"#ff6b6b",
"#ffd93d",
"#a855f7",
"#ec4899",
"#14b8a6",
"#f97316",
"#8b5cf6",
"#06b6d4",
]
color_map = ""
for i, stage_name in enumerate(self._stages.keys()):
color = colors[i % len(colors)]
color_map += f' "{stage_name}": "{color}",\n'
return color_map.rstrip(",\n")
def _build_timeline_markers(self, all_frames: list[CapturedFrame]) -> str:
"""Build timeline markers in JavaScript."""
if not all_frames:
return ""
markers_js = ""
for i, frame in enumerate(all_frames):
left_percent = (i / len(all_frames)) * 100
stage_color = f"stageColors['{frame.stage}']"
markers_js += f"""
const marker{i} = document.createElement('div');
marker{i}.className = 'timeline-marker stage-{{frame.stage}}';
marker{i}.style.left = '{left_percent}%';
marker{i}.style.setProperty('--stage-color', {stage_color});
marker{i}.onclick = () => {{
currentFrame = {i};
updateFrameDisplay();
}};
timeline.appendChild(marker{i});
"""
return markers_js
def _escape_html(self, text: str) -> str:
"""Escape HTML special characters."""
return (
text.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;")
.replace('"', "&quot;")
.replace("'", "&#39;")
)

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"""
Multi display backend - forwards to multiple displays.
"""
class MultiDisplay:
"""Display that forwards to multiple displays.
Supports reuse - passes reuse flag to all child displays.
"""
width: int = 80
height: int = 24
def __init__(self, displays: list):
self.displays = displays
self.width = 80
self.height = 24
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize all child displays with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, use reuse mode for child displays
"""
self.width = width
self.height = height
for d in self.displays:
d.init(width, height, reuse=reuse)
def show(self, buffer: list[str], border: bool = False) -> None:
for d in self.displays:
d.show(buffer, border=border)
def clear(self) -> None:
for d in self.displays:
d.clear()
def get_dimensions(self) -> tuple[int, int]:
"""Get dimensions from the first child display that supports it."""
for d in self.displays:
if hasattr(d, "get_dimensions"):
return d.get_dimensions()
return (self.width, self.height)
def cleanup(self) -> None:
for d in self.displays:
d.cleanup()

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"""
Null/headless display backend.
"""
import json
import time
from pathlib import Path
from typing import Any
class NullDisplay:
"""Headless/null display - discards all output.
This display does nothing - useful for headless benchmarking
or when no display output is needed. Captures last buffer
for testing purposes. Supports frame recording for replay
and file export/import.
"""
width: int = 80
height: int = 24
_last_buffer: list[str] | None = None
def __init__(self):
self._last_buffer = None
self._is_recording = False
self._recorded_frames: list[dict[str, Any]] = []
self._frame_count = 0
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for NullDisplay (no resources to reuse)
"""
self.width = width
self.height = height
self._last_buffer = None
def show(self, buffer: list[str], border: bool = False) -> None:
import sys
from engine.display import get_monitor, render_border
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
if border:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
self._last_buffer = buffer
if self._is_recording:
self._recorded_frames.append(
{
"frame_number": self._frame_count,
"buffer": buffer,
"width": self.width,
"height": self.height,
}
)
if self._frame_count <= 5 or self._frame_count % 10 == 0:
sys.stdout.write("\n" + "=" * 80 + "\n")
sys.stdout.write(
f"Frame {self._frame_count} (buffer height: {len(buffer)})\n"
)
sys.stdout.write("=" * 80 + "\n")
for i, line in enumerate(buffer[:30]):
sys.stdout.write(f"{i:2}: {line}\n")
if len(buffer) > 30:
sys.stdout.write(f"... ({len(buffer) - 30} more lines)\n")
sys.stdout.flush()
if monitor:
t0 = time.perf_counter()
chars_in = sum(len(line) for line in buffer)
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
self._frame_count += 1
def start_recording(self) -> None:
"""Begin recording frames."""
self._is_recording = True
self._recorded_frames = []
def stop_recording(self) -> None:
"""Stop recording frames."""
self._is_recording = False
def get_frames(self) -> list[list[str]]:
"""Get recorded frames as list of buffers.
Returns:
List of buffers, each buffer is a list of strings (lines)
"""
return [frame["buffer"] for frame in self._recorded_frames]
def get_recorded_data(self) -> list[dict[str, Any]]:
"""Get full recorded data including metadata.
Returns:
List of frame dicts with 'frame_number', 'buffer', 'width', 'height'
"""
return self._recorded_frames
def clear_recording(self) -> None:
"""Clear recorded frames."""
self._recorded_frames = []
def save_recording(self, filepath: str | Path) -> None:
"""Save recorded frames to a JSON file.
Args:
filepath: Path to save the recording
"""
path = Path(filepath)
data = {
"version": 1,
"display": "null",
"width": self.width,
"height": self.height,
"frame_count": len(self._recorded_frames),
"frames": self._recorded_frames,
}
path.write_text(json.dumps(data, indent=2))
def load_recording(self, filepath: str | Path) -> list[dict[str, Any]]:
"""Load recorded frames from a JSON file.
Args:
filepath: Path to load the recording from
Returns:
List of frame dicts
"""
path = Path(filepath)
data = json.loads(path.read_text())
self._recorded_frames = data.get("frames", [])
self.width = data.get("width", 80)
self.height = data.get("height", 24)
return self._recorded_frames
def replay_frames(self) -> list[list[str]]:
"""Get frames for replay.
Returns:
List of buffers for replay
"""
return self.get_frames()
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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"""
Pygame display backend - renders to a native application window.
"""
import time
from engine.display.renderer import parse_ansi
class PygameDisplay:
"""Pygame display backend - renders to native window.
Supports reuse mode - when reuse=True, skips SDL initialization
and reuses the existing pygame window from a previous instance.
"""
width: int = 80
window_width: int = 800
window_height: int = 600
def __init__(
self,
cell_width: int = 10,
cell_height: int = 18,
window_width: int = 800,
window_height: int = 600,
target_fps: float = 30.0,
):
self.width = 80
self.height = 24
self.cell_width = cell_width
self.cell_height = cell_height
self.window_width = window_width
self.window_height = window_height
self.target_fps = target_fps
self._initialized = False
self._pygame = None
self._screen = None
self._font = None
self._resized = False
self._quit_requested = False
self._last_frame_time = 0.0
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
self._glyph_cache = {}
def _get_font_path(self) -> str | None:
"""Get font path for rendering."""
import os
import sys
from pathlib import Path
env_font = os.environ.get("MAINLINE_PYGAME_FONT")
if env_font and os.path.exists(env_font):
return env_font
def search_dir(base_path: str) -> str | None:
if not os.path.exists(base_path):
return None
if os.path.isfile(base_path):
return base_path
for font_file in Path(base_path).rglob("*"):
if font_file.suffix.lower() in (".ttf", ".otf", ".ttc"):
name = font_file.stem.lower()
if "geist" in name and ("nerd" in name or "mono" in name):
return str(font_file)
return None
search_dirs = []
if sys.platform == "darwin":
search_dirs.append(os.path.expanduser("~/Library/Fonts/"))
elif sys.platform == "win32":
search_dirs.append(
os.path.expanduser("~\\AppData\\Local\\Microsoft\\Windows\\Fonts\\")
)
else:
search_dirs.extend(
[
os.path.expanduser("~/.local/share/fonts/"),
os.path.expanduser("~/.fonts/"),
"/usr/share/fonts/",
]
)
for search_dir_path in search_dirs:
found = search_dir(search_dir_path)
if found:
return found
return None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, attach to existing pygame window instead of creating new
"""
self.width = width
self.height = height
try:
import pygame
except ImportError:
return
if reuse and PygameDisplay._pygame_initialized:
self._pygame = pygame
self._initialized = True
return
pygame.init()
pygame.display.set_caption("Mainline")
self._screen = pygame.display.set_mode(
(self.window_width, self.window_height),
pygame.RESIZABLE,
)
self._pygame = pygame
PygameDisplay._pygame_initialized = True
# Calculate character dimensions from actual window size
self.width = max(1, self.window_width // self.cell_width)
self.height = max(1, self.window_height // self.cell_height)
font_path = self._get_font_path()
if font_path:
try:
self._font = pygame.font.Font(font_path, self.cell_height - 2)
except Exception:
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
else:
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
# Check if font supports box-drawing characters; if not, try to find one
self._use_fallback_border = False
if self._font:
try:
# Test rendering some key box-drawing characters
test_chars = ["", "", "", "", "", ""]
for ch in test_chars:
surf = self._font.render(ch, True, (255, 255, 255))
# If surface is empty (width=0 or all black), font lacks glyph
if surf.get_width() == 0:
raise ValueError("Missing glyph")
except Exception:
# Font doesn't support box-drawing, will use line drawing fallback
self._use_fallback_border = True
self._initialized = True
def show(self, buffer: list[str], border: bool = False) -> None:
if not self._initialized or not self._pygame:
return
t0 = time.perf_counter()
for event in self._pygame.event.get():
if event.type == self._pygame.QUIT:
self._quit_requested = True
elif event.type == self._pygame.KEYDOWN:
if event.key in (self._pygame.K_ESCAPE, self._pygame.K_c):
if event.key == self._pygame.K_c and not (
event.mod & self._pygame.KMOD_LCTRL
or event.mod & self._pygame.KMOD_RCTRL
):
continue
self._quit_requested = True
elif event.type == self._pygame.VIDEORESIZE:
self.window_width = event.w
self.window_height = event.h
self.width = max(1, self.window_width // self.cell_width)
self.height = max(1, self.window_height // self.cell_height)
self._resized = True
# FPS limiting - skip frame if we're going too fast
if self._frame_period > 0:
now = time.perf_counter()
elapsed = now - self._last_frame_time
if elapsed < self._frame_period:
return # Skip this frame
self._last_frame_time = now
# Get metrics for border display
fps = 0.0
frame_time = 0.0
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
self._screen.fill((0, 0, 0))
# If border requested but font lacks box-drawing glyphs, use graphical fallback
if border and self._use_fallback_border:
self._draw_fallback_border(fps, frame_time)
# Adjust content area to fit inside border
content_offset_x = self.cell_width
content_offset_y = self.cell_height
self.window_width - 2 * self.cell_width
self.window_height - 2 * self.cell_height
else:
# Normal rendering (with or without text border)
content_offset_x = 0
content_offset_y = 0
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
blit_list = []
for row_idx, line in enumerate(buffer[: self.height]):
if row_idx >= self.height:
break
tokens = parse_ansi(line)
x_pos = content_offset_x
for text, fg, bg, _bold in tokens:
if not text:
continue
# Use None as key for no background
bg_key = bg if bg != (0, 0, 0) else None
cache_key = (text, fg, bg_key)
if cache_key not in self._glyph_cache:
# Render and cache
if bg_key is not None:
self._glyph_cache[cache_key] = self._font.render(
text, True, fg, bg_key
)
else:
self._glyph_cache[cache_key] = self._font.render(text, True, fg)
surface = self._glyph_cache[cache_key]
blit_list.append(
(surface, (x_pos, content_offset_y + row_idx * self.cell_height))
)
x_pos += self._font.size(text)[0]
self._screen.blits(blit_list)
# Draw fallback border using graphics if needed
if border and self._use_fallback_border:
self._draw_fallback_border(fps, frame_time)
self._pygame.display.flip()
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("pygame_display", elapsed_ms, chars_in, chars_in)
def _draw_fallback_border(self, fps: float, frame_time: float) -> None:
"""Draw border using pygame graphics primitives instead of text."""
if not self._screen or not self._pygame:
return
# Colors
border_color = (0, 255, 0) # Green (like terminal border)
text_color = (255, 255, 255)
# Calculate dimensions
x1 = 0
y1 = 0
x2 = self.window_width - 1
y2 = self.window_height - 1
# Draw outer rectangle
self._pygame.draw.rect(
self._screen, border_color, (x1, y1, x2 - x1 + 1, y2 - y1 + 1), 1
)
# Draw top border with FPS
if fps > 0:
fps_text = f" FPS:{fps:.0f}"
else:
fps_text = ""
# We need to render this text with a fallback font that has basic ASCII
# Use system font which should have these characters
try:
font = self._font # May not have box chars but should have alphanumeric
text_surf = font.render(fps_text, True, text_color, (0, 0, 0))
text_rect = text_surf.get_rect()
# Position on top border, right-aligned
text_x = x2 - text_rect.width - 5
text_y = y1 + 2
self._screen.blit(text_surf, (text_x, text_y))
except Exception:
pass
# Draw bottom border with frame time
if frame_time > 0:
ft_text = f" {frame_time:.1f}ms"
try:
ft_surf = self._font.render(ft_text, True, text_color, (0, 0, 0))
ft_rect = ft_surf.get_rect()
ft_x = x2 - ft_rect.width - 5
ft_y = y2 - ft_rect.height - 2
self._screen.blit(ft_surf, (ft_x, ft_y))
except Exception:
pass
def clear(self) -> None:
if self._screen and self._pygame:
self._screen.fill((0, 0, 0))
self._pygame.display.flip()
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions based on window size.
Returns:
(width, height) in character cells
"""
# Query actual window size and recalculate character cells
if self._screen and self._pygame:
try:
w, h = self._screen.get_size()
if w != self.window_width or h != self.window_height:
self.window_width = w
self.window_height = h
self.width = max(1, w // self.cell_width)
self.height = max(1, h // self.cell_height)
except Exception:
pass
return self.width, self.height
def cleanup(self, quit_pygame: bool = True) -> None:
"""Cleanup display resources.
Args:
quit_pygame: If True, quit pygame entirely. Set to False when
reusing the display to avoid closing shared window.
"""
if quit_pygame and self._pygame:
self._pygame.quit()
PygameDisplay._pygame_initialized = False
@classmethod
def reset_state(cls) -> None:
"""Reset pygame state - useful for testing."""
cls._pygame_initialized = False
def is_quit_requested(self) -> bool:
"""Check if user requested quit (Ctrl+C, Ctrl+Q, or Escape).
Returns True if the user pressed Ctrl+C, Ctrl+Q, or Escape.
The main loop should check this and raise KeyboardInterrupt.
"""
return self._quit_requested
def clear_quit_request(self) -> bool:
"""Clear the quit request flag after handling.
Returns the previous quit request state.
"""
was_requested = self._quit_requested
self._quit_requested = False
return was_requested

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"""
Replay display backend - plays back recorded frames.
"""
from typing import Any
class ReplayDisplay:
"""Replay display - plays back recorded frames.
This display reads frames from a recording (list of frame data)
and yields them sequentially, useful for testing and demo purposes.
"""
width: int = 80
height: int = 24
def __init__(self):
self._frames: list[dict[str, Any]] = []
self._current_frame = 0
self._playback_index = 0
self._loop = False
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for ReplayDisplay
"""
self.width = width
self.height = height
def set_frames(self, frames: list[dict[str, Any]]) -> None:
"""Set frames to replay.
Args:
frames: List of frame dicts with 'buffer', 'width', 'height'
"""
self._frames = frames
self._current_frame = 0
self._playback_index = 0
def set_loop(self, loop: bool) -> None:
"""Set loop playback mode.
Args:
loop: True to loop, False to stop at end
"""
self._loop = loop
def show(self, buffer: list[str], border: bool = False) -> None:
"""Display a frame (ignored in replay mode).
Args:
buffer: Buffer to display (ignored)
border: Border flag (ignored)
"""
pass
def get_next_frame(self) -> list[str] | None:
"""Get the next frame in the recording.
Returns:
Buffer list of strings, or None if playback is done
"""
if not self._frames:
return None
if self._playback_index >= len(self._frames):
if self._loop:
self._playback_index = 0
else:
return None
frame = self._frames[self._playback_index]
self._playback_index += 1
return frame.get("buffer")
def reset(self) -> None:
"""Reset playback to the beginning."""
self._playback_index = 0
def seek(self, index: int) -> None:
"""Seek to a specific frame.
Args:
index: Frame index to seek to
"""
if 0 <= index < len(self._frames):
self._playback_index = index
def is_finished(self) -> bool:
"""Check if playback is finished.
Returns:
True if at end of frames and not looping
"""
return not self._loop and self._playback_index >= len(self._frames)
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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"""
ANSI terminal display backend.
"""
import os
class TerminalDisplay:
"""ANSI terminal display backend.
Renders buffer to stdout using ANSI escape codes.
Supports reuse - when reuse=True, skips re-initializing terminal state.
Auto-detects terminal dimensions on init.
"""
width: int = 80
height: int = 24
_initialized: bool = False
def __init__(self, target_fps: float = 30.0):
self.target_fps = target_fps
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
self._last_frame_time = 0.0
self._cached_dimensions: tuple[int, int] | None = None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
If width/height are not provided (0/None), auto-detects terminal size.
Otherwise uses provided dimensions or falls back to terminal size
if the provided dimensions exceed terminal capacity.
Args:
width: Desired terminal width (0 = auto-detect)
height: Desired terminal height (0 = auto-detect)
reuse: If True, skip terminal re-initialization
"""
from engine.terminal import CURSOR_OFF
# Auto-detect terminal size (handle case where no terminal)
try:
term_size = os.get_terminal_size()
term_width = term_size.columns
term_height = term_size.lines
except OSError:
# No terminal available (e.g., in tests)
term_width = width if width > 0 else 80
term_height = height if height > 0 else 24
# Use provided dimensions if valid, otherwise use terminal size
if width > 0 and height > 0:
self.width = min(width, term_width)
self.height = min(height, term_height)
else:
self.width = term_width
self.height = term_height
if not reuse or not self._initialized:
print(CURSOR_OFF, end="", flush=True)
self._initialized = True
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions.
Returns cached dimensions to avoid querying terminal every frame,
which can cause inconsistent results. Dimensions are only refreshed
when they actually change.
Returns:
(width, height) in character cells
"""
try:
term_size = os.get_terminal_size()
new_dims = (term_size.columns, term_size.lines)
except OSError:
new_dims = (self.width, self.height)
# Only update cached dimensions if they actually changed
if self._cached_dimensions is None or self._cached_dimensions != new_dims:
self._cached_dimensions = new_dims
self.width = new_dims[0]
self.height = new_dims[1]
return self._cached_dimensions
def show(
self, buffer: list[str], border: bool = False, positioning: str = "mixed"
) -> None:
"""Display buffer with optional border and positioning mode.
Args:
buffer: List of lines to display
border: Whether to apply border
positioning: Positioning mode - "mixed" (default), "absolute", or "relative"
"""
import sys
from engine.display import get_monitor, render_border
# Note: Frame rate limiting is handled by the caller (e.g., FrameTimer).
# This display renders every frame it receives.
# Get metrics for border display
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
from engine.display import BorderMode
if border and border != BorderMode.OFF:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Apply positioning based on mode
if positioning == "absolute":
# All lines should have cursor positioning codes
# Join with newlines (cursor codes already in buffer)
output = "\033[H\033[J" + "\n".join(buffer)
elif positioning == "relative":
# Remove cursor positioning codes (except colors) and join with newlines
import re
cleaned_buffer = []
for line in buffer:
# Remove cursor positioning codes but keep color codes
# Pattern: \033[row;colH or \033[row;col;...H
cleaned = re.sub(r"\033\[[0-9;]*H", "", line)
cleaned_buffer.append(cleaned)
output = "\033[H\033[J" + "\n".join(cleaned_buffer)
else: # mixed (default)
# Current behavior: join with newlines
# Effects that need absolute positioning have their own cursor codes
output = "\033[H\033[J" + "\n".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()
def clear(self) -> None:
from engine.terminal import CLR
print(CLR, end="", flush=True)
def cleanup(self) -> None:
from engine.terminal import CURSOR_ON
print(CURSOR_ON, end="", flush=True)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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"""
WebSocket display backend - broadcasts frame buffer to connected web clients.
Supports streaming protocols:
- Full frame (JSON) - default for compatibility
- Binary streaming - efficient binary protocol
- Diff streaming - only sends changed lines
TODO: Transform to a true streaming backend with:
- Proper WebSocket message streaming (currently sends full buffer each frame)
- Connection pooling and backpressure handling
- Binary protocol for efficiency (instead of JSON)
- Client management with proper async handling
- Mark for deprecation if replaced by a new streaming implementation
Current implementation: Simple broadcast of text frames to all connected clients.
"""
import asyncio
import base64
import json
import threading
import time
from enum import IntFlag
from engine.display.streaming import (
MessageType,
compress_frame,
compute_diff,
encode_binary_message,
encode_diff_message,
)
class StreamingMode(IntFlag):
"""Streaming modes for WebSocket display."""
JSON = 0x01 # Full JSON frames (default, compatible)
BINARY = 0x02 # Binary compression
DIFF = 0x04 # Differential updates
try:
import websockets
except ImportError:
websockets = None
def get_monitor():
"""Get the performance monitor."""
try:
from engine.effects.performance import get_monitor as _get_monitor
return _get_monitor()
except Exception:
return None
class WebSocketDisplay:
"""WebSocket display backend - broadcasts to HTML Canvas clients."""
width: int = 80
height: int = 24
def __init__(
self,
host: str = "0.0.0.0",
port: int = 8765,
http_port: int = 8766,
streaming_mode: StreamingMode = StreamingMode.JSON,
):
self.host = host
self.port = port
self.http_port = http_port
self.width = 80
self.height = 24
self._clients: set = set()
self._server_running = False
self._http_running = False
self._server_thread: threading.Thread | None = None
self._http_thread: threading.Thread | None = None
self._available = True
self._max_clients = 10
self._client_connected_callback = None
self._client_disconnected_callback = None
self._command_callback = None
self._controller = None # Reference to UI panel or pipeline controller
self._frame_delay = 0.0
self._httpd = None # HTTP server instance
# Streaming configuration
self._streaming_mode = streaming_mode
self._last_buffer: list[str] = []
self._client_capabilities: dict = {} # Track client capabilities
try:
import websockets as _ws
self._available = _ws is not None
except ImportError:
self._available = False
def is_available(self) -> bool:
"""Check if WebSocket support is available."""
return self._available
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions and start server.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, skip starting servers (assume already running)
"""
self.width = width
self.height = height
if not reuse or not self._server_running:
self.start_server()
self.start_http_server()
def show(self, buffer: list[str], border: bool = False) -> None:
"""Broadcast buffer to all connected clients using streaming protocol."""
t0 = time.perf_counter()
# Get metrics for border display
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
if not self._clients:
self._last_buffer = buffer
return
# Send to each client based on their capabilities
disconnected = set()
for client in list(self._clients):
try:
client_id = id(client)
client_mode = self._client_capabilities.get(
client_id, StreamingMode.JSON
)
if client_mode & StreamingMode.DIFF:
self._send_diff_frame(client, buffer)
elif client_mode & StreamingMode.BINARY:
self._send_binary_frame(client, buffer)
else:
self._send_json_frame(client, buffer)
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
self._last_buffer = buffer
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
def _send_json_frame(self, client, buffer: list[str]) -> None:
"""Send frame as JSON."""
frame_data = {
"type": "frame",
"width": self.width,
"height": self.height,
"lines": buffer,
}
message = json.dumps(frame_data)
asyncio.run(client.send(message))
def _send_binary_frame(self, client, buffer: list[str]) -> None:
"""Send frame as compressed binary."""
compressed = compress_frame(buffer)
message = encode_binary_message(
MessageType.FULL_FRAME, self.width, self.height, compressed
)
encoded = base64.b64encode(message).decode("utf-8")
asyncio.run(client.send(encoded))
def _send_diff_frame(self, client, buffer: list[str]) -> None:
"""Send frame as diff."""
diff = compute_diff(self._last_buffer, buffer)
if not diff.changed_lines:
return
diff_payload = encode_diff_message(diff)
message = encode_binary_message(
MessageType.DIFF_FRAME, self.width, self.height, diff_payload
)
encoded = base64.b64encode(message).decode("utf-8")
asyncio.run(client.send(encoded))
def set_streaming_mode(self, mode: StreamingMode) -> None:
"""Set the default streaming mode for new clients."""
self._streaming_mode = mode
def get_streaming_mode(self) -> StreamingMode:
"""Get the current streaming mode."""
return self._streaming_mode
def clear(self) -> None:
"""Broadcast clear command to all clients."""
if self._clients:
clear_data = {"type": "clear"}
message = json.dumps(clear_data)
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
pass
def cleanup(self) -> None:
"""Stop the servers."""
self.stop_server()
self.stop_http_server()
async def _websocket_handler(self, websocket):
"""Handle WebSocket connections."""
if len(self._clients) >= self._max_clients:
await websocket.close()
return
self._clients.add(websocket)
if self._client_connected_callback:
self._client_connected_callback(websocket)
try:
async for message in websocket:
try:
data = json.loads(message)
msg_type = data.get("type")
if msg_type == "resize":
self.width = data.get("width", 80)
self.height = data.get("height", 24)
elif msg_type == "command" and self._command_callback:
# Forward commands to the pipeline controller
command = data.get("command", {})
self._command_callback(command)
elif msg_type == "state_request":
# Send current state snapshot
state = self._get_state_snapshot()
if state:
response = {"type": "state", "state": state}
await websocket.send(json.dumps(response))
except json.JSONDecodeError:
pass
except Exception:
pass
finally:
self._clients.discard(websocket)
if self._client_disconnected_callback:
self._client_disconnected_callback(websocket)
async def _run_websocket_server(self):
"""Run the WebSocket server."""
if not websockets:
return
async with websockets.serve(self._websocket_handler, self.host, self.port):
while self._server_running:
await asyncio.sleep(0.1)
async def _run_http_server(self):
"""Run simple HTTP server for the client."""
import os
from http.server import HTTPServer, SimpleHTTPRequestHandler
# Find the project root by locating 'engine' directory in the path
websocket_file = os.path.abspath(__file__)
parts = websocket_file.split(os.sep)
if "engine" in parts:
engine_idx = parts.index("engine")
project_root = os.sep.join(parts[:engine_idx])
client_dir = os.path.join(project_root, "client")
else:
# Fallback: go up 4 levels from websocket.py
# websocket.py: .../engine/display/backends/websocket.py
# We need: .../client
client_dir = os.path.join(
os.path.dirname(
os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
),
"client",
)
class Handler(SimpleHTTPRequestHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, directory=client_dir, **kwargs)
def log_message(self, format, *args):
pass
httpd = HTTPServer((self.host, self.http_port), Handler)
# Store reference for shutdown
self._httpd = httpd
# Serve requests continuously
httpd.serve_forever()
def _run_async(self, coro):
"""Run coroutine in background."""
try:
asyncio.run(coro)
except Exception as e:
print(f"WebSocket async error: {e}")
def start_server(self):
"""Start the WebSocket server in a background thread."""
if not self._available:
return
if self._server_thread is not None:
return
self._server_running = True
self._server_thread = threading.Thread(
target=self._run_async, args=(self._run_websocket_server(),), daemon=True
)
self._server_thread.start()
def stop_server(self):
"""Stop the WebSocket server."""
self._server_running = False
self._server_thread = None
def start_http_server(self):
"""Start the HTTP server in a background thread."""
if not self._available:
return
if self._http_thread is not None:
return
self._http_running = True
self._http_running = True
self._http_thread = threading.Thread(
target=self._run_async, args=(self._run_http_server(),), daemon=True
)
self._http_thread.start()
def stop_http_server(self):
"""Stop the HTTP server."""
self._http_running = False
if hasattr(self, "_httpd") and self._httpd:
self._httpd.shutdown()
self._http_thread = None
def client_count(self) -> int:
"""Return number of connected clients."""
return len(self._clients)
def get_ws_port(self) -> int:
"""Return WebSocket port."""
return self.port
def get_http_port(self) -> int:
"""Return HTTP port."""
return self.http_port
def set_frame_delay(self, delay: float) -> None:
"""Set delay between frames in seconds."""
self._frame_delay = delay
def get_frame_delay(self) -> float:
"""Get delay between frames."""
return self._frame_delay
def set_client_connected_callback(self, callback) -> None:
"""Set callback for client connections."""
self._client_connected_callback = callback
def set_client_disconnected_callback(self, callback) -> None:
"""Set callback for client disconnections."""
self._client_disconnected_callback = callback
def set_command_callback(self, callback) -> None:
"""Set callback for incoming command messages from clients."""
self._command_callback = callback
def set_controller(self, controller) -> None:
"""Set controller (UI panel or pipeline) for state queries and command execution."""
self._controller = controller
def broadcast_state(self, state: dict) -> None:
"""Broadcast state update to all connected clients.
Args:
state: Dictionary containing state data to send to clients
"""
if not self._clients:
return
message = json.dumps({"type": "state", "state": state})
disconnected = set()
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
def _get_state_snapshot(self) -> dict | None:
"""Get current state snapshot from controller."""
if not self._controller:
return None
try:
# Expect controller to have methods we need
state = {}
# Get stages info if UIPanel
if hasattr(self._controller, "stages"):
state["stages"] = {
name: {
"enabled": ctrl.enabled,
"params": ctrl.params,
"selected": ctrl.selected,
}
for name, ctrl in self._controller.stages.items()
}
# Get current preset
if hasattr(self._controller, "_current_preset"):
state["preset"] = self._controller._current_preset
if hasattr(self._controller, "_presets"):
state["presets"] = self._controller._presets
# Get selected stage
if hasattr(self._controller, "selected_stage"):
state["selected_stage"] = self._controller.selected_stage
return state
except Exception:
return None
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)