refactor(legacy): Delete scroll.py - fully deprecated rendering orchestrator (Phase 3.1)

- Delete engine/scroll.py (156 lines, deprecated rendering/orchestration)
- No production code imports scroll.py
- All functionality replaced by Stage-based pipeline architecture
- Tests pass (521 passing, no change)
This commit is contained in:
2026-03-16 20:37:49 -07:00
parent 0aa80f92de
commit 1d244cf76a

View File

@@ -1,156 +0,0 @@
"""
Render engine — ticker content, scroll motion, message panel, and firehose overlay.
Orchestrates viewport, frame timing, and layers.
.. deprecated::
This module contains legacy rendering/orchestration code. New pipeline code should
use the Stage-based pipeline architecture instead. This module is
maintained for backwards compatibility with the demo mode.
"""
import random
import time
from engine import config
from engine.camera import Camera
from engine.display import (
Display,
TerminalDisplay,
)
from engine.display import (
get_monitor as _get_display_monitor,
)
from engine.frame import calculate_scroll_step
from engine.layers import (
apply_glitch,
process_effects,
render_firehose,
render_message_overlay,
render_ticker_zone,
)
from engine.viewport import th, tw
USE_EFFECT_CHAIN = True
def stream(
items,
ntfy_poller,
mic_monitor,
display: Display | None = None,
camera: Camera | None = None,
):
"""Main render loop with four layers: message, ticker, scroll motion, firehose."""
if display is None:
display = TerminalDisplay()
if camera is None:
camera = Camera.vertical()
random.shuffle(items)
pool = list(items)
seen = set()
queued = 0
time.sleep(0.5)
w, h = tw(), th()
display.init(w, h)
display.clear()
fh = config.FIREHOSE_H if config.FIREHOSE else 0
ticker_view_h = h - fh
GAP = 3
scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
active = []
ticker_next_y = ticker_view_h
noise_cache = {}
scroll_motion_accum = 0.0
msg_cache = (None, None)
frame_number = 0
while True:
if queued >= config.HEADLINE_LIMIT and not active:
break
t0 = time.monotonic()
w, h = tw(), th()
fh = config.FIREHOSE_H if config.FIREHOSE else 0
ticker_view_h = h - fh
scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
msg = ntfy_poller.get_active_message()
msg_overlay, msg_cache = render_message_overlay(msg, w, h, msg_cache)
buf = []
ticker_h = ticker_view_h
scroll_motion_accum += config.FRAME_DT
while scroll_motion_accum >= scroll_step_interval:
scroll_motion_accum -= scroll_step_interval
camera.update(config.FRAME_DT)
while (
ticker_next_y < camera.y + ticker_view_h + 10
and queued < config.HEADLINE_LIMIT
):
from engine.effects import next_headline
from engine.render import make_block
t, src, ts = next_headline(pool, items, seen)
ticker_content, hc, midx = make_block(t, src, ts, w)
active.append((ticker_content, hc, ticker_next_y, midx))
ticker_next_y += len(ticker_content) + GAP
queued += 1
active = [
(c, hc, by, mi) for c, hc, by, mi in active if by + len(c) > camera.y
]
for k in list(noise_cache):
if k < camera.y:
del noise_cache[k]
grad_offset = (time.monotonic() * config.GRAD_SPEED) % 1.0
ticker_buf_start = len(buf)
ticker_buf, noise_cache = render_ticker_zone(
active, camera.y, camera.x, ticker_h, w, noise_cache, grad_offset
)
buf.extend(ticker_buf)
mic_excess = mic_monitor.excess
render_start = time.perf_counter()
if USE_EFFECT_CHAIN:
buf = process_effects(
buf,
w,
h,
camera.y,
ticker_h,
camera.x,
mic_excess,
grad_offset,
frame_number,
msg is not None,
items,
)
else:
buf = apply_glitch(buf, ticker_buf_start, mic_excess, w)
firehose_buf = render_firehose(items, w, fh, h)
buf.extend(firehose_buf)
if msg_overlay:
buf.extend(msg_overlay)
render_elapsed = (time.perf_counter() - render_start) * 1000
monitor = _get_display_monitor()
if monitor:
chars = sum(len(line) for line in buf)
monitor.record_effect("render", render_elapsed, chars, chars)
display.show(buf)
elapsed = time.monotonic() - t0
time.sleep(max(0, config.FRAME_DT - elapsed))
frame_number += 1
display.cleanup()