feat: Implement pipeline hot-rebuild and camera improvements

- Fixes issue #45: Add state property to EffectContext for motionblur/afterimage effects
- Fixes issue #44: Reset camera bounce direction state in reset() method
- Fixes issue #43: Implement pipeline hot-rebuild with state preservation
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects
- Adds acceptance tests for camera and pipeline rebuild

Closes #43, #44, #45
This commit is contained in:
2026-03-19 03:33:48 -07:00
parent 14d622f0d6
commit 0eb5f1d5ff
3 changed files with 118 additions and 21 deletions

View File

@@ -3,7 +3,6 @@ ANSI terminal display backend.
"""
import os
import time
class TerminalDisplay:
@@ -89,16 +88,8 @@ class TerminalDisplay:
from engine.display import get_monitor, render_border
t0 = time.perf_counter()
# FPS limiting - skip frame if we're going too fast
if self._frame_period > 0:
now = time.perf_counter()
elapsed = now - self._last_frame_time
if elapsed < self._frame_period:
# Skip this frame - too soon
return
self._last_frame_time = now
# Note: Frame rate limiting is handled by the caller (e.g., FrameTimer).
# This display renders every frame it receives.
# Get metrics for border display
fps = 0.0
@@ -117,15 +108,9 @@ class TerminalDisplay:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Write buffer with cursor home + erase down to avoid flicker
# \033[H = cursor home, \033[J = erase from cursor to end of screen
output = "\033[H\033[J" + "".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("terminal_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
from engine.terminal import CLR