- TOUCH_SDA=17 SCL=18 RST=38 per Waveshare schematic - GPIO 8/9 conflict with LCD_B0/B3 was blanking the display - Banner uses BOARD_NAME macro instead of hard-coded E32R35T - TFT_eSPI #error wrapped in USE_TFT_ESPI guard - RGB test fills on separate lines so they actually execute
193 lines
7.0 KiB
C++
193 lines
7.0 KiB
C++
// ═══════════════════════════════════════════════════════════════════
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// Arduino_GFX adapter implementation
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// Only compiled when USE_ARDUINO_GFX is set (Waveshare path).
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// For the TFT_eSPI path this file compiles to nothing.
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// ═══════════════════════════════════════════════════════════════════
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#include "BoardConfig.h"
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#include <Arduino.h>
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#if USE_ARDUINO_GFX
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#include "DisplayDriver.h"
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// ─────────────────────────────────────────────────────────────────
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// Gfx adapter
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// ─────────────────────────────────────────────────────────────────
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Gfx::Gfx() {}
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void Gfx::init() {
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// Waveshare ESP32-S3 Touch LCD 4.3" — RGB parallel, ST7262 panel
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Arduino_ESP32RGBPanel *rgbpanel = new Arduino_ESP32RGBPanel(
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LCD_DE, LCD_VSYNC, LCD_HSYNC, LCD_PCLK,
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LCD_R0, LCD_R1, LCD_R2, LCD_R3, LCD_R4,
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LCD_G0, LCD_G1, LCD_G2, LCD_G3, LCD_G4, LCD_G5,
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LCD_B0, LCD_B1, LCD_B2, LCD_B3, LCD_B4,
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1 /* hsync_polarity */, 46 /* hsync_front_porch */,
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2 /* hsync_pulse_width */, 44 /* hsync_back_porch */,
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1 /* vsync_polarity */, 50 /* vsync_front_porch */,
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16 /* vsync_pulse_width */, 16 /* vsync_back_porch */
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);
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_gfx = new Arduino_RGB_Display(
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SCREEN_WIDTH, SCREEN_HEIGHT, rgbpanel,
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DISPLAY_ROTATION, true /* auto_flush */);
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if (!_gfx->begin()) {
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Serial.println("[GFX] Display init FAILED");
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return;
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}
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Serial.printf("[GFX] Display OK: %dx%d\n", SCREEN_WIDTH, SCREEN_HEIGHT);
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_gfx->fillScreen(0xF800); // RED TEST
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delay(2000);
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_gfx->fillScreen(0x07E0); // GREEN TEST
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delay(2000);
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_gfx->fillScreen(0x001F); // BLUE TEST
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delay(2000); _gfx->fillScreen(0x07E0); // GREEN TEST delay(2000); _gfx->fillScreen(0x001F); // BLUE TEST delay(2000);
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}
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void Gfx::setRotation(uint8_t r) { if (_gfx) _gfx->setRotation(r); }
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void Gfx::fillScreen(uint16_t c) { if (_gfx) _gfx->fillScreen(c); }
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void Gfx::fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t c) {
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if (_gfx) _gfx->fillRect(x, y, w, h, c);
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}
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void Gfx::fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
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int32_t r, uint16_t c) {
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if (_gfx) _gfx->fillRoundRect(x, y, w, h, r, c);
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}
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void Gfx::drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
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int32_t r, uint16_t c) {
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if (_gfx) _gfx->drawRoundRect(x, y, w, h, r, c);
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}
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void Gfx::drawFastVLine(int32_t x, int32_t y, int32_t h, uint16_t c) {
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if (_gfx) _gfx->drawFastVLine(x, y, h, c);
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}
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void Gfx::setTextColor(uint16_t fg, uint16_t bg) {
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_textFg = fg; _textBg = bg;
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if (_gfx) _gfx->setTextColor(fg, bg);
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}
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void Gfx::setTextFont(uint8_t font) {
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// TFT_eSPI font IDs don't map 1:1 to Arduino_GFX.
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// Using default built-in font; setTextSize controls scale.
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// TODO: Map to GFXfont pointers for better visual fidelity.
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(void)font;
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}
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void Gfx::setTextSize(uint8_t s) {
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_textSize = s;
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if (_gfx) _gfx->setTextSize(s);
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}
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void Gfx::setTextDatum(uint8_t d) { _textDatum = d; }
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void Gfx::drawString(const char* str, int32_t x, int32_t y) {
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if (!_gfx || !str) return;
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int16_t bx, by;
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uint16_t tw, th;
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_gfx->getTextBounds(str, 0, 0, &bx, &by, &tw, &th);
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// Horizontal alignment from datum
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int hAlign = _textDatum % 3;
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if (hAlign == 1) x -= (int32_t)tw / 2; // center
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else if (hAlign == 2) x -= (int32_t)tw; // right
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// Vertical alignment from datum
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int vAlign = _textDatum / 3;
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if (vAlign == 1) y -= (int32_t)th / 2; // middle
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else if (vAlign == 2) y -= (int32_t)th; // bottom
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_gfx->setCursor(x - bx, y - by);
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_gfx->print(str);
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}
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int16_t Gfx::textWidth(const char* str) {
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if (!_gfx || !str) return 0;
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int16_t bx, by;
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uint16_t tw, th;
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_gfx->getTextBounds(str, 0, 0, &bx, &by, &tw, &th);
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return (int16_t)tw;
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}
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void Gfx::setCursor(int32_t x, int32_t y) {
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if (_gfx) _gfx->setCursor(x, y);
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}
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void Gfx::print(const char* str) {
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if (_gfx) _gfx->print(str);
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}
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// ─────────────────────────────────────────────────────────────────
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// GfxSprite adapter
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//
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// On the 800x480 RGB panel the LCD controller has its own GRAM,
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// so direct drawing rarely tears. This implementation is
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// intentionally minimal — it renders tiles as direct draws.
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//
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// TODO: For flicker-free tile updates, allocate an Arduino_Canvas
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// backed by PSRAM and blit via draw16bitBeRGBBitmap().
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// ─────────────────────────────────────────────────────────────────
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GfxSprite::GfxSprite(Gfx* parent) : _parent(parent) {}
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void GfxSprite::createSprite(int16_t w, int16_t h) {
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_w = w; _h = h;
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Serial.printf("[GFX] Sprite %dx%d created (direct-draw mode)\n", w, h);
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}
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void GfxSprite::deleteSprite() { _w = 0; _h = 0; }
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void GfxSprite::fillSprite(uint16_t color) {
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if (_parent && _parent->raw())
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_parent->raw()->fillRect(_pushX, _pushY, _w, _h, color);
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}
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void GfxSprite::fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
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int32_t r, uint16_t c) {
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if (_parent && _parent->raw())
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_parent->raw()->fillRoundRect(_pushX + x, _pushY + y, w, h, r, c);
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}
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void GfxSprite::drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
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int32_t r, uint16_t c) {
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if (_parent && _parent->raw())
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_parent->raw()->drawRoundRect(_pushX + x, _pushY + y, w, h, r, c);
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}
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void GfxSprite::setTextColor(uint16_t fg, uint16_t bg) {
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_textFg = fg; _textBg = bg;
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if (_parent && _parent->raw()) _parent->raw()->setTextColor(fg, bg);
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}
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void GfxSprite::setTextFont(uint8_t font) { (void)font; }
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void GfxSprite::setTextSize(uint8_t size) {
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_textSize = size;
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if (_parent && _parent->raw()) _parent->raw()->setTextSize(size);
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}
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void GfxSprite::setTextDatum(uint8_t datum) { _textDatum = datum; }
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void GfxSprite::drawString(const char* str, int32_t x, int32_t y) {
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if (!_parent) return;
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_parent->setTextDatum(_textDatum);
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_parent->setTextSize(_textSize);
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_parent->setTextColor(_textFg, _textBg);
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_parent->drawString(str, _pushX + x, _pushY + y);
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}
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void GfxSprite::pushSprite(int32_t x, int32_t y) {
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// Record the offset for subsequent draw calls in the next cycle.
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// NOTE: In the TFT_eSPI path, sprite drawing happens BEFORE pushSprite
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// (draws into offscreen buffer, then blits). In this direct-draw stub,
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// the offset from the PREVIOUS pushSprite call is used. After one full
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// drawAll() cycle, all tiles render at the correct positions.
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_pushX = x;
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_pushY = y;
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}
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#endif // USE_ARDUINO_GFX
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