Files
klubhaus-doorbell/sketches/doorbell-touch-esp32-32e/DisplayDriverGFX.cpp
David Gwilliam f8fb5658a6 fix: correct Waveshare touch pins, banner, test fills
- TOUCH_SDA=17 SCL=18 RST=38 per Waveshare schematic
- GPIO 8/9 conflict with LCD_B0/B3 was blanking the display
- Banner uses BOARD_NAME macro instead of hard-coded E32R35T
- TFT_eSPI #error wrapped in USE_TFT_ESPI guard
- RGB test fills on separate lines so they actually execute
2026-02-16 16:52:05 -08:00

193 lines
7.0 KiB
C++

// ═══════════════════════════════════════════════════════════════════
// Arduino_GFX adapter implementation
// Only compiled when USE_ARDUINO_GFX is set (Waveshare path).
// For the TFT_eSPI path this file compiles to nothing.
// ═══════════════════════════════════════════════════════════════════
#include "BoardConfig.h"
#include <Arduino.h>
#if USE_ARDUINO_GFX
#include "DisplayDriver.h"
// ─────────────────────────────────────────────────────────────────
// Gfx adapter
// ─────────────────────────────────────────────────────────────────
Gfx::Gfx() {}
void Gfx::init() {
// Waveshare ESP32-S3 Touch LCD 4.3" — RGB parallel, ST7262 panel
Arduino_ESP32RGBPanel *rgbpanel = new Arduino_ESP32RGBPanel(
LCD_DE, LCD_VSYNC, LCD_HSYNC, LCD_PCLK,
LCD_R0, LCD_R1, LCD_R2, LCD_R3, LCD_R4,
LCD_G0, LCD_G1, LCD_G2, LCD_G3, LCD_G4, LCD_G5,
LCD_B0, LCD_B1, LCD_B2, LCD_B3, LCD_B4,
1 /* hsync_polarity */, 46 /* hsync_front_porch */,
2 /* hsync_pulse_width */, 44 /* hsync_back_porch */,
1 /* vsync_polarity */, 50 /* vsync_front_porch */,
16 /* vsync_pulse_width */, 16 /* vsync_back_porch */
);
_gfx = new Arduino_RGB_Display(
SCREEN_WIDTH, SCREEN_HEIGHT, rgbpanel,
DISPLAY_ROTATION, true /* auto_flush */);
if (!_gfx->begin()) {
Serial.println("[GFX] Display init FAILED");
return;
}
Serial.printf("[GFX] Display OK: %dx%d\n", SCREEN_WIDTH, SCREEN_HEIGHT);
_gfx->fillScreen(0xF800); // RED TEST
delay(2000);
_gfx->fillScreen(0x07E0); // GREEN TEST
delay(2000);
_gfx->fillScreen(0x001F); // BLUE TEST
delay(2000); _gfx->fillScreen(0x07E0); // GREEN TEST delay(2000); _gfx->fillScreen(0x001F); // BLUE TEST delay(2000);
}
void Gfx::setRotation(uint8_t r) { if (_gfx) _gfx->setRotation(r); }
void Gfx::fillScreen(uint16_t c) { if (_gfx) _gfx->fillScreen(c); }
void Gfx::fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t c) {
if (_gfx) _gfx->fillRect(x, y, w, h, c);
}
void Gfx::fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
int32_t r, uint16_t c) {
if (_gfx) _gfx->fillRoundRect(x, y, w, h, r, c);
}
void Gfx::drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
int32_t r, uint16_t c) {
if (_gfx) _gfx->drawRoundRect(x, y, w, h, r, c);
}
void Gfx::drawFastVLine(int32_t x, int32_t y, int32_t h, uint16_t c) {
if (_gfx) _gfx->drawFastVLine(x, y, h, c);
}
void Gfx::setTextColor(uint16_t fg, uint16_t bg) {
_textFg = fg; _textBg = bg;
if (_gfx) _gfx->setTextColor(fg, bg);
}
void Gfx::setTextFont(uint8_t font) {
// TFT_eSPI font IDs don't map 1:1 to Arduino_GFX.
// Using default built-in font; setTextSize controls scale.
// TODO: Map to GFXfont pointers for better visual fidelity.
(void)font;
}
void Gfx::setTextSize(uint8_t s) {
_textSize = s;
if (_gfx) _gfx->setTextSize(s);
}
void Gfx::setTextDatum(uint8_t d) { _textDatum = d; }
void Gfx::drawString(const char* str, int32_t x, int32_t y) {
if (!_gfx || !str) return;
int16_t bx, by;
uint16_t tw, th;
_gfx->getTextBounds(str, 0, 0, &bx, &by, &tw, &th);
// Horizontal alignment from datum
int hAlign = _textDatum % 3;
if (hAlign == 1) x -= (int32_t)tw / 2; // center
else if (hAlign == 2) x -= (int32_t)tw; // right
// Vertical alignment from datum
int vAlign = _textDatum / 3;
if (vAlign == 1) y -= (int32_t)th / 2; // middle
else if (vAlign == 2) y -= (int32_t)th; // bottom
_gfx->setCursor(x - bx, y - by);
_gfx->print(str);
}
int16_t Gfx::textWidth(const char* str) {
if (!_gfx || !str) return 0;
int16_t bx, by;
uint16_t tw, th;
_gfx->getTextBounds(str, 0, 0, &bx, &by, &tw, &th);
return (int16_t)tw;
}
void Gfx::setCursor(int32_t x, int32_t y) {
if (_gfx) _gfx->setCursor(x, y);
}
void Gfx::print(const char* str) {
if (_gfx) _gfx->print(str);
}
// ─────────────────────────────────────────────────────────────────
// GfxSprite adapter
//
// On the 800x480 RGB panel the LCD controller has its own GRAM,
// so direct drawing rarely tears. This implementation is
// intentionally minimal — it renders tiles as direct draws.
//
// TODO: For flicker-free tile updates, allocate an Arduino_Canvas
// backed by PSRAM and blit via draw16bitBeRGBBitmap().
// ─────────────────────────────────────────────────────────────────
GfxSprite::GfxSprite(Gfx* parent) : _parent(parent) {}
void GfxSprite::createSprite(int16_t w, int16_t h) {
_w = w; _h = h;
Serial.printf("[GFX] Sprite %dx%d created (direct-draw mode)\n", w, h);
}
void GfxSprite::deleteSprite() { _w = 0; _h = 0; }
void GfxSprite::fillSprite(uint16_t color) {
if (_parent && _parent->raw())
_parent->raw()->fillRect(_pushX, _pushY, _w, _h, color);
}
void GfxSprite::fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
int32_t r, uint16_t c) {
if (_parent && _parent->raw())
_parent->raw()->fillRoundRect(_pushX + x, _pushY + y, w, h, r, c);
}
void GfxSprite::drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h,
int32_t r, uint16_t c) {
if (_parent && _parent->raw())
_parent->raw()->drawRoundRect(_pushX + x, _pushY + y, w, h, r, c);
}
void GfxSprite::setTextColor(uint16_t fg, uint16_t bg) {
_textFg = fg; _textBg = bg;
if (_parent && _parent->raw()) _parent->raw()->setTextColor(fg, bg);
}
void GfxSprite::setTextFont(uint8_t font) { (void)font; }
void GfxSprite::setTextSize(uint8_t size) {
_textSize = size;
if (_parent && _parent->raw()) _parent->raw()->setTextSize(size);
}
void GfxSprite::setTextDatum(uint8_t datum) { _textDatum = datum; }
void GfxSprite::drawString(const char* str, int32_t x, int32_t y) {
if (!_parent) return;
_parent->setTextDatum(_textDatum);
_parent->setTextSize(_textSize);
_parent->setTextColor(_textFg, _textBg);
_parent->drawString(str, _pushX + x, _pushY + y);
}
void GfxSprite::pushSprite(int32_t x, int32_t y) {
// Record the offset for subsequent draw calls in the next cycle.
// NOTE: In the TFT_eSPI path, sprite drawing happens BEFORE pushSprite
// (draws into offscreen buffer, then blits). In this direct-draw stub,
// the offset from the PREVIOUS pushSprite call is used. After one full
// drawAll() cycle, all tiles render at the correct positions.
_pushX = x;
_pushY = y;
}
#endif // USE_ARDUINO_GFX