Files
klubhaus-doorbell/libraries/audio-tools/examples/sandbox/ble/server-as-source/communication-ble-client-receive/communication-ble-client-receive.ino
2026-02-16 19:05:11 -08:00

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1.1 KiB
C++

/**
* @file communications-ble-client-receive.ino
* @author Phil Schatzmann
* @brief Receiving audio via BLE: The client acts as audio sink and is writing to I2S.
* This scenario works amazingly well!
* @version 0.1
* @date 2022-11-04
*
* @copyright Copyright (c) 2023
*/
#include "AudioTools.h"
//#include "AudioTools/AudioLibs/AudioBoardStream.h"
#include "AudioTools/AudioCodecs/CodecADPCM.h" // https://github.com/pschatzmann/adpcm
#include "AudioTools/Sandbox/BLE/AudioBLE.h"
AudioInfo info(44100, 2, 16);
AudioBLEClient ble;
I2SStream i2s;
ADPCMDecoder adpcm(AV_CODEC_ID_ADPCM_IMA_WAV);
EncodedAudioStream decoder(&i2s, &adpcm);
StreamCopy copier(decoder, ble);
void setup() {
Serial.begin(115200);
AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Warning);
// start BLE client - wait at most 10 minutes
ble.begin("ble-receive", 60*10);
// start decoder
decoder.begin(info);
// start I2S
auto config = i2s.defaultConfig(TX_MODE);
config.copyFrom(info);
i2s.begin(config);
Serial.println("started...");
}
void loop() {
if (ble)
copier.copy();
}