Files
klubhaus-doorbell/libraries/audio-tools/examples/sandbox/websockets/server-as-source/server/server.ino
2026-02-16 19:05:11 -08:00

53 lines
1.4 KiB
C++

/**
* @brief A simple WebSocket server sketch using the
* https://github.com/Links2004/arduinoWebSockets library to send out some
* PCM audio data when some clients are connnected.
* The WebSocket API is asynchronous, so we need to slow down the sending
* to the playback speed, to prevent any buffer overflows at the receiver.
* @author Phil Schatzmann
*/
#include <WebSocketsServer.h> // https://github.com/Links2004/arduinoWebSockets
#include <WiFi.h>
#include <WiFiMulti.h>
#include "AudioTools.h"
#include "AudioTools/Communication/WebSocketOutput.h"
WiFiMulti WiFiMulti;
WebSocketsServer webSocket(81);
WebSocketOutput out(webSocket);
// audio
AudioInfo info(44100, 2, 16);
SineWaveGenerator<int16_t> sineWave(32000);
GeneratedSoundStream<int16_t> sound(sineWave);
Throttle throttle(out);
StreamCopy copier(throttle, sound); // copies sound into i2s
void setup() {
// Serial.begin(921600);
Serial.begin(115200);
AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Info);
// connect to wifi
WiFiMulti.addAP("SSID", "passpasspass");
while (WiFiMulti.run() != WL_CONNECTED) {
delay(100);
}
WiFi.setSleep(false);
Serial.println(WiFi.localIP());
// start server
webSocket.begin();
// start sine generation
sineWave.begin(info, N_B4);
throttle.begin(info);
}
void loop() {
webSocket.loop();
// generate audio only when we have any clients
if (webSocket.connectedClients() > 0) copier.copy();
}