Files
klubhaus-doorbell/libraries/audio-tools/examples/sandbox/ble/server-as-source/communication-ble-server-send/communication-ble-server-send.ino
2026-02-16 19:05:11 -08:00

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C++

/**
* @file communications-ble-server-send.ino
* @author Phil Schatzmann
* @brief Sending audio via BLE: The server acts as audio source.
* This scenario works amazingly well!
* @version 0.1
* @date 2022-11-04
*
* @copyright Copyright (c) 2023
*/
#include "AudioTools.h"
#include "AudioTools/AudioCodecs/CodecADPCM.h" // https://github.com/pschatzmann/adpcm
#include "AudioTools/Sandbox/BLE/AudioBLE.h"
AudioInfo info(44100, 2, 16);
SineWaveGenerator<int16_t>
sineWave(32000); // subclass of SoundGenerator with max amplitude of 32000
GeneratedSoundStream<int16_t>
sound(sineWave); // Stream generated from sine wave
AudioBLEServer ble;
ADPCMEncoder adpcm(AV_CODEC_ID_ADPCM_IMA_WAV);
EncodedAudioStream encoder(&ble, &adpcm);
StreamCopy copier(encoder, sound);
void setup() {
Serial.begin(115200);
AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Info);
sineWave.begin(info, N_B4);
encoder.begin(info);
// ble.setAudioInfoActive(true);
ble.begin("ble-send");
}
void loop() {
if (ble.availableForWrite() > 0)
copier.copy();
}