# FastLED Include What You Use Mapping File # This file tells IWYU about FastLED's specific include patterns and structure [ # FastLED main headers - these are the public API { include: ['"FastLED.h"', 'public', '"FastLED.h"', 'public'] }, { include: ['"fastled.h"', 'public', '"FastLED.h"', 'public'] }, # Core FastLED headers that should be included directly { include: ['"lib8tion.h"', 'public', '"lib8tion.h"', 'public'] }, { include: ['"pixeltypes.h"', 'public', '"pixeltypes.h"', 'public'] }, { include: ['"hsv2rgb.h"', 'public', '"hsv2rgb.h"', 'public'] }, { include: ['"colorutils.h"', 'public', '"colorutils.h"', 'public'] }, { include: ['"colorpalettes.h"', 'public', '"colorpalettes.h"', 'public'] }, # Platform-specific headers should not be suggested directly { include: ['"platforms/*/fastled_*.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"platforms/*/clockless_*.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"platforms/*/*"', 'private', '"FastLED.h"', 'public'] }, # Internal headers should redirect to public API { include: ['"controller.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"led_sysdefs.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"fastled_config.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"fastled_delay.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"fastled_progmem.h"', 'private', '"FastLED.h"', 'public'] }, # fl/ namespace headers - the modern FastLED API { include: ['"fl/namespace.h"', 'public', '"fl/namespace.h"', 'public'] }, { include: ['"fl/ptr.h"', 'public', '"fl/ptr.h"', 'public'] }, { include: ['"fl/vector.h"', 'public', '"fl/vector.h"', 'public'] }, { include: ['"fl/allocator.h"', 'public', '"fl/allocator.h"', 'public'] }, { include: ['"fl/math.h"', 'public', '"fl/math.h"', 'public'] }, { include: ['"fl/force_inline.h"', 'public', '"fl/force_inline.h"', 'public'] }, # FX headers - effects system { include: ['"fx/fx.h"', 'public', '"fx/fx.h"', 'public'] }, { include: ['"fx/fx_engine.h"', 'public', '"fx/fx_engine.h"', 'public'] }, { include: ['"fx/frame.h"', 'public', '"fx/frame.h"', 'public'] }, { include: ['"fx/detail/*"', 'private', '"fx/fx.h"', 'public'] }, # Third-party headers should not be suggested for user code { include: ['"third_party/*/*"', 'private', '"FastLED.h"', 'public'] }, # Arduino-specific headers { include: ['', 'public', '', 'public'] }, { include: ['', 'public', '', 'public'] }, # Chipset-specific headers redirect to main header { include: ['"chipsets.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"ws2812_controller.h"', 'private', '"FastLED.h"', 'public'] }, { include: ['"apa102_controller.h"', 'private', '"FastLED.h"', 'public'] }, # Testing headers - keep as-is for test files { include: ['"test_*.h"', 'public', '"test_*.h"', 'public'] }, { include: ['"doctest.h"', 'public', '"doctest.h"', 'public'] }, ]