// BETA - NOT TESTED!!! // VIBE CODED WITH AI #include "fl/downscale.h" #include "fl/int.h" #include "crgb.h" #include "fl/assert.h" #include "fl/math_macros.h" #include "fl/xymap.h" #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wshift-count-overflow" namespace fl { void downscaleHalf(const CRGB *src, fl::u16 srcWidth, fl::u16 srcHeight, CRGB *dst) { fl::u16 dstWidth = srcWidth / 2; fl::u16 dstHeight = srcHeight / 2; for (fl::u16 y = 0; y < dstHeight; ++y) { for (fl::u16 x = 0; x < dstWidth; ++x) { // Map to top-left of the 2x2 block in source fl::u16 srcX = x * 2; fl::u16 srcY = y * 2; // Fetch 2x2 block const CRGB &p00 = src[(srcY)*srcWidth + (srcX)]; const CRGB &p10 = src[(srcY)*srcWidth + (srcX + 1)]; const CRGB &p01 = src[(srcY + 1) * srcWidth + (srcX)]; const CRGB &p11 = src[(srcY + 1) * srcWidth + (srcX + 1)]; // Average each color channel fl::u16 r = (p00.r + p10.r + p01.r + p11.r + 2) / 4; // +2 for rounding fl::u16 g = (p00.g + p10.g + p01.g + p11.g + 2) / 4; fl::u16 b = (p00.b + p10.b + p01.b + p11.b + 2) / 4; // Store result dst[y * dstWidth + x] = CRGB((fl::u8)r, (fl::u8)g, (fl::u8)b); } } } void downscaleHalf(const CRGB *src, const XYMap &srcXY, CRGB *dst, const XYMap &dstXY) { fl::u16 dstWidth = dstXY.getWidth(); fl::u16 dstHeight = dstXY.getHeight(); FASTLED_ASSERT(srcXY.getWidth() == dstXY.getWidth() * 2, "Source width must be double the destination width"); FASTLED_ASSERT(srcXY.getHeight() == dstXY.getHeight() * 2, "Source height must be double the destination height"); for (fl::u16 y = 0; y < dstHeight; ++y) { for (fl::u16 x = 0; x < dstWidth; ++x) { // Map to top-left of the 2x2 block in source fl::u16 srcX = x * 2; fl::u16 srcY = y * 2; // Fetch 2x2 block const CRGB &p00 = src[srcXY.mapToIndex(srcX, srcY)]; const CRGB &p10 = src[srcXY.mapToIndex(srcX + 1, srcY)]; const CRGB &p01 = src[srcXY.mapToIndex(srcX, srcY + 1)]; const CRGB &p11 = src[srcXY.mapToIndex(srcX + 1, srcY + 1)]; // Average each color channel fl::u16 r = (p00.r + p10.r + p01.r + p11.r + 2) / 4; // +2 for rounding fl::u16 g = (p00.g + p10.g + p01.g + p11.g + 2) / 4; fl::u16 b = (p00.b + p10.b + p01.b + p11.b + 2) / 4; // Store result dst[dstXY.mapToIndex(x, y)] = CRGB((fl::u8)r, (fl::u8)g, (fl::u8)b); } } } void downscaleArbitrary(const CRGB *src, const XYMap &srcXY, CRGB *dst, const XYMap &dstXY) { const fl::u16 srcWidth = srcXY.getWidth(); const fl::u16 srcHeight = srcXY.getHeight(); const fl::u16 dstWidth = dstXY.getWidth(); const fl::u16 dstHeight = dstXY.getHeight(); const fl::u32 FP_ONE = 256; // Q8.8 fixed-point multiplier FASTLED_ASSERT(dstWidth <= srcWidth, "Destination width must be <= source width"); FASTLED_ASSERT(dstHeight <= srcHeight, "Destination height must be <= source height"); for (fl::u16 dy = 0; dy < dstHeight; ++dy) { // Fractional boundaries in Q8.8 fl::u32 dstY0 = (dy * srcHeight * FP_ONE) / dstHeight; fl::u32 dstY1 = ((dy + 1) * srcHeight * FP_ONE) / dstHeight; for (fl::u16 dx = 0; dx < dstWidth; ++dx) { fl::u32 dstX0 = (dx * srcWidth * FP_ONE) / dstWidth; fl::u32 dstX1 = ((dx + 1) * srcWidth * FP_ONE) / dstWidth; fl::u64 rSum = 0, gSum = 0, bSum = 0; fl::u32 totalWeight = 0; // Find covered source pixels fl::u16 srcY_start = dstY0 / FP_ONE; fl::u16 srcY_end = (dstY1 + FP_ONE - 1) / FP_ONE; // ceil fl::u16 srcX_start = dstX0 / FP_ONE; fl::u16 srcX_end = (dstX1 + FP_ONE - 1) / FP_ONE; // ceil for (fl::u16 sy = srcY_start; sy < srcY_end; ++sy) { // Calculate vertical overlap in Q8.8 fl::u32 sy0 = sy * FP_ONE; fl::u32 sy1 = (sy + 1) * FP_ONE; fl::u32 y_overlap = MIN(dstY1, sy1) - MAX(dstY0, sy0); if (y_overlap == 0) continue; for (fl::u16 sx = srcX_start; sx < srcX_end; ++sx) { fl::u32 sx0 = sx * FP_ONE; fl::u32 sx1 = (sx + 1) * FP_ONE; fl::u32 x_overlap = MIN(dstX1, sx1) - MAX(dstX0, sx0); if (x_overlap == 0) continue; fl::u32 weight = (x_overlap * y_overlap + (FP_ONE >> 1)) >> 8; // Q8.8 * Q8.8 → Q16.16 → Q8.8 const CRGB &p = src[srcXY.mapToIndex(sx, sy)]; rSum += p.r * weight; gSum += p.g * weight; bSum += p.b * weight; totalWeight += weight; } } // Final division, rounding fl::u8 r = totalWeight ? (rSum + (totalWeight >> 1)) / totalWeight : 0; fl::u8 g = totalWeight ? (gSum + (totalWeight >> 1)) / totalWeight : 0; fl::u8 b = totalWeight ? (bSum + (totalWeight >> 1)) / totalWeight : 0; dst[dstXY.mapToIndex(dx, dy)] = CRGB(r, g, b); } } } void downscale(const CRGB *src, const XYMap &srcXY, CRGB *dst, const XYMap &dstXY) { fl::u16 srcWidth = srcXY.getWidth(); fl::u16 srcHeight = srcXY.getHeight(); fl::u16 dstWidth = dstXY.getWidth(); fl::u16 dstHeight = dstXY.getHeight(); FASTLED_ASSERT(dstWidth <= srcWidth, "Destination width must be <= source width"); FASTLED_ASSERT(dstHeight <= srcHeight, "Destination height must be <= source height"); const bool destination_is_half_of_source = (dstWidth * 2 == srcWidth) && (dstHeight * 2 == srcHeight); // Attempt to use the downscaleHalf function if the destination is half the // size of the source. if (destination_is_half_of_source) { const bool both_rectangles = (srcXY.getType() == XYMap::kLineByLine) && (dstXY.getType() == XYMap::kLineByLine); if (both_rectangles) { // If both source and destination are rectangular, we can use the // optimized version downscaleHalf(src, srcWidth, srcHeight, dst); } else { // Otherwise, we need to use the mapped version downscaleHalf(src, srcXY, dst, dstXY); } return; } downscaleArbitrary(src, srcXY, dst, dstXY); } } // namespace fl #pragma GCC diagnostic pop