#include "fl/strstream.h" #include "crgb.h" #include "fl/tile2x2.h" #include "fl/fft.h" #include "str.h" namespace fl { StrStream &StrStream::operator<<(const Tile2x2_u8 &subpixel) { mStr.append("Tile2x2_u8("); mStr.append(subpixel.bounds()); mStr.append(" => "); mStr.append(subpixel.at(0, 0)); mStr.append(","); mStr.append(subpixel.at(0, 1)); mStr.append(","); mStr.append(subpixel.at(1, 0)); mStr.append(","); mStr.append(subpixel.at(1, 1)); mStr.append(")"); return *this; } // FFTBins support - show both raw and db bins StrStream &StrStream::operator<<(const FFTBins &bins) { mStr.append("FFTBins(size="); mStr.append(bins.size()); mStr.append(", raw="); (*this) << bins.bins_raw; mStr.append(", db="); (*this) << bins.bins_db; mStr.append(")"); return *this; } // Tile2x2_u8_wrap support - delegates to fl::string::append which already knows how to format it StrStream &StrStream::operator<<(const Tile2x2_u8_wrap &tile) { mStr.append(tile); return *this; } } // namespace fl