#include "fl/engine_events.h" #include "fl/namespace.h" #include "fl/int.h" namespace fl { EngineEvents::Listener::Listener() {} EngineEvents::Listener::~Listener() { #if FASTLED_HAS_ENGINE_EVENTS EngineEvents *ptr = EngineEvents::getInstance(); const bool has_listener = ptr && ptr->_hasListener(this); if (has_listener) { // Warning, the listener should be removed by the subclass. If we are // here then the subclass did not remove the listener and we are now in // a partial state of destruction and the results may be undefined for // multithreaded applications. However, for single threaded (the only // option as of 2024, October) this will be ok. ptr->_removeListener(this); } #endif } #if FASTLED_HAS_ENGINE_EVENTS EngineEvents *EngineEvents::getInstance() { return &Singleton::instance(); } #endif #if FASTLED_HAS_ENGINE_EVENTS void EngineEvents::_onPlatformPreLoop() { for (auto &item : mListeners) { auto listener = item.listener; listener->onPlatformPreLoop(); } for (auto &item : mListeners) { auto listener = item.listener; listener->onPlatformPreLoop2(); } } bool EngineEvents::_hasListener(Listener *listener) { auto predicate = [listener](const Pair &pair) { return pair.listener == listener; }; return mListeners.find_if(predicate) != mListeners.end(); } void EngineEvents::_addListener(Listener *listener, int priority) { if (_hasListener(listener)) { return; } for (auto it = mListeners.begin(); it != mListeners.end(); ++it) { if (it->priority < priority) { // this is now the highest priority in this spot. EngineEvents::Pair pair = EngineEvents::Pair(listener, priority); mListeners.insert(it, pair); return; } } EngineEvents::Pair pair = EngineEvents::Pair(listener, priority); mListeners.push_back(pair); } void EngineEvents::_removeListener(Listener *listener) { auto predicate = [listener](const Pair &pair) { return pair.listener == listener; }; auto it = mListeners.find_if(predicate); if (it != mListeners.end()) { mListeners.erase(it); } } void EngineEvents::_onBeginFrame() { // Make the copy of the listener list to avoid issues with listeners being // added or removed during the loop. ListenerList copy = mListeners; for (auto &item : copy) { auto listener = item.listener; listener->onBeginFrame(); } } void EngineEvents::_onEndShowLeds() { // Make the copy of the listener list to avoid issues with listeners being // added or removed during the loop. ListenerList copy = mListeners; for (auto &item : copy) { auto listener = item.listener; listener->onEndShowLeds(); } } void EngineEvents::_onEndFrame() { // Make the copy of the listener list to avoid issues with listeners being // added or removed during the loop. ListenerList copy = mListeners; for (auto &item : copy) { auto listener = item.listener; listener->onEndFrame(); } } void EngineEvents::_onStripAdded(CLEDController *strip, fl::u32 num_leds) { // Make the copy of the listener list to avoid issues with listeners being // added or removed during the loop. ListenerList copy = mListeners; for (auto &item : copy) { auto listener = item.listener; listener->onStripAdded(strip, num_leds); } } void EngineEvents::_onCanvasUiSet(CLEDController *strip, const ScreenMap &screenmap) { // Make the copy of the listener list to avoid issues with listeners being // added or removed during the loop. ListenerList copy = mListeners; for (auto &item : copy) { auto listener = item.listener; listener->onCanvasUiSet(strip, screenmap); } } #endif // FASTLED_HAS_ENGINE_EVENTS } // namespace fl