//this tutorial explains how to use the maxiEnv #include "AudioTools.h" #include "AudioTools/AudioLibs/MaximilianDSP.h" #include "audio/cello_open_string_bowed.h" // Arduino output I2SStream out; Maximilian maximilian(out); // Maximilian maxiSample sound1; maxiOsc timer,snarePhase; //and a timer maxiEnv envelope;//this is going to be an envelope int currentCount,lastCount,playHead, sequence[16]={1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}; //This is the sequence for the kick int sampleTrigger; float sampleOut; void setup() {//some inits // setup logging Serial.begin(115200); AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Info); // setup audio output auto cfg = out.defaultConfig(TX_MODE); out.begin(cfg); maximilian.begin(cfg); //YOU HAVE TO PROVIDE THE SAMPLES.... //sound1.load("/Users/mickgrierson/Documents/audio/68373__juskiddink__Cello_open_string_bowed.wav");//load in your samples. Provide the full path to a wav file. sound1.setSample(cello_open_string_bowed_vector); Serial.println(sound1.getSummary().c_str());//get info on samples if you like. } void play(float *output) {//this is where the magic happens. Very slow magic. currentCount=(int)timer.phasor(8);//this sets up a metronome that ticks 8 times a second if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound sampleTrigger=sequence[playHead%16]; playHead++;//iterate the playhead lastCount=0;//reset the metrotest } //the envelope we're using here is an AR envelope. //It has an input (which in this case is a sound) //It has an attack coefficient, a hold val (in samples) //and a release coefficient. Finally, it has a trigger input. //If you stick a 1 in the trigger input, it retriggers the envelope sampleOut=envelope.ar(sound1.playAtSpeed(1.0), 0.1, 0.9999, 1, sampleTrigger); // output[0]=sampleOut;//left channel output[1]=sampleOut;//right channel sampleTrigger = 0;//set trigger to 0 at the end of each sample to guarantee retriggering. } // Arduino loop void loop() { maximilian.copy(); }