Commit Graph

9 Commits

Author SHA1 Message Date
8e39a1f23c refactor: add active parameter to updateHint method signature
1. **Method Signature Update**: Added `bool active` parameter to `updateHint()` method across the display driver hierarchy:
   - `DisplayManager::updateHint(x, y, active)` - delegates to driver
   - `DisplayDriverTFT::updateHint(x, y, active)` - override implementation
   - `DisplayDriverGFX::updateHint(x, y, active)` - override implementation

2. **Code Formatting**: `DisplayManager.h` reformatted (whitespace/comment style changes only)

- **Breaking Change**: All existing `updateHint(x, y)` calls will fail to compile until updated to include the `active` parameter
- **Enhanced Control**: Callers can now explicitly show/hide touch hints rather than just updating position, enabling better touch feedback UX (e.g., hide hint on touch release)
- **API Consistency**: All implementations in the driver hierarchy now enforce the same signature
2026-02-17 05:23:43 -08:00
c4adb38576 feat(display): add active state parameter to hint animation
1. **Added `active` parameter to hint animation**
   - `updateHint()` now accepts a boolean `active` parameter across both display drivers (TFT and GFX)
   - When `active=true`: faster pulse animation (500ms period) during active hold
   - When `active=false`: slower pulse animation (2000ms period) during idle state

2. **Improved animation calculations**
   - Replaced modulo operator with `fmodf()` for cleaner float calculations
   - Standardized to `static_cast<uint8_t>()` for type conversions
   - Fixed GFX driver to use `color565()` method instead of manual bit shifting

3. **Updated hint display logic**
   - Now differentiates between "holding" state (fast pulse) and "idle" state (slow pulse)
   - Hint draws at both states when `holdStartX >= 0` (touch position captured)

4. **Added code formatter task**
   - New `mise.toml` task for running clang-format across all source files

- Users get **visual feedback differentiation**: fast pulsing during active hold vs. slow pulsing when idle
- More intuitive UI that clearly indicates whether a long-press is in progress or just waiting
- Cleaner, more maintainable code with standardized calculations and type conversions
2026-02-17 05:11:02 -08:00
8e9bd18676 style: apply consistent code formatting and spacing 2026-02-17 04:15:48 -08:00
0ace263324 feat(display): draw hint animation at touch position instead of center 2026-02-17 03:49:34 -08:00
23712a152b style: fix indentation and formatting in doorbell code 2026-02-17 03:19:12 -08:00
d61c9c60bf refactor(display): improve touch handling and code formatting 2026-02-17 03:10:52 -08:00
66b4e75174 refactor(display): split render into screen-specific draw methods 2026-02-17 00:06:30 -08:00
9f0e603215 chore(examples): add submodule and remove LVGL examples 2026-02-16 23:09:37 -08:00
838afaa36f consolidate sketches 2026-02-16 19:08:47 -08:00