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@@ -3,14 +3,13 @@
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#include "ScreenData.h"
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#include "Dashboard.h"
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// Hold gesture result
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struct HoldState {
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bool active = false; // finger currently down
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bool completed = false; // hold duration met
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bool active = false;
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bool completed = false;
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uint16_t x = 0;
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uint16_t y = 0;
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unsigned long holdMs = 0; // how long held so far
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unsigned long targetMs = 0; // required hold duration
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unsigned long holdMs = 0;
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unsigned long targetMs = 0;
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};
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class DisplayManager {
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@@ -21,29 +20,25 @@ public:
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void setBacklight(bool on);
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TouchEvent readTouch();
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// Dashboard tile touch — returns TileID or -1
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int dashboardTouch(uint16_t x, uint16_t y);
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// Hold detection — call each loop iteration
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int dashboardTouch(uint16_t x, uint16_t y);
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HoldState updateHold(unsigned long requiredMs);
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// Draw hold-to-silence progress bar on alert screen
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void drawSilenceProgress(float progress);
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private:
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TFT_eSPI _tft;
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Dashboard _dash;
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ScreenID _lastScreen = ScreenID::BOOT_SPLASH;
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bool _needsFullRedraw = true;
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bool _lastBlink = false;
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bool _dashSpriteReady = false;
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ScreenID _lastScreen = ScreenID::BOOT_SPLASH;
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bool _needsFullRedraw = true;
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bool _lastBlink = false;
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bool _dashSpriteReady = false;
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unsigned long _lastDashRefresh = 0;
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// Hold tracking state
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bool _holdActive = false;
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unsigned long _holdStartMs = 0;
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uint16_t _holdX = 0;
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uint16_t _holdY = 0;
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// Hold tracking
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bool _holdActive = false;
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unsigned long _holdStartMs = 0;
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uint16_t _holdX = 0;
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uint16_t _holdY = 0;
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float _holdProgress = 0.0f;
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// Colors
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static constexpr uint16_t COL_NEON_TEAL = 0x07D7;
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@@ -64,6 +59,7 @@ private:
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void drawAlertScreen(const ScreenState& s);
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void drawStatusScreen(const ScreenState& s);
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void drawDashboard(const ScreenState& s);
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void drawSilenceProgress(float progress);
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// Helpers
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void drawCentered(const char* txt, int y, int sz, uint16_t col);
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