feat(display): add active state parameter to hint animation
1. **Added `active` parameter to hint animation** - `updateHint()` now accepts a boolean `active` parameter across both display drivers (TFT and GFX) - When `active=true`: faster pulse animation (500ms period) during active hold - When `active=false`: slower pulse animation (2000ms period) during idle state 2. **Improved animation calculations** - Replaced modulo operator with `fmodf()` for cleaner float calculations - Standardized to `static_cast<uint8_t>()` for type conversions - Fixed GFX driver to use `color565()` method instead of manual bit shifting 3. **Updated hint display logic** - Now differentiates between "holding" state (fast pulse) and "idle" state (slow pulse) - Hint draws at both states when `holdStartX >= 0` (touch position captured) 4. **Added code formatter task** - New `mise.toml` task for running clang-format across all source files - Users get **visual feedback differentiation**: fast pulsing during active hold vs. slow pulsing when idle - More intuitive UI that clearly indicates whether a long-press is in progress or just waiting - Cleaner, more maintainable code with standardized calculations and type conversions
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@@ -32,8 +32,8 @@ public:
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/// Track a long-press gesture; returns progress/completion.
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virtual HoldState updateHold(unsigned long holdMs) = 0;
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/// Idle hint animation (e.g. pulsing ring) while alert is showing.
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virtual void updateHint(int x, int y) = 0;
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/// @param active If true, show "holding" animation; if false, show "idle" animation.
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virtual void updateHint(int x, int y, bool active) = 0;
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virtual int width() = 0;
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virtual int height() = 0;
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};
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