feat(display): add active state parameter to hint animation
1. **Added `active` parameter to hint animation** - `updateHint()` now accepts a boolean `active` parameter across both display drivers (TFT and GFX) - When `active=true`: faster pulse animation (500ms period) during active hold - When `active=false`: slower pulse animation (2000ms period) during idle state 2. **Improved animation calculations** - Replaced modulo operator with `fmodf()` for cleaner float calculations - Standardized to `static_cast<uint8_t>()` for type conversions - Fixed GFX driver to use `color565()` method instead of manual bit shifting 3. **Updated hint display logic** - Now differentiates between "holding" state (fast pulse) and "idle" state (slow pulse) - Hint draws at both states when `holdStartX >= 0` (touch position captured) 4. **Added code formatter task** - New `mise.toml` task for running clang-format across all source files - Users get **visual feedback differentiation**: fast pulsing during active hold vs. slow pulsing when idle - More intuitive UI that clearly indicates whether a long-press is in progress or just waiting - Cleaner, more maintainable code with standardized calculations and type conversions
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@@ -239,21 +239,21 @@ void DisplayDriverGFX::drawDashboard(const ScreenState& state) {
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}
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}
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void DisplayDriverGFX::updateHint(int x, int y) {
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void DisplayDriverGFX::updateHint(int x, int y, bool active) {
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if(!_gfx)
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return;
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static uint32_t lastTime = 0;
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uint32_t now = millis();
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// Fixed: throttle to 100ms instead of 50ms
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if(now - lastTime < 100)
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return;
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lastTime = now;
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float t = (now % 2000) / 2000.0f;
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uint8_t v = static_cast<uint8_t>(30.0f + 30.0f * sinf(t * 2 * 3.14159f));
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uint16_t col = ((v >> 3) << 11) | ((v >> 2) << 5) | (v >> 3);
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// active=true: faster pulse (500ms), active=false: slower pulse (2000ms)
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float period = active ? 500.0f : 2000.0f;
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float t = fmodf(now, period) / period;
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uint8_t v = static_cast<uint8_t>(30.0f + 30.0f * sinf(t * 2.0f * 3.14159f));
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uint16_t col = _gfx->color565(v, v, v);
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// Draw at touch position instead of center
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_gfx->drawCircle(x, y, 50, col);
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}
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