feat(display): add active state parameter to hint animation
1. **Added `active` parameter to hint animation** - `updateHint()` now accepts a boolean `active` parameter across both display drivers (TFT and GFX) - When `active=true`: faster pulse animation (500ms period) during active hold - When `active=false`: slower pulse animation (2000ms period) during idle state 2. **Improved animation calculations** - Replaced modulo operator with `fmodf()` for cleaner float calculations - Standardized to `static_cast<uint8_t>()` for type conversions - Fixed GFX driver to use `color565()` method instead of manual bit shifting 3. **Updated hint display logic** - Now differentiates between "holding" state (fast pulse) and "idle" state (slow pulse) - Hint draws at both states when `holdStartX >= 0` (touch position captured) 4. **Added code formatter task** - New `mise.toml` task for running clang-format across all source files - Users get **visual feedback differentiation**: fast pulsing during active hold vs. slow pulsing when idle - More intuitive UI that clearly indicates whether a long-press is in progress or just waiting - Cleaner, more maintainable code with standardized calculations and type conversions
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@@ -169,10 +169,10 @@ HoldState DisplayDriverTFT::updateHold(unsigned long holdMs) {
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return h;
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}
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void DisplayDriverTFT::updateHint(int x, int y) {
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float t = (millis() % 2000) / 2000.0f;
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uint8_t v = (uint8_t)(30.0f + 30.0f * sinf(t * 2 * PI));
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void DisplayDriverTFT::updateHint(int x, int y, bool active) {
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float period = active ? 500.0f : 2000.0f;
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float t = fmodf(millis(), period) / period;
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uint8_t v = static_cast<uint8_t>(30.0f + 30.0f * sinf(t * 2.0f * PI));
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uint16_t col = _tft.color565(v, v, v);
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// Draw at touch position instead of center
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_tft.drawRect(x - 40, y - 20, 80, 40, col);
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}
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@@ -44,8 +44,9 @@ void loop() {
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holdStartX = t.x;
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holdStartY = t.y;
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}
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if(!h.active && holdStartX >= 0) {
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display.updateHint(holdStartX, holdStartY);
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// Fix for esp32-32e.ino
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if(holdStartX >= 0) {
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display.updateHint(holdStartX, holdStartY, h.active);
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}
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} else {
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holdStartX = -1;
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