feat(touch): add press/release detection with touch-down tracking

This commit is contained in:
2026-02-18 13:08:56 -08:00
parent 1961631e2c
commit 9f7a383b38
7 changed files with 166 additions and 41 deletions

View File

@@ -173,11 +173,32 @@ TouchEvent DisplayDriverTFT::readTouch() {
TouchEvent evt;
uint16_t tx, ty;
uint8_t touched = _tft.getTouch(&tx, &ty, 100);
if(touched) {
// Detect transitions (press/release)
if(touched && !_touchWasPressed) {
// Press transition: finger just touched down
evt.pressed = true;
_touchDownX = tx;
_touchDownY = ty;
evt.downX = _touchDownX;
evt.downY = _touchDownY;
} else if(!touched && _touchWasPressed) {
// Release transition: finger just lifted
evt.released = true;
evt.downX = _touchDownX;
evt.downY = _touchDownY;
}
// Current position if still touched
if(touched) {
evt.x = tx;
evt.y = ty;
evt.downX = _touchDownX;
evt.downY = _touchDownY;
}
// Track previous state for next call
_touchWasPressed = touched;
return evt;
}

View File

@@ -32,4 +32,9 @@ private:
ScreenID _lastScreen = ScreenID::BOOT;
BootStage _lastBootStage = BootStage::SPLASH;
bool _needsRedraw = true;
// Touch tracking for press/release detection
bool _touchWasPressed = false;
int _touchDownX = -1;
int _touchDownY = -1;
};

View File

@@ -68,16 +68,36 @@ TouchEvent DisplayDriverGFX::readTouch() {
int32_t x, y;
bool pressed = _gfx->getTouch(&x, &y);
// Only report NEW touches (debounce - ignore held touches)
evt.pressed = pressed && !_lastTouch.pressed;
// Detect transitions (press/release)
if(pressed && !_lastTouch.pressed) {
// Press transition: finger just touched down
evt.pressed = true;
evt.downX = static_cast<int>(x);
evt.downY = static_cast<int>(y);
_lastTouch.downX = evt.downX;
_lastTouch.downY = evt.downY;
} else if(!pressed && _lastTouch.pressed) {
// Release transition: finger just lifted
evt.released = true;
evt.downX = _lastTouch.downX;
evt.downY = _lastTouch.downY;
}
// Current position if still touched
if(pressed) {
evt.x = static_cast<int>(x);
evt.y = static_cast<int>(y);
evt.downX = _lastTouch.downX;
evt.downY = _lastTouch.downY;
_pressStartMs = millis();
}
// Track previous state
_lastTouch.pressed = pressed;
if(pressed) {
_lastTouch.x = evt.x;
_lastTouch.y = evt.y;
}
return evt;
}

View File

@@ -28,7 +28,7 @@ private:
void drawDashboard(const ScreenState& state);
// Touch handling
TouchEvent _lastTouch = { false, 0, 0 };
TouchEvent _lastTouch = { false, false, 0, 0, -1, -1 };
unsigned long _pressStartMs = 0;
bool _isHolding = false;

View File

@@ -143,6 +143,68 @@ public:
_drv->updateHint(x, y, active);
}
/// Show touch feedback - highlights the tile at given coordinates
/// Returns true if a valid tile is being touched
bool showTouchFeedback(int x, int y) {
if(!_drv || _gridCols <= 0) return false;
// Transform touch coordinates
_drv->transformTouch(&x, &y);
int headerH = 30;
if(y < headerH) return false;
// Calculate which cell
int cellW = _drv->width() / _gridCols;
int cellH = (_drv->height() - headerH) / _gridRows;
int col = x / cellW;
int row = (y - headerH) / cellH;
if(col < 0 || col >= _gridCols || row < 0 || row >= _gridRows)
return false;
// Find which tile is at this position
for(int i = 0; i < _tileCount; i++) {
const TileLayout& lay = _layouts[i];
if(lay.col <= col && col < lay.col + lay.cols &&
lay.row <= row && lay.row + lay.rows > row) {
// Found the tile - draw highlight via driver
_drv->updateHint(lay.x, lay.y, true); // active=true means show feedback
return true;
}
}
return false;
}
/// Clear touch feedback
void clearTouchFeedback() {
if(_drv)
_drv->updateHint(0, 0, false); // active=false means clear
}
/// Check if current position is still in same tile as touch-down
bool isSameTile(int downX, int downY, int currentX, int currentY) const {
if(!_drv || _gridCols <= 0 || downX < 0) return false;
int dx = downX, dy = downY;
int cx = currentX, cy = currentY;
_drv->transformTouch(&dx, &dy);
_drv->transformTouch(&cx, &cy);
int headerH = 30;
int cellW = _drv->width() / _gridCols;
int cellH = (_drv->height() - headerH) / _gridRows;
int downCol = dx / cellW;
int downRow = (dy - headerH) / cellH;
int curCol = cx / cellW;
int curRow = (cy - headerH) / cellH;
return downCol == curCol && downRow == curRow;
}
int width() { return _drv ? _drv->width() : 0; }
int height() { return _drv ? _drv->height() : 0; }

View File

@@ -310,9 +310,8 @@ void DoorbellLogic::setScreen(ScreenID s) {
}
int DoorbellLogic::handleTouch(const TouchEvent& evt) {
if(!evt.pressed)
return -1;
// Handle press - show visual feedback
if(evt.pressed) {
// Reset inactivity timer on any touch
_lastActivityMs = millis();
@@ -322,8 +321,22 @@ int DoorbellLogic::handleTouch(const TouchEvent& evt) {
return -1;
}
// Show touch feedback on press
if(_state.screen == ScreenID::DASHBOARD) {
TileAction action = _display->handleDashboardTouch(evt.x, evt.y);
_display->showTouchFeedback(evt.x, evt.y);
}
return -1;
}
// Handle release - fire action if same tile
if(evt.released) {
// Clear feedback
_display->clearTouchFeedback();
if(_state.screen == ScreenID::DASHBOARD) {
// Only fire action if finger stayed on same tile
if(evt.downX >= 0 && _display->isSameTile(evt.downX, evt.downY, evt.x, evt.y)) {
TileAction action = _display->handleDashboardTouch(evt.downX, evt.downY);
if(action != TileAction::NONE) {
Serial.printf("[DASH] Action: %d\n", (int)action);
switch(action) {
@@ -345,13 +358,14 @@ int DoorbellLogic::handleTouch(const TouchEvent& evt) {
default:
break;
}
}
return (int)action;
}
}
}
if(_state.screen == ScreenID::ALERT) {
Serial.println("[TOUCH] ALERT tap");
return -1;
}
}
return -1;

View File

@@ -2,9 +2,12 @@
#include "ScreenState.h"
struct TouchEvent {
bool pressed = false;
int x = 0;
int y = 0;
bool pressed = false; // finger just touched down
bool released = false; // finger just lifted (after being pressed)
int x = 0; // current x position
int y = 0; // current y position
int downX = -1; // x position where touch started
int downY = -1; // y position where touch started
};
struct HoldState {