feat(touch): add press/release detection with touch-down tracking
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@@ -143,6 +143,68 @@ public:
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_drv->updateHint(x, y, active);
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}
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/// Show touch feedback - highlights the tile at given coordinates
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/// Returns true if a valid tile is being touched
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bool showTouchFeedback(int x, int y) {
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if(!_drv || _gridCols <= 0) return false;
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// Transform touch coordinates
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_drv->transformTouch(&x, &y);
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int headerH = 30;
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if(y < headerH) return false;
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// Calculate which cell
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int cellW = _drv->width() / _gridCols;
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int cellH = (_drv->height() - headerH) / _gridRows;
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int col = x / cellW;
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int row = (y - headerH) / cellH;
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if(col < 0 || col >= _gridCols || row < 0 || row >= _gridRows)
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return false;
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// Find which tile is at this position
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for(int i = 0; i < _tileCount; i++) {
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const TileLayout& lay = _layouts[i];
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if(lay.col <= col && col < lay.col + lay.cols &&
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lay.row <= row && lay.row + lay.rows > row) {
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// Found the tile - draw highlight via driver
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_drv->updateHint(lay.x, lay.y, true); // active=true means show feedback
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return true;
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}
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}
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return false;
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}
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/// Clear touch feedback
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void clearTouchFeedback() {
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if(_drv)
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_drv->updateHint(0, 0, false); // active=false means clear
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}
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/// Check if current position is still in same tile as touch-down
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bool isSameTile(int downX, int downY, int currentX, int currentY) const {
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if(!_drv || _gridCols <= 0 || downX < 0) return false;
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int dx = downX, dy = downY;
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int cx = currentX, cy = currentY;
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_drv->transformTouch(&dx, &dy);
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_drv->transformTouch(&cx, &cy);
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int headerH = 30;
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int cellW = _drv->width() / _gridCols;
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int cellH = (_drv->height() - headerH) / _gridRows;
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int downCol = dx / cellW;
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int downRow = (dy - headerH) / cellH;
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int curCol = cx / cellW;
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int curRow = (cy - headerH) / cellH;
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return downCol == curCol && downRow == curRow;
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}
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int width() { return _drv ? _drv->width() : 0; }
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int height() { return _drv ? _drv->height() : 0; }
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