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@@ -38,7 +38,7 @@ int DisplayManager::dashboardTouch(uint16_t x, uint16_t y) {
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}
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// =====================================================================
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// Hold detection
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// Hold detection — two-phase: charge up, then release to confirm
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// =====================================================================
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HoldState DisplayManager::updateHold(unsigned long requiredMs) {
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HoldState h;
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@@ -49,25 +49,48 @@ HoldState DisplayManager::updateHold(unsigned long requiredMs) {
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if (touching) {
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if (!_holdActive) {
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_holdActive = true;
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_holdStartMs = millis();
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// New press begins
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_holdActive = true;
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_holdCharged = false;
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_holdStartMs = millis();
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_holdChargeMs = 0;
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_holdX = tx;
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_holdY = ty;
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}
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h.active = true;
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h.x = _holdX;
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h.y = _holdY;
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h.holdMs = millis() - _holdStartMs;
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_holdProgress = min((float)h.holdMs / (float)requiredMs, 1.0f);
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h.progress = min((float)h.holdMs / (float)requiredMs, 1.0f);
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_holdProgress = h.progress;
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if (h.holdMs >= requiredMs) {
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h.completed = true;
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_holdActive = false;
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_holdProgress = 0.0f;
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// Charged! But don't fire yet — wait for release
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_holdCharged = true;
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if (_holdChargeMs == 0) _holdChargeMs = millis();
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h.charged = true;
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}
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} else {
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// Finger lifted
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if (_holdActive) {
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if (_holdCharged) {
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// Released after full charge → FIRE
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h.completed = true;
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h.x = _holdX;
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h.y = _holdY;
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Serial.println("[HOLD] Charged + released → completed!");
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} else {
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// Released too early → cancelled
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h.cancelled = true;
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Serial.println("[HOLD] Released early → cancelled");
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}
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}
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_holdActive = false;
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_holdCharged = false;
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_holdProgress = 0.0f;
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_holdChargeMs = 0;
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}
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return h;
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@@ -105,8 +128,9 @@ void DisplayManager::render(const ScreenState& state) {
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drawAlertScreen(state);
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_lastBlink = state.blinkPhase;
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}
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if (_holdProgress > 0.0f) {
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drawSilenceProgress(_holdProgress);
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// Overlay progress bar when holding
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if (_holdProgress > 0.0f || _holdCharged) {
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drawSilenceProgress(_holdProgress, _holdCharged);
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}
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break;
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case ScreenID::STATUS:
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@@ -145,30 +169,78 @@ void DisplayManager::drawDashboard(const ScreenState& s) {
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}
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// =====================================================================
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// Silence progress bar
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// Silence progress bar — with jitter/flash when charged
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// =====================================================================
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void DisplayManager::drawSilenceProgress(float progress) {
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void DisplayManager::drawSilenceProgress(float progress, bool charged) {
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int barX = 10;
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int barY = SCREEN_HEIGHT - 35;
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int barY = SCREEN_HEIGHT - 40;
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int barW = SCREEN_WIDTH - 20;
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int barH = 25;
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int fillW = (int)(barW * progress);
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int barH = 30;
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_tft.fillRect(barX, barY, barW, barH, COL_BLACK);
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if (fillW > 0) {
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_tft.fillRect(barX, barY, fillW, barH, COL_GREEN);
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}
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_tft.drawRect(barX, barY, barW, barH, COL_WHITE);
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if (charged) {
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// ---- CHARGED: jitter + flash effect ----
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unsigned long elapsed = millis() - _holdChargeMs;
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int cycle = (elapsed / 60) % 6; // fast 60ms cycle, 6 frames
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// Jitter: offset bar position by ±2-3px
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int jitterX = 0;
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int jitterY = 0;
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switch (cycle) {
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case 0: jitterX = -3; jitterY = 1; break;
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case 1: jitterX = 2; jitterY = -2; break;
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case 2: jitterX = -1; jitterY = 2; break;
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case 3: jitterX = 3; jitterY = -1; break;
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case 4: jitterX = -2; jitterY = -1; break;
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case 5: jitterX = 1; jitterY = 2; break;
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}
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// Clear slightly larger area to avoid jitter artifacts
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_tft.fillRect(barX - 4, barY - 4, barW + 8, barH + 8, COL_BLACK);
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// Flash between green and white
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uint16_t flashCol = (cycle % 2 == 0) ? COL_GREEN : COL_WHITE;
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uint16_t textCol = (cycle % 2 == 0) ? COL_BLACK : COL_BLACK;
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_tft.fillRoundRect(barX + jitterX, barY + jitterY, barW, barH, 6, flashCol);
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_tft.drawRoundRect(barX + jitterX, barY + jitterY, barW, barH, 6, COL_YELLOW);
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// ">> RELEASE! <<" text
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_tft.setTextFont(1);
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_tft.setTextSize(2);
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_tft.setTextDatum(MC_DATUM);
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_tft.setTextColor(textCol, flashCol);
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const char* labels[] = { ">> RELEASE! <<", "<< RELEASE! >>",
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">> RELEASE! <<", "<< RELEASE! >>" };
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_tft.drawString(labels[cycle % 4],
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SCREEN_WIDTH / 2 + jitterX,
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barY + barH / 2 + jitterY);
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_tft.setTextFont(1);
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_tft.setTextSize(2);
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_tft.setTextDatum(MC_DATUM);
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if (progress >= 1.0f) {
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_tft.setTextColor(COL_BLACK);
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_tft.drawString("SILENCED", SCREEN_WIDTH / 2, barY + barH / 2);
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} else {
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_tft.setTextColor(COL_WHITE);
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_tft.drawString("HOLD TO SILENCE", SCREEN_WIDTH / 2, barY + barH / 2);
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// ---- FILLING: normal progress bar ----
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int fillW = (int)(barW * progress);
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_tft.fillRect(barX, barY, barW, barH, COL_BLACK);
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if (fillW > 0) {
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// Gradient: dark green (left) → bright green (right)
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for (int i = 0; i < fillW; i++) {
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uint8_t g = map(i, 0, barW, 20, 63); // 6-bit green channel (RGB565)
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uint16_t col = (g << 5); // pure green in RGB565
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_tft.drawFastVLine(barX + i, barY, barH, col);
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}
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// Redraw rounded border on top since the slices are square
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_tft.drawRoundRect(barX, barY, fillW, barH, 6, COL_WHITE);
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}
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_tft.drawRoundRect(barX, barY, barW, barH, 6, COL_WHITE);
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// Percentage indicator inside bar
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_tft.setTextFont(1);
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_tft.setTextSize(2);
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_tft.setTextDatum(MC_DATUM);
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_tft.setTextColor(COL_WHITE, COL_BLACK);
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_tft.drawString("HOLD TO SILENCE",
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SCREEN_WIDTH / 2, barY + barH / 2);
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}
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}
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@@ -262,8 +334,8 @@ void DisplayManager::drawAlertScreen(const ScreenState& s) {
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drawCentered(s.alertMessage, (SCREEN_HEIGHT - 8 * sz) / 2, sz, fg);
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}
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// Only show hint text if not currently holding
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if (_holdProgress == 0.0f) {
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// Show hint text only when NOT interacting
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if (_holdProgress == 0.0f && !_holdCharged) {
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drawCentered("HOLD TO SILENCE", SCREEN_HEIGHT - 25, 2, fg);
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}
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}
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