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/**
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* @brief A simple WebSocket server sketch using the
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* https://github.com/Links2004/arduinoWebSockets library to send out some
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* PCM audio data when some clients are connnected.
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* The WebSocket API is asynchronous, so we need to slow down the sending
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* to the playback speed, to prevent any buffer overflows at the receiver.
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* @author Phil Schatzmann
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*/
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#include <WebSocketsServer.h> // https://github.com/Links2004/arduinoWebSockets
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#include <WiFi.h>
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#include <WiFiMulti.h>
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#include "AudioTools.h"
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#include "AudioTools/Communication/WebSocketOutput.h"
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WiFiMulti WiFiMulti;
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WebSocketsServer webSocket(81);
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WebSocketOutput out(webSocket);
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// audio
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AudioInfo info(44100, 2, 16);
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SineWaveGenerator<int16_t> sineWave(32000);
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GeneratedSoundStream<int16_t> sound(sineWave);
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Throttle throttle(out);
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StreamCopy copier(throttle, sound); // copies sound into i2s
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void setup() {
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// Serial.begin(921600);
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Serial.begin(115200);
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AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Info);
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// connect to wifi
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WiFiMulti.addAP("SSID", "passpasspass");
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while (WiFiMulti.run() != WL_CONNECTED) {
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delay(100);
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}
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WiFi.setSleep(false);
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Serial.println(WiFi.localIP());
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// start server
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webSocket.begin();
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// start sine generation
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sineWave.begin(info, N_B4);
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throttle.begin(info);
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}
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void loop() {
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webSocket.loop();
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// generate audio only when we have any clients
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if (webSocket.connectedClients() > 0) copier.copy();
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}
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