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2026-02-12 21:00:02 -08:00
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# Using FLITE Speach to Text
I am providing a simple sketch which generates sound data with the Flite text to speach engine.
You need to install https://github.com/pschatzmann/arduino-flite
In this demo we provide the result as I2SStream but you can easly replace with any other output stream.
FLITE is quite big: you need to need to use the custom Partition Schema or RainMaker 4MB no OTA
## External DAC
for defails see the [Wiki](https://github.com/pschatzmann/arduino-audio-tools/wiki/External-DAC)

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# Name, Type, SubType, Offset, Size, Flags
nvs, data, nvs, 36K, 20K,
factory, app, factory, 64K, 4000K,
1 # Name Type SubType Offset Size Flags
2 nvs data nvs 36K 20K
3 factory app factory 64K 4000K

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/**
* @file streams-flite-i2s.ino
* You need to install https://github.com/pschatzmann/arduino-flite
*
* @author Phil Schatzmann
* @copyright GPLv3
*
*/
#include "flite_arduino.h"
#include "AudioTools.h"
//#include "AudioTools/AudioLibs/AudioBoardStream.h"
I2SStream out; // Replace with desired class e.g. AudioBoardStream, AnalogAudioStream etc.
Flite flite(out);
void setup(){
Serial.begin(115200);
AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Info);
// start data sink
auto cfg = out.defaultConfig();
cfg.sample_rate = 8000;
cfg.channels = 1;
cfg.bits_per_sample = 16;
out.begin(cfg);
}
// Arduino loop
void loop() {
Serial.println("providing data...");
flite.say("Hallo, my name is Alice");
delay(5000);
}