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//this tutorial explains how to use the maxiEnv
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#include "AudioTools.h"
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#include "AudioTools/AudioLibs/MaximilianDSP.h"
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#include "audio/cello_open_string_bowed.h"
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// Arduino output
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I2SStream out;
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Maximilian maximilian(out);
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// Maximilian
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maxiSample sound1;
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maxiOsc timer,snarePhase; //and a timer
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maxiEnv envelope;//this is going to be an envelope
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int currentCount,lastCount,playHead,
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sequence[16]={1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}; //This is the sequence for the kick
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int sampleTrigger;
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float sampleOut;
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void setup() {//some inits
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// setup logging
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Serial.begin(115200);
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AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Info);
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// setup audio output
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auto cfg = out.defaultConfig(TX_MODE);
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out.begin(cfg);
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maximilian.begin(cfg);
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//YOU HAVE TO PROVIDE THE SAMPLES....
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//sound1.load("/Users/mickgrierson/Documents/audio/68373__juskiddink__Cello_open_string_bowed.wav");//load in your samples. Provide the full path to a wav file.
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sound1.setSample(cello_open_string_bowed_vector);
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Serial.println(sound1.getSummary().c_str());//get info on samples if you like.
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}
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void play(float *output) {//this is where the magic happens. Very slow magic.
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currentCount=(int)timer.phasor(8);//this sets up a metronome that ticks 8 times a second
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if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
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sampleTrigger=sequence[playHead%16];
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playHead++;//iterate the playhead
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lastCount=0;//reset the metrotest
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}
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//the envelope we're using here is an AR envelope.
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//It has an input (which in this case is a sound)
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//It has an attack coefficient, a hold val (in samples)
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//and a release coefficient. Finally, it has a trigger input.
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//If you stick a 1 in the trigger input, it retriggers the envelope
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sampleOut=envelope.ar(sound1.playAtSpeed(1.0), 0.1, 0.9999, 1, sampleTrigger); //
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output[0]=sampleOut;//left channel
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output[1]=sampleOut;//right channel
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sampleTrigger = 0;//set trigger to 0 at the end of each sample to guarantee retriggering.
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}
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// Arduino loop
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void loop() {
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maximilian.copy();
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}
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