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# Webserver
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With the help of the ESP32 WIFI functionality we can implement a simple web server.
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In the example we use a Sine Wave generator as sound source and return the result as an WAV file
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It would have been more elegent to use a proper __server library__ - but I did not want to introduce another dependency. So I leave this excercise up to you to implement it with less code by using your preferred library!
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/**
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* @file streams-generator-server_wav.ino
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*
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* This sketch generates a test sine wave. The result is provided as WAV stream which can be listened to in a Web Browser
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*
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* @author Phil Schatzmann
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* @copyright GPLv3
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*
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*/
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#include "AudioTools.h"
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#include "AudioTools/Communication/AudioHttp.h"
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// WIFI
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const char *ssid = "ssid";
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const char *password = "password";
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AudioWAVServer server(ssid, password);
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// Sound Generation
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const int sample_rate = 10000;
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const int channels = 1;
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SineWaveGenerator<int16_t> sineWave; // Subclass of SoundGenerator with max amplitude of 32000
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GeneratedSoundStream<int16_t> in(sineWave); // Stream generated from sine wave
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void setup() {
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Serial.begin(115200);
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AudioLogger::instance().begin(Serial,AudioLogger::Info);
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// start server
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server.begin(in, sample_rate, channels);
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// start generation of sound
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sineWave.begin(channels, sample_rate, N_B4);
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in.begin();
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}
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// copy the data
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void loop() {
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server.copy();
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}
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