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# AudioActions
Originally I was of the opinion that the program logic for __reading of the GPIO pins__ and the processing of the related actions should belong into a specific __Arduino sketch__ and should not be part of an Audio Framework.
The [Audio Kit](https://docs.ai-thinker.com/en/esp32-audio-kit) made me revise this because I think that an Arduino Sketch should be __as concise as possible__. For this I have created the AudioActions class which has been integrated into the AudioKit.
Since the Audio Kit does not have any display, I think to use TTS is a good choice.
You just need to define you __handler methods__ (button1, button2...) and assign them to the __GPIO pins__.
### Dependencies
You need to install the following libraries:
- [Arduino Audio Tools](https://github.com/pschatzmann/arduino-audio-tools)
- [Audio Driver](https://github.com/pschatzmann/arduino-audio-driver)
- [FLITE](https://github.com/pschatzmann/arduino-flite)

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/**
* @file stream-pins-audiokit.ino
* @brief see
* https://github.com/pschatzmann/arduino-audio-tools/blob/main/examples/examples-audiokit/streams-pins-audiokit/README.md
* @author Phil Schatzmann
* @copyright Copyright (c) 2021
*/
#include "AudioTools.h"
#include "AudioTools/AudioLibs/AudioBoardStream.h"
#include "flite_arduino.h"
AudioBoardStream kit(AudioKitEs8388V1);
Flite flite(kit);
void button1(bool, int, void*) { flite.say("Button One"); }
void button2(bool, int, void*) { flite.say("Button Two"); }
void button3(bool, int, void*) { flite.say("Button Three"); }
void button4(bool, int, void*) { flite.say("Button Four"); }
// Arduino setup
void setup() {
Serial.begin(115200);
AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Warning);
//AUDIOKIT_LOG_LEVEL = AudioKitDebug;
auto cfg = kit.defaultConfig(TX_MODE);
cfg.bits_per_sample = 16;
cfg.channels = 1;
cfg.sample_rate = 8000;
cfg.sd_active = false;
kit.begin(cfg);
// Assign pins to methods
kit.addAction(kit.getKey(1), button1);
kit.addAction(kit.getKey(2), button2);
kit.addAction(kit.getKey(3), button3);
kit.addAction(kit.getKey(4), button4);
// example with actions using lambda expression
auto down = [](bool,int,void*) { AudioBoardStream::actionVolumeDown(true, -1, nullptr); flite.say("Volume down"); };
kit.addAction(kit.getKey(5), down);
auto up = [](bool,int,void*) { AudioBoardStream::actionVolumeUp(true, -1, nullptr ); flite.say("Volume up"); };
kit.addAction(kit.getKey(6), up);
flite.say("Please push a button");
}
// Arduino Loop
void loop() { kit.processActions(); }