initial commit
This commit is contained in:
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libraries/lvgl/src/misc/lv_area.c
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607
libraries/lvgl/src/misc/lv_area.c
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/**
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* @file lv_area.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../lv_conf_internal.h"
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#include "lv_area.h"
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#include "lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize an area
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* @param area_p pointer to an area
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* @param x1 left coordinate of the area
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* @param y1 top coordinate of the area
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* @param x2 right coordinate of the area
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* @param y2 bottom coordinate of the area
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*/
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void lv_area_set(lv_area_t * area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2)
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{
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area_p->x1 = x1;
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area_p->y1 = y1;
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area_p->x2 = x2;
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area_p->y2 = y2;
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}
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/**
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* Set the width of an area
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* @param area_p pointer to an area
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* @param w the new width of the area (w == 1 makes x1 == x2)
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*/
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void lv_area_set_width(lv_area_t * area_p, lv_coord_t w)
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{
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area_p->x2 = area_p->x1 + w - 1;
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}
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/**
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* Set the height of an area
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* @param area_p pointer to an area
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* @param h the new height of the area (h == 1 makes y1 == y2)
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*/
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void lv_area_set_height(lv_area_t * area_p, lv_coord_t h)
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{
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area_p->y2 = area_p->y1 + h - 1;
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}
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/**
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* Set the position of an area (width and height will be kept)
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* @param area_p pointer to an area
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* @param x the new x coordinate of the area
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* @param y the new y coordinate of the area
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*/
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void _lv_area_set_pos(lv_area_t * area_p, lv_coord_t x, lv_coord_t y)
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{
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lv_coord_t w = lv_area_get_width(area_p);
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lv_coord_t h = lv_area_get_height(area_p);
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area_p->x1 = x;
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area_p->y1 = y;
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lv_area_set_width(area_p, w);
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lv_area_set_height(area_p, h);
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}
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/**
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* Return with area of an area (x * y)
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* @param area_p pointer to an area
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* @return size of area
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*/
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uint32_t lv_area_get_size(const lv_area_t * area_p)
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{
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uint32_t size;
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size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
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return size;
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}
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void lv_area_increase(lv_area_t * area, lv_coord_t w_extra, lv_coord_t h_extra)
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{
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area->x1 -= w_extra;
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area->x2 += w_extra;
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area->y1 -= h_extra;
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area->y2 += h_extra;
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}
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void lv_area_move(lv_area_t * area, lv_coord_t x_ofs, lv_coord_t y_ofs)
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{
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area->x1 += x_ofs;
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area->x2 += x_ofs;
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area->y1 += y_ofs;
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area->y2 += y_ofs;
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}
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/**
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* Get the common parts of two areas
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* @param res_p pointer to an area, the result will be stored here
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* @param a1_p pointer to the first area
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* @param a2_p pointer to the second area
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* @return false: the two area has NO common parts, res_p is invalid
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*/
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bool _lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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/*Get the smaller area from 'a1_p' and 'a2_p'*/
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res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1);
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res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1);
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res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2);
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res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2);
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/*If x1 or y1 greater than x2 or y2 then the areas union is empty*/
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bool union_ok = true;
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if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
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union_ok = false;
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}
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return union_ok;
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}
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/**
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* Get resulting sub areas after removing the common parts of two areas from the first area
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* @param res_p pointer to an array of areas with a count of 4, the resulting areas will be stored here
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* @param a1_p pointer to the first area
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* @param a2_p pointer to the second area
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* @return number of results or -1 if no intersect
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*/
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int8_t _lv_area_diff(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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/*Areas have no common parts*/
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if(!_lv_area_is_on(a1_p, a2_p)) return -1;
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/*No remaining areas after removing common parts*/
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if(_lv_area_is_in(a1_p, a2_p, 0)) return 0;
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/*Result counter*/
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int8_t res_c = 0;
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/*Get required information*/
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lv_area_t n;
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lv_coord_t a1_w = lv_area_get_width(a1_p) - 1;
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lv_coord_t a1_h = lv_area_get_height(a1_p) - 1;
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/*Compute top rectangle*/
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lv_coord_t th = a2_p->y1 - a1_p->y1;
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if(th > 0) {
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n.x1 = a1_p->x1;
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n.y1 = a1_p->y1;
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n.x2 = a1_p->x2;
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n.y2 = a1_p->y1 + th;
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res_p[res_c++] = n;
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}
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/*Compute the bottom rectangle*/
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lv_coord_t bh = a1_h - (a2_p->y2 - a1_p->y1);
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if(bh > 0 && a2_p->y2 < a1_p->y2) {
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n.x1 = a1_p->x1;
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n.y1 = a2_p->y2;
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n.x2 = a1_p->x2;
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n.y2 = a2_p->y2 + bh;
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res_p[res_c++] = n;
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}
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/*Compute side height*/
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lv_coord_t y1 = a2_p->y1 > a1_p->y1 ? a2_p->y1 : a1_p->y1;
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lv_coord_t y2 = a2_p->y2 < a1_p->y2 ? a2_p->y2 : a1_p->y2;
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lv_coord_t sh = y2 - y1;
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/*Compute the left rectangle*/
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lv_coord_t lw = a2_p->x1 - a1_p->x1;
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if(lw > 0 && sh > 0) {
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n.x1 = a1_p->x1;
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n.y1 = y1;
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n.x2 = a1_p->x1 + lw;
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n.y2 = y1 + sh;
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res_p[res_c++] = n;
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}
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/*Compute the right rectangle*/
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lv_coord_t rw = a1_w - (a2_p->x2 - a1_p->x1);
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if(rw > 0) {
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n.x1 = a2_p->x2;
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n.y1 = y1;
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n.x2 = a2_p->x2 + rw;
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n.y2 = y1 + sh;
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res_p[res_c++] = n;
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}
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//Return number of results
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return res_c;
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}
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/**
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* Join two areas into a third which involves the other two
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* @param res_p pointer to an area, the result will be stored here
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* @param a1_p pointer to the first area
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* @param a2_p pointer to the second area
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*/
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void _lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1);
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a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1);
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a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2);
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a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2);
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}
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/**
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* Check if a point is on an area
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* @param a_p pointer to an area
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* @param p_p pointer to a point
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* @param radius radius of area (e.g. for rounded rectangle)
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* @return false:the point is out of the area
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*/
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bool _lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, lv_coord_t radius)
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{
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/*First check the basic area*/
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bool is_on_rect = false;
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if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
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is_on_rect = true;
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}
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if(!is_on_rect)
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return false;
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/*Now handle potential rounded rectangles*/
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if(radius <= 0) {
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/*No radius, it is within the rectangle*/
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return true;
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}
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lv_coord_t w = lv_area_get_width(a_p) / 2;
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lv_coord_t h = lv_area_get_height(a_p) / 2;
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lv_coord_t max_radius = LV_MIN(w, h);
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if(radius > max_radius)
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radius = max_radius;
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/*Check if it's in one of the corners*/
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lv_area_t corner_area;
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/*Top left*/
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corner_area.x1 = a_p->x1;
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corner_area.x2 = a_p->x1 + radius;
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corner_area.y1 = a_p->y1;
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corner_area.y2 = a_p->y1 + radius;
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if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x2 += radius;
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corner_area.y2 += radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Bottom left*/
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corner_area.y1 = a_p->y2 - radius;
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corner_area.y2 = a_p->y2;
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if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x2 += radius;
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corner_area.y1 -= radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Bottom right*/
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corner_area.x1 = a_p->x2 - radius;
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corner_area.x2 = a_p->x2;
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if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x1 -= radius;
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corner_area.y1 -= radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Top right*/
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corner_area.y1 = a_p->y1;
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corner_area.y2 = a_p->y1 + radius;
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if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x1 -= radius;
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corner_area.y2 += radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Not within corners*/
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return true;
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}
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/**
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* Check if two area has common parts
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* @param a1_p pointer to an area.
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* @param a2_p pointer to an other area
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* @return false: a1_p and a2_p has no common parts
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*/
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bool _lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
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return true;
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}
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else {
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return false;
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}
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}
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/**
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* Check if an area is fully on an other
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* @param ain_p pointer to an area which could be in 'aholder_p'
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* @param aholder_p pointer to an area which could involve 'ain_p'
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* @param radius radius of `aholder_p` (e.g. for rounded rectangle)
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* @return true: `ain_p` is fully inside `aholder_p`
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*/
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bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius)
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{
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bool is_in = false;
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if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
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ain_p->y2 <= aholder_p->y2) {
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is_in = true;
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}
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if(!is_in) return false;
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if(radius == 0) return true;
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/*Check if the corner points are inside the radius or not*/
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lv_point_t p;
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p.x = ain_p->x1;
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p.y = ain_p->y1;
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if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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p.x = ain_p->x2;
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p.y = ain_p->y1;
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if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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p.x = ain_p->x1;
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p.y = ain_p->y2;
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if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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p.x = ain_p->x2;
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p.y = ain_p->y2;
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if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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return true;
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}
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/**
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* Check if an area is fully out of an other
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* @param aout_p pointer to an area which could be in 'aholder_p'
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* @param aholder_p pointer to an area which could involve 'ain_p'
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* @param radius radius of `aholder_p` (e.g. for rounded rectangle)
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* @return true: `aout_p` is fully outside `aholder_p`
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*/
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bool _lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, lv_coord_t radius)
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{
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if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 ||
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aout_p->y1 > aholder_p->y2) {
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return true;
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}
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if(radius == 0) return false;
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/*Check if the corner points are outside the radius or not*/
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lv_point_t p;
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p.x = aout_p->x1;
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p.y = aout_p->y1;
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if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
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p.x = aout_p->x2;
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p.y = aout_p->y1;
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if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
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p.x = aout_p->x1;
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p.y = aout_p->y2;
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if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
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p.x = aout_p->x2;
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p.y = aout_p->y2;
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if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
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return true;
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}
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bool _lv_area_is_equal(const lv_area_t * a, const lv_area_t * b)
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{
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return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2;
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}
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/**
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* Align an area to an other
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* @param base an are where the other will be aligned
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* @param to_align the area to align
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* @param align `LV_ALIGN_...`
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* @param res x/y coordinates where `to_align` align area should be placed
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*/
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void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, lv_coord_t ofs_x, lv_coord_t ofs_y)
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{
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lv_coord_t x;
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lv_coord_t y;
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switch(align) {
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case LV_ALIGN_CENTER:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
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y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
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break;
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case LV_ALIGN_TOP_LEFT:
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x = 0;
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y = 0;
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break;
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case LV_ALIGN_TOP_MID:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
|
||||
y = 0;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_TOP_RIGHT:
|
||||
x = lv_area_get_width(base) - lv_area_get_width(to_align);
|
||||
y = 0;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_BOTTOM_LEFT:
|
||||
x = 0;
|
||||
y = lv_area_get_height(base) - lv_area_get_height(to_align);
|
||||
break;
|
||||
case LV_ALIGN_BOTTOM_MID:
|
||||
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
|
||||
y = lv_area_get_height(base) - lv_area_get_height(to_align);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_BOTTOM_RIGHT:
|
||||
x = lv_area_get_width(base) - lv_area_get_width(to_align);
|
||||
y = lv_area_get_height(base) - lv_area_get_height(to_align);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_LEFT_MID:
|
||||
x = 0;
|
||||
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_RIGHT_MID:
|
||||
x = lv_area_get_width(base) - lv_area_get_width(to_align);
|
||||
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_TOP_LEFT:
|
||||
x = 0;
|
||||
y = -lv_area_get_height(to_align);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_TOP_MID:
|
||||
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
|
||||
y = -lv_area_get_height(to_align);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_TOP_RIGHT:
|
||||
x = lv_area_get_width(base) - lv_area_get_width(to_align);
|
||||
y = -lv_area_get_height(to_align);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_BOTTOM_LEFT:
|
||||
x = 0;
|
||||
y = lv_area_get_height(base);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_BOTTOM_MID:
|
||||
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
|
||||
y = lv_area_get_height(base);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_BOTTOM_RIGHT:
|
||||
x = lv_area_get_width(base) - lv_area_get_width(to_align);
|
||||
y = lv_area_get_height(base);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_LEFT_TOP:
|
||||
x = -lv_area_get_width(to_align);
|
||||
y = 0;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_LEFT_MID:
|
||||
x = -lv_area_get_width(to_align);
|
||||
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_LEFT_BOTTOM:
|
||||
x = -lv_area_get_width(to_align);
|
||||
y = lv_area_get_height(base) - lv_area_get_height(to_align);
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_RIGHT_TOP:
|
||||
x = lv_area_get_width(base);
|
||||
y = 0;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_RIGHT_MID:
|
||||
x = lv_area_get_width(base);
|
||||
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
|
||||
break;
|
||||
|
||||
case LV_ALIGN_OUT_RIGHT_BOTTOM:
|
||||
x = lv_area_get_width(base);
|
||||
y = lv_area_get_height(base) - lv_area_get_height(to_align);
|
||||
break;
|
||||
default:
|
||||
x = 0;
|
||||
y = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
x += base->x1;
|
||||
y += base->y1;
|
||||
|
||||
lv_coord_t w = lv_area_get_width(to_align);
|
||||
lv_coord_t h = lv_area_get_height(to_align);
|
||||
to_align->x1 = x + ofs_x;
|
||||
to_align->y1 = y + ofs_y;
|
||||
to_align->x2 = to_align->x1 + w - 1;
|
||||
to_align->y2 = to_align->y1 + h - 1;
|
||||
}
|
||||
|
||||
#define _LV_TRANSFORM_TRIGO_SHIFT 10
|
||||
void lv_point_transform(lv_point_t * p, int32_t angle, int32_t zoom, const lv_point_t * pivot)
|
||||
{
|
||||
if(angle == 0 && zoom == 256) {
|
||||
return;
|
||||
}
|
||||
|
||||
p->x -= pivot->x;
|
||||
p->y -= pivot->y;
|
||||
|
||||
if(angle == 0) {
|
||||
p->x = (((int32_t)(p->x) * zoom) >> 8) + pivot->x;
|
||||
p->y = (((int32_t)(p->y) * zoom) >> 8) + pivot->y;
|
||||
return;
|
||||
}
|
||||
|
||||
static int32_t angle_prev = INT32_MIN;
|
||||
static int32_t sinma;
|
||||
static int32_t cosma;
|
||||
if(angle_prev != angle) {
|
||||
int32_t angle_limited = angle;
|
||||
if(angle_limited > 3600) angle_limited -= 3600;
|
||||
if(angle_limited < 0) angle_limited += 3600;
|
||||
|
||||
int32_t angle_low = angle_limited / 10;
|
||||
int32_t angle_high = angle_low + 1;
|
||||
int32_t angle_rem = angle_limited - (angle_low * 10);
|
||||
|
||||
int32_t s1 = lv_trigo_sin(angle_low);
|
||||
int32_t s2 = lv_trigo_sin(angle_high);
|
||||
|
||||
int32_t c1 = lv_trigo_sin(angle_low + 90);
|
||||
int32_t c2 = lv_trigo_sin(angle_high + 90);
|
||||
|
||||
sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
|
||||
cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
|
||||
sinma = sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
|
||||
cosma = cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
|
||||
angle_prev = angle;
|
||||
}
|
||||
int32_t x = p->x;
|
||||
int32_t y = p->y;
|
||||
if(zoom == 256) {
|
||||
p->x = ((cosma * x - sinma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
|
||||
p->y = ((sinma * x + cosma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
|
||||
}
|
||||
else {
|
||||
p->x = (((cosma * x - sinma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
|
||||
p->y = (((sinma * x + cosma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p)
|
||||
{
|
||||
lv_coord_t r = (area->x2 - area->x1) / 2;
|
||||
|
||||
/*Circle center*/
|
||||
lv_coord_t cx = area->x1 + r;
|
||||
lv_coord_t cy = area->y1 + r;
|
||||
|
||||
/*Simplify the code by moving everything to (0, 0)*/
|
||||
lv_coord_t px = p->x - cx;
|
||||
lv_coord_t py = p->y - cy;
|
||||
|
||||
uint32_t r_sqrd = r * r;
|
||||
uint32_t dist = (px * px) + (py * py);
|
||||
|
||||
if(dist <= r_sqrd)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user