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libraries/lvgl/docs/libs/png.md
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# PNG decoder
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Allow the use of PNG images in LVGL. This implementation uses [lodepng](https://github.com/lvandeve/lodepng) library.
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If enabled in `lv_conf.h` by `LV_USE_PNG` LVGL will register a new image decoder automatically so PNG files can be directly used as any other image sources.
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Note that, a file system driver needs to registered to open images from files. Read more about it [here](https://docs.lvgl.io/master/overview/file-system.html) or just enable one in `lv_conf.h` with `LV_USE_FS_...`
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The whole PNG image is decoded so during decoding RAM equals to `image width x image height x 4` bytes are required.
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As it might take significant time to decode PNG images LVGL's [images caching](https://docs.lvgl.io/master/overview/image.html#image-caching) feature can be useful.
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## Example
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```eval_rst
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.. include:: ../../examples/libs/png/index.rst
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```
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## API
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```eval_rst
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.. doxygenfile:: lv_png.h
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:project: lvgl
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