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//
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// PNGDisplay class demo
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//
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// This sketch shows how to use the new helper class, PNGDisplay to more easily
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// display PNG images on displays supported by my bb_spi_lcd library
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// There are only two overloaded methods exposed by the library: loadPNG(), getPNGInfo()
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// They allow you to pass PNG image data as a pointer or a filename on a uSD card
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// loadPNG() requires a x,y position for where to draw the image. This code doesn't
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// currently support clipping, so attempts to draw off the edge of the display
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// will return with an error.
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// An optional background color can be specified for PNGs with an alpha channel
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//
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#include <PNGDisplay.h>
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#include <PNGDisplay.inl>
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#include <bb_spi_lcd.h>
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#include <SPI.h>
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#include <SD.h>
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#include "octocat_small.h"
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BB_SPI_LCD lcd, sprite; // one instance for the display and another for a 'sprite'
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PNGDisplay pd; // only one instance of this class is needed
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SPIClass SD_SPI;
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bool bSD = false;
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// These GPIOs are for the uSD card slot on the JC4827W543 "Cheap Yellow Display"
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#define SD_CS 10
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#define SD_MOSI 11
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#define SD_SCK 12
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#define SD_MISO 13
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void setup() {
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int x, y, w, h, bpp;
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lcd.begin(DISPLAY_CYD_543);
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lcd.fillScreen(TFT_BLACK);
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lcd.setTextColor(TFT_GREEN);
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lcd.setFont(FONT_12x16);
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SD_SPI.begin(SD_SCK, SD_MISO, SD_MOSI, SD_CS);
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if (!SD.begin(SD_CS, SD_SPI, 10000000)) { // Faster than 10MHz seems to fail on the CYDs
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lcd.println("Card Mount Failed");
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} else {
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lcd.println("Card Mount Succeeded");
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bSD = true;
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}
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// Load a PNG from the uSD card
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if (bSD) {
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// The PNG can be directly decoded to the LCD
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if (pd.getPNGInfo(&w, &h, &bpp, "/tulips_320x213.png")) { // get info
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// center it on the LCD
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x = (lcd.width() - w)/2;
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y = (lcd.height() - h)/2;
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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pd.loadPNG(&lcd, x, y, "/tulips_320x213.png"); // load this image from the root dir of the SD card
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delay(5000);
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}
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}
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//
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// Load and display the PNG image all over the display by using a 'sprite'
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// First, create a sprite instance of BB_SPI_LCD with the createVirtual() method
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// Next, decode a PNG image directly into the sprite memory
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// And finally, draw it in multiple places on the LCD
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//
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lcd.fillScreen(TFT_BLACK);
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// You can request the dimensions and bit depth of the image BEFORE decoding it
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if (pd.getPNGInfo(&w, &h, &bpp, octocat_small, sizeof(octocat_small))) {
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sprite.createVirtual(w, h); // create a sprite of the PNG image size
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// The PNG image can be decoded directly into the sprite instance
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pd.loadPNG(&sprite, 0, 0, octocat_small, sizeof(octocat_small), 0);
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for (int y = 0; y < lcd.height(); y += h) { // now draw it all over the LCD
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for (int x = 0; x < lcd.width(); x += w) {
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lcd.drawSprite(x, y, &sprite, 0xffffffff); // 0xffffffff = no transparent color
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} // for x
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} // for y
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sprite.freeVirtual(); // free the sprite memory
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}
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}
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void loop() {
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}
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