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libraries/FastLED/src/lib8tion/random8.h
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110
libraries/FastLED/src/lib8tion/random8.h
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#pragma once
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#ifndef __INC_LIB8TION_RANDOM_H
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#define __INC_LIB8TION_RANDOM_H
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#include "fl/stdint.h"
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#include "lib8tion/lib8static.h"
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/// @file random8.h
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/// Fast, efficient random number generators specifically
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/// designed for high-performance LED programming.
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/// @ingroup lib8tion
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/// @{
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/// @defgroup Random Fast Random Number Generators
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/// Fast 8-bit and 16-bit unsigned random number generators.
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/// Significantly faster than Arduino random(), but
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/// also somewhat less random. You can add entropy.
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///
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/// Pseudo-random number generation follows the form:
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/// @code
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/// X(n+1) = (2053 * X(n)) + 13849)
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/// @endcode
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/// @{
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/// Multiplier value for pseudo-random number generation
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#define FASTLED_RAND16_2053 ((uint16_t)(2053))
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/// Increment value for pseudo-random number generation
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#define FASTLED_RAND16_13849 ((uint16_t)(13849))
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#if defined(LIB8_ATTINY)
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/// Multiplies a value by the pseudo-random multiplier
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#define APPLY_FASTLED_RAND16_2053(x) (x << 11) + (x << 2) + x
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#else
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/// Multiplies a value by the pseudo-random multiplier
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#define APPLY_FASTLED_RAND16_2053(x) (x * FASTLED_RAND16_2053)
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#endif
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/// Seed for the random number generator functions
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extern uint16_t rand16seed; // = RAND16_SEED;
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/// Generate an 8-bit random number
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/// @returns random 8-bit number, in the range 0-255
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LIB8STATIC uint8_t random8() {
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rand16seed = APPLY_FASTLED_RAND16_2053(rand16seed) + FASTLED_RAND16_13849;
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// return the sum of the high and low bytes, for better
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// mixing and non-sequential correlation
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return (uint8_t)(((uint8_t)(rand16seed & 0xFF)) +
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((uint8_t)(rand16seed >> 8)));
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}
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/// Generate a 16-bit random number
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/// @returns random 16-bit number, in the range 0-65535
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LIB8STATIC uint16_t random16() {
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rand16seed = APPLY_FASTLED_RAND16_2053(rand16seed) + FASTLED_RAND16_13849;
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return rand16seed;
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}
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/// Generate an 8-bit random number between 0 and lim
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/// @param lim the upper bound for the result, exclusive
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LIB8STATIC uint8_t random8(uint8_t lim) {
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uint8_t r = random8();
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r = (r * lim) >> 8;
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return r;
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}
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/// Generate an 8-bit random number in the given range
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/// @param min the lower bound for the random number, inclusive
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/// @param lim the upper bound for the random number, exclusive
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LIB8STATIC uint8_t random8(uint8_t min, uint8_t lim) {
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uint8_t delta = lim - min;
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uint8_t r = random8(delta) + min;
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return r;
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}
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/// Generate an 16-bit random number between 0 and lim
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/// @param lim the upper bound for the result, exclusive
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LIB8STATIC uint16_t random16(uint16_t lim) {
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uint16_t r = random16();
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uint32_t p = (uint32_t)lim * (uint32_t)r;
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r = p >> 16;
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return r;
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}
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/// Generate an 16-bit random number in the given range
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/// @param min the lower bound for the random number, inclusive
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/// @param lim the upper bound for the random number, exclusive
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LIB8STATIC uint16_t random16(uint16_t min, uint16_t lim) {
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uint16_t delta = lim - min;
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uint16_t r = random16(delta) + min;
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return r;
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}
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/// Set the 16-bit seed used for the random number generator
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LIB8STATIC void random16_set_seed(uint16_t seed) { rand16seed = seed; }
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/// Get the current seed value for the random number generator
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LIB8STATIC uint16_t random16_get_seed() { return rand16seed; }
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/// Add entropy into the random number generator
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LIB8STATIC void random16_add_entropy(uint16_t entropy) {
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rand16seed += entropy;
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}
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/// @} Random
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/// @} lib8tion
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#endif
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