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#pragma once
#include "fl/map.h"
#include "fl/namespace.h"
#include "fx/frame.h"
#include "fx/video/frame_tracker.h"
#include "fx/video/pixel_stream.h"
namespace fl {
FASTLED_SMART_PTR(FrameInterpolator);
// Holds onto frames and allow interpolation. This allows
// effects to have high effective frame rate and also
// respond to things like sound which can modify the timing.
class FrameInterpolator {
public:
struct Less {
bool operator()(fl::u32 a, fl::u32 b) const { return a < b; }
};
typedef fl::SortedHeapMap<fl::u32, FramePtr, Less> FrameBuffer;
FrameInterpolator(size_t nframes, float fpsVideo);
// Will search through the array, select the two frames that are closest to
// the current time and then interpolate between them, storing the results
// in the provided frame. The destination frame will have "now" as the
// current timestamp if and only if there are two frames that can be
// interpolated. Else it's set to the timestamp of the frame that was
// selected. Returns true if the interpolation was successful, false
// otherwise. If false then the destination frame will not be modified. Note
// that this adjustable_time is allowed to go pause or go backward in time.
bool draw(fl::u32 adjustable_time, Frame *dst);
bool draw(fl::u32 adjustable_time, CRGB *leds);
bool insert(fl::u32 frameNumber, FramePtr frame) {
InsertResult result;
mFrames.insert(frameNumber, frame, &result);
return result != InsertResult::kMaxSize;
}
// Clear all frames
void clear() { mFrames.clear(); }
bool empty() const { return mFrames.empty(); }
bool has(fl::u32 frameNum) const { return mFrames.has(frameNum); }
FramePtr erase(fl::u32 frameNum) {
FramePtr out;
auto it = mFrames.find(frameNum);
if (it == mFrames.end()) {
return out;
}
out = it->second;
mFrames.erase(it);
return out;
}
FramePtr get(fl::u32 frameNum) const {
auto it = mFrames.find(frameNum);
if (it != mFrames.end()) {
return it->second;
}
return FramePtr();
}
bool full() const { return mFrames.full(); }
size_t capacity() const { return mFrames.capacity(); }
FrameBuffer *getFrames() { return &mFrames; }
bool needsFrame(fl::u32 now, fl::u32 *currentFrameNumber,
fl::u32 *nextFrameNumber) const {
mFrameTracker.get_interval_frames(now, currentFrameNumber,
nextFrameNumber);
return !has(*currentFrameNumber) || !has(*nextFrameNumber);
}
bool get_newest_frame_number(fl::u32 *frameNumber) const {
if (mFrames.empty()) {
return false;
}
auto &front = mFrames.back();
*frameNumber = front.first;
return true;
}
bool get_oldest_frame_number(fl::u32 *frameNumber) const {
if (mFrames.empty()) {
return false;
}
auto &front = mFrames.front();
*frameNumber = front.first;
return true;
}
fl::u32 get_exact_timestamp_ms(fl::u32 frameNumber) const {
return mFrameTracker.get_exact_timestamp_ms(frameNumber);
}
FrameTracker &getFrameTracker() { return mFrameTracker; }
private:
FrameBuffer mFrames;
FrameTracker mFrameTracker;
};
} // namespace fl