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#ifndef FRAME_BUFFER_H_
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#define FRAME_BUFFER_H_
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struct Color3i;
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class FrameBufferBase {
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public:
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FrameBufferBase(Color3i* array, int n_pixels);
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virtual ~FrameBufferBase();
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void Set(int i, const Color3i& c);
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void Set(int i, int length, const Color3i& color);
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void FillColor(const Color3i& color);
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void ApplyBlendSubtract(const Color3i& color);
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void ApplyBlendAdd(const Color3i& color);
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void ApplyBlendMultiply(const Color3i& color);
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Color3i* GetIterator(int i);
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// Length in pixels.
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int length() const;
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protected:
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Color3i* color_array_;
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int n_color_array_;
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};
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class FrameBuffer : public FrameBufferBase {
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public:
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FrameBuffer(int n_pixels);
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virtual ~FrameBuffer();
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};
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#endif // FRAME_BUFFER_H_
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