feat(display): add active state parameter to hint animation
1. **Added `active` parameter to hint animation** - `updateHint()` now accepts a boolean `active` parameter across both display drivers (TFT and GFX) - When `active=true`: faster pulse animation (500ms period) during active hold - When `active=false`: slower pulse animation (2000ms period) during idle state 2. **Improved animation calculations** - Replaced modulo operator with `fmodf()` for cleaner float calculations - Standardized to `static_cast<uint8_t>()` for type conversions - Fixed GFX driver to use `color565()` method instead of manual bit shifting 3. **Updated hint display logic** - Now differentiates between "holding" state (fast pulse) and "idle" state (slow pulse) - Hint draws at both states when `holdStartX >= 0` (touch position captured) 4. **Added code formatter task** - New `mise.toml` task for running clang-format across all source files - Users get **visual feedback differentiation**: fast pulsing during active hold vs. slow pulsing when idle - More intuitive UI that clearly indicates whether a long-press is in progress or just waiting - Cleaner, more maintainable code with standardized calculations and type conversions
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@@ -40,19 +40,21 @@ void loop() {
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holdStartY = -1;
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}
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if(h.started) {
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// Capture initial touch position
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holdStartX = evt.x;
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holdStartY = evt.y;
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}
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if(!h.active && holdStartX >= 0) {
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display.updateHint(holdStartX, holdStartY);
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// Draw hint during hold (ACTIVE) or idle (IDLE)
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if(holdStartX >= 0) {
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if(h.active) {
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display.updateHint(holdStartX, holdStartY, true);
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} else {
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display.updateHint(holdStartX, holdStartY, false);
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}
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}
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} else {
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// Reset when not alerting
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holdStartX = -1;
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holdStartY = -1;
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}
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if(evt.pressed) {
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if(st.screen == ScreenID::OFF) {
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// Tap in OFF mode → wake to DASHBOARD
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